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(1.16.3) Mod on newer forge crashed #976
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forge newer than 34.1.32 has this problem. confirmed from samilar issue (AppliedEnergistics/Applied-Energistics-2#4796) |
---- Minecraft Crash Report ---- Time: 20-11-15 下午8:32 java.lang.Exception: Mod Loading has failed A detailed walkthrough of the error, its code path and all known details is as follows:-- Head --
Stacktrace: -- System Details -- |
It looks like this error was fixed sometime between your version and the current branch. |
Fixed by 150b4cb |
Forge version:
Twilight Forest version: 1.16.3-4.0.233
Link to crash log: (please use a paste site such as gist, do not attach the .txt or paste the log inline)
Exception message: java.lang.IllegalStateException: Can not register to a locked registry. Modder should use Forge Register methods.
Stacktrace:
at net.minecraftforge.registries.NamespacedWrapper.register(NamespacedWrapper.java:56) ~[forge:?] {re:classloading}
at net.minecraftforge.registries.NamespacedWrapper.register(NamespacedWrapper.java:72) ~[forge:?] {re:classloading}
at net.minecraftforge.registries.NamespacedWrapper.func_218381_a(NamespacedWrapper.java:40) ~[forge:?] {re:classloading}
at net.minecraft.util.registry.Registry.func_218322_a(Registry.java:456) ~[?:?] {re:classloading,pl:accesstransformer:B}
at twilightforest.features.TwilightFeatures.registerFoliage(TwilightFeatures.java:344) ~[twilightforest:?] {re:classloading}
at twilightforest.features.TwilightFeatures.(TwilightFeatures.java:38) ~[twilightforest:?] {re:classloading}
at twilightforest.TwilightForestMod.(TwilightForestMod.java:97) ~[twilightforest:?] {re:classloading}
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:1.8.0_271] {}
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_271] {}
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source) ~[?:1.8.0_271] {}
at java.lang.reflect.Constructor.newInstance(Unknown Source) ~[?:1.8.0_271] {}
at java.lang.Class.newInstance(Unknown Source) ~[?:1.8.0_271] {}
at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:81) ~[forge:35.0] {re:classloading}
at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$4(ModContainer.java:110) ~[forge:?] {re:classloading}
at java.util.concurrent.CompletableFuture$AsyncRun.run(Unknown Source) ~[?:1.8.0_271] {}
at java.util.concurrent.CompletableFuture$AsyncRun.exec(Unknown Source) ~[?:1.8.0_271] {}
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source) ~[?:1.8.0_271] {}
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source) ~[?:1.8.0_271] {}
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source) ~[?:1.8.0_271] {re:computing_frames}
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source) ~[?:1.8.0_271] {}
Steps to reproduce:
What I expected to happen:
Game Launched and playable.
What happened instead:
crash
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