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backend_test_driver_behav.wcfg
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backend_test_driver_behav.wcfg
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<?xml version="1.0" encoding="UTF-8"?>
<wave_config>
<wave_state>
</wave_state>
<db_ref_list>
<db_ref path="PlayGround_behav.wdb" id="1">
<top_modules>
<top_module name="PlayGround" />
<top_module name="\$unit_ALU_sv " />
<top_module name="glbl" />
</top_modules>
</db_ref>
</db_ref_list>
<zoom_setting>
<ZoomStartTime time="144030fs"></ZoomStartTime>
<ZoomEndTime time="456431fs"></ZoomEndTime>
<Cursor1Time time="297630fs"></Cursor1Time>
</zoom_setting>
<column_width_setting>
<NameColumnWidth column_width="178"></NameColumnWidth>
<ValueColumnWidth column_width="136"></ValueColumnWidth>
</column_width_setting>
<WVObjectSize size="24" />
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/if3_0/redirect" type="logic">
<obj_property name="ElementShortName">redirect</obj_property>
<obj_property name="ObjectShortName">redirect</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/if3_0/redirectPC" type="array">
<obj_property name="ElementShortName">redirectPC[31:0]</obj_property>
<obj_property name="ObjectShortName">redirectPC[31:0]</obj_property>
</wvobject>
<wvobject type="divider" fp_name="divider302">
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/backend_if0/redirect" type="logic">
<obj_property name="ElementShortName">redirect</obj_property>
<obj_property name="ObjectShortName">redirect</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/backend_if0/redirectPC" type="array">
<obj_property name="ElementShortName">redirectPC[31:0]</obj_property>
<obj_property name="ObjectShortName">redirectPC[31:0]</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/backend_if0/ready" type="logic">
<obj_property name="ElementShortName">ready</obj_property>
<obj_property name="ObjectShortName">ready</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/backend_if0/valid" type="logic">
<obj_property name="ElementShortName">valid</obj_property>
<obj_property name="ObjectShortName">valid</obj_property>
</wvobject>
<wvobject type="divider" fp_name="divider303">
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/ctrl_iCache/master/pauseReq" type="logic">
<obj_property name="ElementShortName">pauseReq</obj_property>
<obj_property name="ObjectShortName">pauseReq</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/ctrl_iCache/master/flush" type="logic">
<obj_property name="ElementShortName">flush</obj_property>
<obj_property name="ObjectShortName">flush</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if01reg/PC" type="array">
<obj_property name="ElementShortName">PC[31:0]</obj_property>
<obj_property name="ObjectShortName">PC[31:0]</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/regs_iCache/PC" type="array">
<obj_property name="ElementShortName">PC[31:0]</obj_property>
<obj_property name="ObjectShortName">PC[31:0]</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/state" type="array">
<obj_property name="ElementShortName">state[31:0]</obj_property>
<obj_property name="ObjectShortName">state[31:0]</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/hit" type="logic">
<obj_property name="ElementShortName">hit</obj_property>
<obj_property name="ObjectShortName">hit</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/iCache_regs/inst0" type="array">
<obj_property name="ElementShortName">inst0</obj_property>
<obj_property name="ObjectShortName">inst0</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/iCache_regs/inst1" type="array">
<obj_property name="ElementShortName">inst1</obj_property>
<obj_property name="ObjectShortName">inst1</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/regs_if3/inst0" type="array">
<obj_property name="ElementShortName">inst0</obj_property>
<obj_property name="ObjectShortName">inst0</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/regs_if3/inst1" type="array">
<obj_property name="ElementShortName">inst1</obj_property>
<obj_property name="ObjectShortName">inst1</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/iCache/iCache_regs/overrun" type="logic">
<obj_property name="ElementShortName">overrun</obj_property>
<obj_property name="ObjectShortName">overrun</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if3/regs_if3/inst0" type="array">
<obj_property name="ElementShortName">inst0</obj_property>
<obj_property name="ObjectShortName">inst0</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if3/regs_if3/inst1" type="array">
<obj_property name="ElementShortName">inst1</obj_property>
<obj_property name="ObjectShortName">inst1</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if3/regs_if3/rescueDS" type="logic">
<obj_property name="ElementShortName">rescueDS</obj_property>
<obj_property name="ObjectShortName">rescueDS</obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if3/if3_regs/inst0" type="array">
<obj_property name="ElementShortName">inst0</obj_property>
<obj_property name="ObjectShortName">inst0</obj_property>
<obj_property name="isExpanded"></obj_property>
</wvobject>
<wvobject fp_name="/PlayGround/cpu/ifu/if3/if3_regs/inst1" type="array">
<obj_property name="ElementShortName">inst1</obj_property>
<obj_property name="ObjectShortName">inst1</obj_property>
<obj_property name="isExpanded"></obj_property>
</wvobject>
</wave_config>