forked from leoli-dev/mini-projects-while-learning-python
-
Notifications
You must be signed in to change notification settings - Fork 0
/
6_Blackjack.py
237 lines (221 loc) · 10 KB
/
6_Blackjack.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
# Mini-project # 6 - Blackjack
# Step 1: import modules
import simplegui
import random
# Step 2: declare some global variables
CANVAS_SIZE = (740, 650)
IMG_CARDS = simplegui.load_image('http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png')
IMG_BACK = simplegui.load_image('http://commondatastorage.googleapis.com/codeskulptor-assets/card_back.png')
CARD_WIDTH = 73
CARD_HEIGHT = 98
RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K')
COLORS = ('Club', 'Spade', 'Heart', 'Diamond')
VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, '10':10, 'J':10, 'Q':10, 'K':10}
FONT_OFFSET = 2
TABLE_UPPER_LEFT_CORNER = (CANVAS_SIZE[0] - 200, CANVAS_SIZE[1] - 120)
score_dealer = 0
score_player = 0
message_upper = ''
message_lower = ''
state = 'stop' # There are 2 states: 'stop' and 'running'
deck = None
dealer_hand = None
player_hand = None
# Step 3: create 3 classes: Card, Deck, Hand
class Card:
def __init__(self, rank, color, exposed = True):
self.rank = rank
self.color = color
self.exposed = exposed
def __str__(self):
return "Rank is " + self.rank + ", Color is " + self.color + ", exposed is " + str(self.exposed)
def get_rank(self):
return self.rank
def get_color(self):
return self.color
def is_exposed(self):
return self.exposed
def expose_it(self):
self.exposed = True
def hide_it(self):
self.exposed = False
class Deck:
def __init__(self):
self.cards = []
for color in COLORS:
for rank in RANKS:
self.cards.append(Card(rank, color))
random.shuffle(self.cards)
def __str__(self):
for card in self.cards:
print card
return ""
def get_one_card(self):
return self.cards.pop()
def get_all_cards(self):
return self.cards
class Hand:
def __init__(self):
self.cards = []
def __str__(self):
for card in self.cards:
print card
return ""
def get_sum(self):
sum_cards = 0
has_ace = False
for card in self.cards:
sum_cards += VALUES[card.get_rank()]
if card.get_rank() == 'A':
has_ace = True
sum_max = sum_cards
sum_min = sum_cards
if has_ace == True:
if sum_cards + 10 <= 21:
sum_max += 10
return sum_max, sum_min
def add_one_card(self, deck):
self.cards.append(deck.get_one_card())
def hide_one_card(self, index):
self.cards[index].hide_it()
def expose_one_card(self, index):
self.cards[index].expose_it()
def get_all_cards(self):
return self.cards
# Step 4: add a function to create new game
def new_game():
global message_upper, message_lower, state, deck, dealer_hand, player_hand
message_upper = 'This is a new round.'
message_lower = 'Hit or stand?'
state = 'running'
# initialize the deck, dealer's hand and player's hand
deck = Deck()
dealer_hand = Hand()
player_hand = Hand()
# distribute cards for dealer and player
for i in range(2):
dealer_hand.add_one_card(deck)
player_hand.add_one_card(deck)
# make the first card of dealer's hand hidden
dealer_hand.hide_one_card(0)
# Step 5: create a draw handler
def draw_handler(canvas):
# add a Title in the canvas
canvas.draw_text('BlackJack', (225, 80), 80, 'Black')
canvas.draw_text('BlackJack', (225 - FONT_OFFSET, 80 - FONT_OFFSET), 80, 'Blue')
# add a table of score in the bottom right corner
canvas.draw_polygon([[TABLE_UPPER_LEFT_CORNER[0] + 200, TABLE_UPPER_LEFT_CORNER[1] + 120], [TABLE_UPPER_LEFT_CORNER[0], TABLE_UPPER_LEFT_CORNER[1] + 120], TABLE_UPPER_LEFT_CORNER, [TABLE_UPPER_LEFT_CORNER[0] + 200, TABLE_UPPER_LEFT_CORNER[1]]], 2, 'Yellow')
canvas.draw_line((TABLE_UPPER_LEFT_CORNER[0], TABLE_UPPER_LEFT_CORNER[1] + 80), (TABLE_UPPER_LEFT_CORNER[0] + 200, TABLE_UPPER_LEFT_CORNER[1] + 80), 2, 'Yellow')
canvas.draw_line((TABLE_UPPER_LEFT_CORNER[0], TABLE_UPPER_LEFT_CORNER[1] + 40), (TABLE_UPPER_LEFT_CORNER[0] + 200, TABLE_UPPER_LEFT_CORNER[1] + 40), 2, 'Yellow')
canvas.draw_line((TABLE_UPPER_LEFT_CORNER[0] + 130, TABLE_UPPER_LEFT_CORNER[1] + 40), (TABLE_UPPER_LEFT_CORNER[0] + 130, TABLE_UPPER_LEFT_CORNER[1] + 120), 2, 'Yellow')
# add 3 labels in the table
canvas.draw_text('Score', (TABLE_UPPER_LEFT_CORNER[0] + 60, TABLE_UPPER_LEFT_CORNER[1] + 35), 35, 'Black')
canvas.draw_text('Score', (TABLE_UPPER_LEFT_CORNER[0] + 60 - FONT_OFFSET, TABLE_UPPER_LEFT_CORNER[1] + 35 - FONT_OFFSET), 35, 'Yellow')
canvas.draw_text('Dealer', (TABLE_UPPER_LEFT_CORNER[0] + 20, TABLE_UPPER_LEFT_CORNER[1] + 75), 35, 'Black')
canvas.draw_text('Dealer', (TABLE_UPPER_LEFT_CORNER[0] + 20 - FONT_OFFSET, TABLE_UPPER_LEFT_CORNER[1] + 75 - FONT_OFFSET), 35, 'Red')
canvas.draw_text('Player', (TABLE_UPPER_LEFT_CORNER[0] + 20, TABLE_UPPER_LEFT_CORNER[1] + 113), 35, 'Black')
canvas.draw_text('Player', (TABLE_UPPER_LEFT_CORNER[0] + 20 - FONT_OFFSET, TABLE_UPPER_LEFT_CORNER[1] + 113 - FONT_OFFSET), 35, 'Orange')
# add 2 scores in the table
canvas.draw_text(str(score_dealer), (TABLE_UPPER_LEFT_CORNER[0] + 150, TABLE_UPPER_LEFT_CORNER[1] + 75), 35, 'Black')
canvas.draw_text(str(score_dealer), (TABLE_UPPER_LEFT_CORNER[0] + 150 - FONT_OFFSET, TABLE_UPPER_LEFT_CORNER[1] + 75 - FONT_OFFSET), 35, 'Red')
canvas.draw_text(str(score_player), (TABLE_UPPER_LEFT_CORNER[0] + 150, TABLE_UPPER_LEFT_CORNER[1] + 115), 35, 'Black')
canvas.draw_text(str(score_player), (TABLE_UPPER_LEFT_CORNER[0] + 150 - FONT_OFFSET, TABLE_UPPER_LEFT_CORNER[1] + 115 - FONT_OFFSET), 35, 'Orange')
# add label for dealer and player
canvas.draw_text('Dealer', (70, 150), 35, 'Black')
canvas.draw_text('Dealer', (70 - FONT_OFFSET, 150 - FONT_OFFSET), 35, 'Red')
canvas.draw_text('Player', (70, 400), 35, 'Black')
canvas.draw_text('Player', (70 - FONT_OFFSET, 400 - FONT_OFFSET), 35, 'Orange')
# add 2 message in canvas
canvas.draw_text(message_upper, (150, 350), 50, 'Black')
canvas.draw_text(message_upper, (150 - FONT_OFFSET, 350 - FONT_OFFSET), 50, 'Yellow')
canvas.draw_text(message_lower, (30, 550), 35, 'Black')
canvas.draw_text(message_lower, (30 - FONT_OFFSET, 550 - FONT_OFFSET), 35, 'Orange')
# drawing setting
cards_margin = 30
dealer_cards_line = 210
player_cards_line = 460
index_of_dealer_cards = 0
index_of_player_cards = 0
center_in_png = (CARD_WIDTH / 2.0, CARD_HEIGHT / 2.0)
# draw dealer's cards
for card in dealer_hand.get_all_cards():
index_rank = RANKS.index(card.get_rank())
index_color = COLORS.index(card.get_color())
if card.is_exposed() == True:
canvas.draw_image(IMG_CARDS, (center_in_png[0] + index_rank * CARD_WIDTH, center_in_png[1] + index_color * CARD_HEIGHT), (CARD_WIDTH, CARD_HEIGHT), (cards_margin * (index_of_dealer_cards + 1) + center_in_png[0] + CARD_WIDTH * index_of_dealer_cards, dealer_cards_line), (CARD_WIDTH, CARD_HEIGHT))
else:
canvas.draw_image(IMG_BACK, (35.5, 48), (71, 96), (center_in_png[0] + cards_margin, dealer_cards_line), (CARD_WIDTH, CARD_HEIGHT))
index_of_dealer_cards += 1
# draw player's cards
for card in player_hand.get_all_cards():
index_rank = RANKS.index(card.get_rank())
index_color = COLORS.index(card.get_color())
canvas.draw_image(IMG_CARDS, (center_in_png[0] + index_rank * CARD_WIDTH, center_in_png[1] + index_color * CARD_HEIGHT), (CARD_WIDTH, CARD_HEIGHT), (cards_margin * (index_of_player_cards + 1) + center_in_png[0] + CARD_WIDTH * index_of_player_cards, player_cards_line), (CARD_WIDTH, CARD_HEIGHT))
index_of_player_cards += 1
# Step 6: create 3 button handlers
def btn_deal():
global score_dealer
if state == 'running':
score_dealer += 1
new_game()
def btn_hit():
global score_dealer, message_upper, message_lower, state, dealer_hand, player_hand
if state != 'stop':
message_upper = ''
player_hand.add_one_card(deck)
sum_max, sum_min = player_hand.get_sum()
if sum_min > 21:
dealer_hand.expose_one_card(0)
score_dealer += 1
message_upper = 'You went bust and lose.'
message_lower = 'New deal?'
state = 'stop'
def btn_stand():
global score_dealer, score_player, message_upper, message_lower, state, dealer_hand, player_hand
if state != 'stop':
player_max, player_min = player_hand.get_sum()
play_sum = 0
if player_max <= 21:
play_sum = player_max
else:
play_sum = player_min
dealer_sum = 0
while True:
dealer_max, dealer_min = dealer_hand.get_sum()
if dealer_max <= 21:
dealer_sum = dealer_max
else:
dealer_sum = dealer_min
if dealer_sum >= 17:
break
else:
dealer_hand.add_one_card(deck)
dealer_hand.expose_one_card(0)
if dealer_sum > 21:
score_player += 1
message_upper = 'Dealer went bust and lose.'
message_lower = 'You win! New deal?'
state = 'stop'
else:
if dealer_sum < play_sum:
score_player += 1
message_upper = 'You win!'
message_lower = 'New deal?'
state = 'stop'
else:
score_dealer += 1
message_upper = 'You lose!'
message_lower = 'New deal?'
state = 'stop'
# Step 7: create a frame
frame = simplegui.create_frame('Blackjack', CANVAS_SIZE[0], CANVAS_SIZE[1], 150)
frame.set_canvas_background('Green')
# Step 8: register all event handlers
frame.set_draw_handler(draw_handler)
frame.add_button('Deal', btn_deal, 150)
frame.add_button('Hit', btn_hit, 150)
frame.add_button('Stand', btn_stand, 150)
# Step 9: start a new game
new_game()
# Step 10: start frame
frame.start()