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OnControllerColliderHit(ControllerColliderHit hit) + { + if (canPush) PushRigidBodies(hit); + } + + private void PushRigidBodies(ControllerColliderHit hit) + { + // https://docs.unity3d.com/ScriptReference/CharacterController.OnControllerColliderHit.html + + // make sure we hit a non kinematic rigidbody + Rigidbody body = hit.collider.attachedRigidbody; + if (body == null || body.isKinematic) return; + + // make sure we only push desired layer(s) + var bodyLayerMask = 1 << body.gameObject.layer; + if ((bodyLayerMask & pushLayers.value) == 0) return; + + // We dont want to push objects below us + if (hit.moveDirection.y < -0.3f) return; + + // Calculate push direction from move direction, horizontal motion only + Vector3 pushDir = new Vector3(hit.moveDirection.x, 0.0f, hit.moveDirection.z); + + // Apply the push and take strength into account + body.AddForce(pushDir * strength, ForceMode.Impulse); + } +} diff --git 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LookInput(value.Get()); + } + } + + public void OnJump(InputValue value) + { + JumpInput(value.isPressed); + } + + public void OnSprint(InputValue value) + { + SprintInput(value.isPressed); + } + + + public void MoveInput(Vector2 newMoveDirection) + { + move = newMoveDirection; + } + + public void LookInput(Vector2 newLookDirection) + { + look = newLookDirection; + } + + public void JumpInput(bool newJumpState) + { + jump = newJumpState; + } + + public void SprintInput(bool newSprintState) + { + sprint = newSprintState; + } + + private void OnApplicationFocus(bool hasFocus) + { + SetCursorState(cursorLocked); + } + + private void SetCursorState(bool newState) + { + Cursor.lockState = newState ? 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rename to com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/First Person Controller.prefab.meta index 88ce8950dfa..39ab43560a3 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/PlayerControllerFPS.prefab.meta +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/First Person Controller.prefab.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 573ac53c334415945bf239de2c2f0511 +guid: e3206c9c442f260438e02ca353eaf317 PrefabImporter: externalObjects: {} userData: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs new file mode 100644 index 00000000000..56a6f03db8c --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs @@ -0,0 +1,254 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +namespace StarterAssets +{ + [RequireComponent(typeof(CharacterController))] + [RequireComponent(typeof(PlayerInput))] + public class FirstPersonController : MonoBehaviour + { + [Header("Player")] + [Tooltip("Move speed of the character in m/s")] + public float MoveSpeed = 4.0f; + [Tooltip("Sprint speed of the character in m/s")] + public float SprintSpeed = 6.0f; + [Tooltip("Rotation speed of the character")] + public float RotationSpeed = 1.0f; + [Tooltip("Acceleration and deceleration")] + public float SpeedChangeRate = 10.0f; + + [Space(10)] + [Tooltip("The height the player can jump")] + public float JumpHeight = 1.2f; + [Tooltip("The character uses its own gravity value. The engine default is -9.81f")] + public float Gravity = -15.0f; + + [Space(10)] + [Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")] + public float JumpTimeout = 0.1f; + [Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")] + public float FallTimeout = 0.15f; + + [Header("Player Grounded")] + [Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")] + public bool Grounded = true; + [Tooltip("Useful for rough ground")] + public float GroundedOffset = -0.14f; + [Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")] + public float GroundedRadius = 0.5f; + [Tooltip("What layers the character uses as ground")] + public LayerMask GroundLayers; + + [Header("Cinemachine")] + [Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")] + public GameObject CinemachineCameraTarget; + [Tooltip("How far in degrees can you move the camera up")] + public float TopClamp = 90.0f; + [Tooltip("How far in degrees can you move the camera down")] + public float BottomClamp = -90.0f; + + // cinemachine + private float _cinemachineTargetPitch; + + // player + private float _speed; + private float _rotationVelocity; + private float _verticalVelocity; + private float _terminalVelocity = 53.0f; + + // timeout deltatime + private float _jumpTimeoutDelta; + private float _fallTimeoutDelta; + + + private PlayerInput _playerInput; + private CharacterController _controller; + private StarterAssetsInputs _input; + private GameObject _mainCamera; + + private const float _threshold = 0.01f; + + private bool IsCurrentDeviceMouse + { + get + { + return _playerInput.currentControlScheme == "KeyboardMouse"; + } + } + + private void Awake() + { + // get a reference to our main camera + if (_mainCamera == null) + { + _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); + } + } + + private void Start() + { + _controller = GetComponent(); + _input = GetComponent(); + _playerInput = GetComponent(); + + // reset our timeouts on start + _jumpTimeoutDelta = JumpTimeout; + _fallTimeoutDelta = FallTimeout; + } + + private void Update() + { + JumpAndGravity(); + GroundedCheck(); + Move(); + } + + private void LateUpdate() + { + CameraRotation(); + } + + private void GroundedCheck() + { + // set sphere position, with offset + Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z); + Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, QueryTriggerInteraction.Ignore); + } + + private void CameraRotation() + { + // if there is an input + if (_input.look.sqrMagnitude >= _threshold) + { + //Don't multiply mouse input by Time.deltaTime + float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime; + + _cinemachineTargetPitch += _input.look.y * RotationSpeed * deltaTimeMultiplier; + _rotationVelocity = _input.look.x * RotationSpeed * deltaTimeMultiplier; + + // clamp our pitch rotation + _cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp); + + // Update Cinemachine camera target pitch + CinemachineCameraTarget.transform.localRotation = Quaternion.Euler(_cinemachineTargetPitch, 0.0f, 0.0f); + + // rotate the player left and right + transform.Rotate(Vector3.up * _rotationVelocity); + } + } + + private void Move() + { + // set target speed based on move speed, sprint speed and if sprint is pressed + float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed; + + // a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon + + // note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is no input, set the target speed to 0 + if (_input.move == Vector2.zero) targetSpeed = 0.0f; + + // a reference to the players current horizontal velocity + float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude; + + float speedOffset = 0.1f; + float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f; + + // accelerate or decelerate to target speed + if (currentHorizontalSpeed < targetSpeed - speedOffset || currentHorizontalSpeed > targetSpeed + speedOffset) + { + // creates curved result rather than a linear one giving a more organic speed change + // note T in Lerp is clamped, so we don't need to clamp our speed + _speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, Time.deltaTime * SpeedChangeRate); + + // round speed to 3 decimal places + _speed = Mathf.Round(_speed * 1000f) / 1000f; + } + else + { + _speed = targetSpeed; + } + + // normalise input direction + Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized; + + // note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is a move input rotate player when the player is moving + if (_input.move != Vector2.zero) + { + // move + inputDirection = transform.right * _input.move.x + transform.forward * _input.move.y; + } + + // move the player + _controller.Move(inputDirection.normalized * (_speed * Time.deltaTime) + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime); + } + + private void JumpAndGravity() + { + if (Grounded) + { + // reset the fall timeout timer + _fallTimeoutDelta = FallTimeout; + + // stop our velocity dropping infinitely when grounded + if (_verticalVelocity < 0.0f) + { + _verticalVelocity = -2f; + } + + // Jump + if (_input.jump && _jumpTimeoutDelta <= 0.0f) + { + // the square root of H * -2 * G = how much velocity needed to reach desired height + _verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity); + } + + // jump timeout + if (_jumpTimeoutDelta >= 0.0f) + { + _jumpTimeoutDelta -= Time.deltaTime; + } + } + else + { + // reset the jump timeout timer + _jumpTimeoutDelta = JumpTimeout; + + // fall timeout + if (_fallTimeoutDelta >= 0.0f) + { + _fallTimeoutDelta -= Time.deltaTime; + } + + // if we are not grounded, do not jump + _input.jump = false; + } + + // apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time) + if (_verticalVelocity < _terminalVelocity) + { + _verticalVelocity += Gravity * Time.deltaTime; + } + } + + private static float ClampAngle(float lfAngle, float lfMin, float lfMax) + { + if (lfAngle < -360f) lfAngle += 360f; + if (lfAngle > 360f) lfAngle -= 360f; + return Mathf.Clamp(lfAngle, lfMin, lfMax); + } + + private void OnDrawGizmosSelected() + { + Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f); + Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f); + + if (Grounded) Gizmos.color = transparentGreen; + else Gizmos.color = transparentRed; + + // when selected, draw a gizmo in the position of, and matching radius of, the grounded collider + Gizmos.DrawSphere(new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), GroundedRadius); + } + } +} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs.meta similarity index 83% rename from com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs.meta rename to com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs.meta index 99328fdbf27..f71a88529c7 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs.meta +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/FirstPersonController/FirstPersonController.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 14e519c409be4a1428028347410f5677 +guid: 1ac8d5e035705574aa17602c5aaa4011 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController.meta new file mode 100644 index 00000000000..c1eb879d39a --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c6ee1062aef442740a8e07767f24721b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character.meta new file mode 100644 index 00000000000..698aeebc2c1 --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 135db69c43c47ee4e97c7c6b13621056 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations.meta new file mode 100644 index 00000000000..e264b1cd528 --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 478ef75e2d9612043ad9e092df040fea +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx new file mode 100644 index 00000000000..2efcfcf1b4b --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:99806ec74b51f36a591dabbfea7d2cc10b1d9a233c3bc2088b0764f96cbc5ade +size 920880 diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx.meta new file mode 100644 index 00000000000..1845e09739d --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Character/Animations/Jump--InAir.anim.fbx.meta @@ -0,0 +1,924 @@ +fileFormatVersion: 2 +guid: 063aa479676c4084ebf187660ca0a7b8 +ModelImporter: + serializedVersion: 20200 + internalIDToNameTable: + - first: + 74: -2702400367771620057 + second: InAir + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: "Copied Avatar Rig Configuration mis-match. 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boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperLeg + parentName: Hips + position: {x: -0.08610317, y: -0.053458035, z: -0.011470641} + rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerLeg + parentName: Left_UpperLeg + position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Left_Foot + parentName: Left_LowerLeg + position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Left_Toes + parentName: Left_Foot + position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506} + rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Left_ToesEnd + parentName: Left_Toes + position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - name: Neck_Twist_A + parentName: Neck + position: {x: -0, y: 0.063737005, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_Shoulder + parentName: UpperChest + position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803} + rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperArm + parentName: Right_Shoulder + position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746} + rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerArm + parentName: Right_UpperArm + position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226} + rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176} + scale: {x: 1, y: 1, z: 1} + - name: Right_Hand + parentName: Right_LowerArm + position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexProximal + parentName: Right_Hand + position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574} + rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexIntermediate + parentName: Right_IndexProximal + position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077} + rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistal + parentName: Right_IndexIntermediate + position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629} + rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistalEnd + parentName: Right_IndexDistal + position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131} + rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_MiddleProximal + parentName: Right_Hand + position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337} + rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922} + scale: {x: 1, y: 1, z: 1} + - 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name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Spine + parentName: Hips + position: {x: -0, y: 0.058229383, z: 0.0012229546} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Chest + parentName: Spine + position: {x: -0, y: 0.1034043, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: UpperChest + parentName: Chest + position: {x: -0, y: 0.1034043, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_Shoulder + parentName: UpperChest + position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945} + rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperArm + parentName: Left_Shoulder + position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17} + rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerArm + parentName: Left_UpperArm + position: {x: -2.8421706e-16, y: 0.28508067, z: 0} + rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417} + scale: {x: 1, y: 1, z: 1} + - name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - name: Neck_Twist_A + parentName: Neck + position: {x: -0, y: 0.063737005, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_Shoulder + parentName: UpperChest + position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803} + rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperArm + parentName: Right_Shoulder + position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746} + rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerArm + parentName: Right_UpperArm + position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226} + rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176} + scale: {x: 1, y: 1, z: 1} + - name: Right_Hand + parentName: Right_LowerArm + position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexProximal + parentName: Right_Hand + position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574} + rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexIntermediate + parentName: Right_IndexProximal + position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077} + rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistal + parentName: Right_IndexIntermediate + position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629} + rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistalEnd + parentName: Right_IndexDistal + position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131} + rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_MiddleProximal + parentName: Right_Hand + position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337} + rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922} + scale: {x: 1, y: 1, z: 1} + - 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boneName: Left_Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_Toes + humanName: LeftToes + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbProximal + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbIntermediate + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_ThumbDistal + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexProximal + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexIntermediate + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_IndexDistal + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleProximal + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleIntermediate + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_MiddleDistal + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingProximal + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingIntermediate + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_RingDistal + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyProximal + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyIntermediate + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Left_PinkyDistal + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbProximal + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbIntermediate + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbDistal + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexProximal + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexIntermediate + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexDistal + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleProximal + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleIntermediate + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleDistal + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingProximal + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingIntermediate + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingDistal + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyProximal + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - 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boneName: Right_ThumbIntermediate + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_ThumbDistal + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexProximal + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexIntermediate + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_IndexDistal + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleProximal + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleIntermediate + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_MiddleDistal + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingProximal + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingIntermediate + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_RingDistal + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyProximal + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyIntermediate + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Right_PinkyDistal + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Mannequin(Clone) + parentName: + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Geometry + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Mannequin_Mesh + parentName: Geometry + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Skeleton + parentName: Mannequin(Clone) + position: {x: -0, y: 0, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Hips + parentName: Skeleton + position: {x: -0, y: 0.9810986, z: -0.01590455} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperLeg + parentName: Hips + position: {x: -0.08610317, y: -0.053458035, z: -0.011470641} + rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerLeg + parentName: Left_UpperLeg + position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Left_Foot + parentName: Left_LowerLeg + position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Left_Toes + parentName: Left_Foot + position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506} + rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Left_ToesEnd + parentName: Left_Toes + position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - name: Neck_Twist_A + parentName: Neck + position: {x: -0, y: 0.063737005, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_Shoulder + parentName: UpperChest + position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803} + rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperArm + parentName: Right_Shoulder + position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746} + rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerArm + parentName: Right_UpperArm + position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226} + rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176} + scale: {x: 1, y: 1, z: 1} + - name: Right_Hand + parentName: Right_LowerArm + position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - 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name: Left_UpperLeg + parentName: Hips + position: {x: -0.08610317, y: -0.053458035, z: -0.011470641} + rotation: {x: 0.999839, y: -0.01775374, z: 0.000046300094, w: -0.0026074864} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerLeg + parentName: Left_UpperLeg + position: {x: -2.9864513e-16, y: 0.4133444, z: -5.4956034e-17} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Left_Foot + parentName: Left_LowerLeg + position: {x: 0.0000000017320426, y: 0.41403946, z: 7.141509e-16} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Left_Toes + parentName: Left_Foot + position: {x: 7.105427e-17, y: 0.07224803, z: -0.118065506} + rotation: {x: -0.7071068, y: 8.7157646e-33, z: -8.7157646e-33, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Left_ToesEnd + parentName: Left_Toes + position: {x: -0.0010026174, y: 0.06423476, z: 0.016843978} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperLeg + parentName: Hips + position: {x: 0.086103186, y: -0.053458147, z: -0.0114706475} + rotation: {x: 0.0026075041, y: 0.000046300407, z: 0.01775374, w: 0.999839} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerLeg + parentName: Right_UpperLeg + position: {x: 0.0000004514609, y: -0.41334414, z: 0.000000025994435} + rotation: {x: 0.034046065, y: 2.2687323e-19, z: 7.728622e-21, w: 0.9994203} + scale: {x: 1, y: 1, z: 1} + - name: Right_Foot + parentName: Right_LowerLeg + position: {x: -0.0000007472542, y: -0.41403967, z: -0.000000032847502} + rotation: {x: -0.035700925, y: 0.049957544, z: -0.019575229, w: 0.9979211} + scale: {x: 1, y: 1, z: 1} + - name: Right_Toes + parentName: Right_Foot + position: {x: -0.00000015643121, y: -0.07224799, z: 0.11807} + rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_ToesEnd + parentName: Right_Toes + position: {x: 0.0010031584, y: -0.06423059, z: -0.016843898} + rotation: {x: 0.7070656, y: -0.0076321815, z: -0.0076321815, w: 0.7070656} + scale: {x: 1, y: 1, z: 1} + - name: Spine + parentName: Hips + position: {x: -0, y: 0.058229383, z: 0.0012229546} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Chest + parentName: Spine + position: {x: -0, y: 0.1034043, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: UpperChest + parentName: Chest + position: {x: -0, y: 0.1034043, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_Shoulder + parentName: UpperChest + position: {x: -0.0009571358, y: 0.19149224, z: -0.0087277945} + rotation: {x: -0.0049494267, y: -0.113521874, z: 0.043275386, w: 0.99258024} + scale: {x: 1, y: 1, z: 1} + - name: Left_UpperArm + parentName: Left_Shoulder + position: {x: -0.16743502, y: -5.684341e-16, z: -2.664535e-17} + rotation: {x: 0.12673509, y: 0.03332071, z: 0.6809724, w: 0.72048914} + scale: {x: 1, y: 1, z: 1} + - name: Left_LowerArm + parentName: Left_UpperArm + position: {x: -2.8421706e-16, y: 0.28508067, z: 0} + rotation: {x: 0.020536564, y: 0.00832135, z: -0.020624585, w: 0.9995417} + scale: {x: 1, y: 1, z: 1} + - name: Left_Hand + parentName: Left_LowerArm + position: {x: -2.4123817e-10, y: 0.24036221, z: -1.4210853e-16} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexProximal + parentName: Left_Hand + position: {x: 0.007815497, y: 0.0918443, z: 0.02657316} + rotation: {x: -0.0000789147, y: -0.7104809, z: -0.006305193, w: 0.70368826} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexIntermediate + parentName: Left_IndexProximal + position: {x: 9.079803e-16, y: 0.04209777, z: 3.2607592e-16} + rotation: {x: 0.030199163, y: 0.00000005960465, z: -0.00000038841978, w: 0.9995439} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistal + parentName: Left_IndexIntermediate + position: {x: -8.20111e-16, y: 0.02513925, z: -4.317065e-16} + rotation: {x: 0.03945603, y: 0.000000016383924, z: 0.0000000332638, w: 0.9992213} + scale: {x: 1, y: 1, z: 1} + - name: Left_IndexDistalEnd + parentName: Left_IndexDistal + position: {x: -1.1581012e-16, y: 0.024609203, z: -6.661337e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleProximal + parentName: Left_Hand + position: {x: 0.012847862, y: 0.08609763, z: 0.003435423} + rotation: {x: -0.004090429, y: -0.6610811, z: -0.004001968, w: 0.7502927} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleIntermediate + parentName: Left_MiddleProximal + position: {x: 2.7261607e-16, y: 0.051279362, z: 5.988264e-17} + rotation: {x: 0.026233751, y: -0.000000029802322, z: -0.0000007133931, w: 0.99965584} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistal + parentName: Left_MiddleIntermediate + position: {x: -7.199101e-17, y: 0.028284006, z: -4.93648e-17} + rotation: {x: 0.03347514, y: -0, z: -0, w: 0.9994396} + scale: {x: 1, y: 1, z: 1} + - name: Left_MiddleDistalEnd + parentName: Left_MiddleDistal + position: {x: -1.7763565e-16, y: 0.023346113, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyProximal + parentName: Left_Hand + position: {x: 0.004436847, y: 0.07288173, z: -0.029359013} + rotation: {x: -0.02007038, y: -0.5504896, z: -0.008246153, w: 0.83456} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyIntermediate + parentName: Left_PinkyProximal + position: {x: 1.9539922e-16, y: 0.032272622, z: -1.4210853e-16} + rotation: {x: 0.028115956, y: -0.00000008940699, z: -0.0000005941839, w: 0.9996047} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistal + parentName: Left_PinkyIntermediate + position: {x: -3.5527133e-17, y: 0.020224448, z: -7.1054265e-17} + rotation: {x: 0.03643686, y: 0.00000014611446, z: 0.00000018696, w: 0.999336} + scale: {x: 1, y: 1, z: 1} + - name: Left_PinkyDistalEnd + parentName: Left_PinkyDistal + position: {x: -1.2434495e-16, y: 0.018519057, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingProximal + parentName: Left_Hand + position: {x: 0.009525569, y: 0.08161553, z: -0.012242405} + rotation: {x: -0.017654313, y: -0.6026994, z: -0.0040520057, w: 0.79776275} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingIntermediate + parentName: Left_RingProximal + position: {x: 3.3750777e-16, y: 0.043630484, z: -1.4210853e-16} + rotation: {x: 0.023556013, y: 0.00000026822087, z: 0.0000007636844, w: 0.99972254} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistal + parentName: Left_RingIntermediate + position: {x: 1.7763566e-17, y: 0.027115494, z: -1.065814e-16} + rotation: {x: 0.03908592, y: -0.000000019744585, z: 0.00000042049942, w: 0.9992359} + scale: {x: 1, y: 1, z: 1} + - name: Left_RingDistalEnd + parentName: Left_RingDistal + position: {x: -7.105426e-17, y: 0.02095726, z: -7.105426e-17} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbProximal + parentName: Left_Hand + position: {x: -0.00080496486, y: 0.028816883, z: 0.023514476} + rotation: {x: 0.1796032, y: 0.8841741, z: 0.4239896, w: -0.07881452} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbIntermediate + parentName: Left_ThumbProximal + position: {x: 2.4357445e-15, y: 0.027578257, z: 0.0038183592} + rotation: {x: 0.1278054, y: -0, z: -0, w: 0.9917993} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistal + parentName: Left_ThumbIntermediate + position: {x: -2.2737365e-15, y: 0.044597257, z: -0.006869915} + rotation: {x: -0.045421924, y: -0.00000036741366, z: -0.0000008691409, w: 0.9989679} + scale: {x: 1, y: 1, z: 1} + - name: Left_ThumbDistalEnd + parentName: Left_ThumbDistal + position: {x: -4.2632555e-16, y: 0.029458016, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: UpperChest + position: {x: -0, y: 0.25104657, z: -0.015329581} + rotation: {x: 0.060688436, y: -0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Head + parentName: Neck + position: {x: -0, y: 0.12747401, z: 0} + rotation: {x: -0.060688436, y: 0, z: -0, w: 0.9981568} + scale: {x: 1, y: 1, z: 1} + - name: Jaw + parentName: Head + position: {x: -0, y: -0.00763539, z: 0.012895278} + rotation: {x: 0.15949209, y: 0.68888485, z: 0.15949209, w: 0.68888485} + scale: {x: 1, y: 1, z: 1} + - name: Left_Eye + parentName: Head + position: {x: -0.03330326, y: 0.034598116, z: 0.0867403} + rotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + scale: {x: 1, y: 1, z: 1} + - name: Right_Eye + parentName: Head + position: {x: 0.033303294, y: 0.03459628, z: 0.0867403} + rotation: {x: 0.7071068, y: 4.3297806e-17, z: 0.7071068, w: -4.3297806e-17} + scale: {x: 1, y: 1, z: 1} + - name: Neck_Twist_A + parentName: Neck + position: {x: -0, y: 0.063737005, z: 0} + rotation: {x: 0, y: -0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_Shoulder + parentName: UpperChest + position: {x: 0.0009571358, y: 0.19149381, z: -0.008727803} + rotation: {x: 0.99258024, y: -0.04327539, z: -0.113521874, w: 0.004949396} + scale: {x: 1, y: 1, z: 1} + - name: Right_UpperArm + parentName: Right_Shoulder + position: {x: 0.16743432, y: -0.0000022099182, z: 0.00000012213746} + rotation: {x: 0.1267345, y: 0.033320885, z: 0.68096745, w: 0.720494} + scale: {x: 1, y: 1, z: 1} + - name: Right_LowerArm + parentName: Right_UpperArm + position: {x: 0.0000037273983, y: -0.285085, z: -0.00000035927226} + rotation: {x: 0.020541133, y: 0.008317431, z: -0.020620903, w: 0.99954176} + scale: {x: 1, y: 1, z: 1} + - name: Right_Hand + parentName: Right_LowerArm + position: {x: 0.0000014923929, y: -0.24036367, z: 0.0000017856368} + rotation: {x: -0.047397237, y: -0.24003562, z: 0.013464749, w: 0.9695128} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexProximal + parentName: Right_Hand + position: {x: -0.0078223245, y: -0.0918393, z: -0.026574574} + rotation: {x: -0.00008773989, y: -0.7104814, z: -0.0063276542, w: 0.7036876} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexIntermediate + parentName: Right_IndexProximal + position: {x: 0.0000006924457, y: -0.04210151, z: -0.0000013631077} + rotation: {x: 0.03020306, y: -0.0000005662439, z: 0.000012195228, w: 0.99954385} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistal + parentName: Right_IndexIntermediate + position: {x: -0.00000032847043, y: -0.025139209, z: -0.0000005960629} + rotation: {x: 0.03948371, y: -0.000000052504312, z: -0.000005515076, w: 0.99922025} + scale: {x: 1, y: 1, z: 1} + - name: Right_IndexDistalEnd + parentName: Right_IndexDistal + position: {x: 0.00000023984484, y: -0.024609355, z: 0.0000006271131} + rotation: {x: -5.5511138e-17, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Right_MiddleProximal + parentName: Right_Hand + position: {x: -0.012848663, y: -0.08609768, z: -0.0034359337} + rotation: {x: -0.0040856875, y: -0.6610817, z: -0.0040004994, w: 0.7502922} + scale: {x: 1, y: 1, z: 1} + - 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[RequireComponent(typeof(PlayerInput))] + public class ThirdPersonController : MonoBehaviour + { + [Header("Player")] + [Tooltip("Move speed of the character in m/s")] + public float MoveSpeed = 2.0f; + + [Tooltip("Sprint speed of the character in m/s")] + public float SprintSpeed = 5.335f; + + [Tooltip("How fast the character turns to face movement direction")] + [Range(0.0f, 0.3f)] + public float RotationSmoothTime = 0.12f; + + [Tooltip("Acceleration and deceleration")] + public float SpeedChangeRate = 10.0f; + + public AudioClip LandingAudioClip; + public AudioClip[] FootstepAudioClips; + [Range(0, 1)] public float FootstepAudioVolume = 0.5f; + + [Space(10)] + [Tooltip("The height the player can jump")] + public float JumpHeight = 1.2f; + + [Tooltip("The character uses its own gravity value. The engine default is -9.81f")] + public float Gravity = -15.0f; + + [Space(10)] + [Tooltip("Time required to pass before being able to jump again. Set to 0f to instantly jump again")] + public float JumpTimeout = 0.50f; + + [Tooltip("Time required to pass before entering the fall state. Useful for walking down stairs")] + public float FallTimeout = 0.15f; + + [Header("Player Grounded")] + [Tooltip("If the character is grounded or not. Not part of the CharacterController built in grounded check")] + public bool Grounded = true; + + [Tooltip("Useful for rough ground")] + public float GroundedOffset = -0.14f; + + [Tooltip("The radius of the grounded check. Should match the radius of the CharacterController")] + public float GroundedRadius = 0.28f; + + [Tooltip("What layers the character uses as ground")] + public LayerMask GroundLayers; + + [Header("Cinemachine")] + [Tooltip("The follow target set in the Cinemachine Virtual Camera that the camera will follow")] + public GameObject CinemachineCameraTarget; + + [Tooltip("How far in degrees can you move the camera up")] + public float TopClamp = 70.0f; + + [Tooltip("How far in degrees can you move the camera down")] + public float BottomClamp = -30.0f; + + [Tooltip("Additional degress to override the camera. Useful for fine tuning camera position when locked")] + public float CameraAngleOverride = 0.0f; + + [Tooltip("For locking the camera position on all axis")] + public bool LockCameraPosition = false; + + // cinemachine + private float _cinemachineTargetYaw; + private float _cinemachineTargetPitch; + + // player + private float _speed; + private float _animationBlend; + private float _targetRotation = 0.0f; + private float _rotationVelocity; + private float _verticalVelocity; + private float _terminalVelocity = 53.0f; + + // timeout deltatime + private float _jumpTimeoutDelta; + private float _fallTimeoutDelta; + + // animation IDs + private int _animIDSpeed; + private int _animIDGrounded; + private int _animIDJump; + private int _animIDFreeFall; + private int _animIDMotionSpeed; + + private PlayerInput _playerInput; + private Animator _animator; + private CharacterController _controller; + private StarterAssetsInputs _input; + private GameObject _mainCamera; + + private const float _threshold = 0.01f; + + private bool _hasAnimator; + + private bool IsCurrentDeviceMouse + { + get + { + return _playerInput.currentControlScheme == "KeyboardMouse"; + } + } + + + private void Awake() + { + // get a reference to our main camera + if (_mainCamera == null) + { + _mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); + } + } + + private void Start() + { + _cinemachineTargetYaw = CinemachineCameraTarget.transform.rotation.eulerAngles.y; + + _hasAnimator = TryGetComponent(out _animator); + _controller = GetComponent(); + _input = GetComponent(); + _playerInput = GetComponent(); + + AssignAnimationIDs(); + + // reset our timeouts on start + _jumpTimeoutDelta = JumpTimeout; + _fallTimeoutDelta = FallTimeout; + } + + private void Update() + { + _hasAnimator = TryGetComponent(out _animator); + + JumpAndGravity(); + GroundedCheck(); + Move(); + } + + private void LateUpdate() + { + CameraRotation(); + } + + private void AssignAnimationIDs() + { + _animIDSpeed = Animator.StringToHash("Speed"); + _animIDGrounded = Animator.StringToHash("Grounded"); + _animIDJump = Animator.StringToHash("Jump"); + _animIDFreeFall = Animator.StringToHash("FreeFall"); + _animIDMotionSpeed = Animator.StringToHash("MotionSpeed"); + } + + private void GroundedCheck() + { + // set sphere position, with offset + Vector3 spherePosition = new Vector3(transform.position.x, transform.position.y - GroundedOffset, + transform.position.z); + Grounded = Physics.CheckSphere(spherePosition, GroundedRadius, GroundLayers, + QueryTriggerInteraction.Ignore); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDGrounded, Grounded); + } + } + + private void CameraRotation() + { + // if there is an input and camera position is not fixed + if (_input.look.sqrMagnitude >= _threshold && !LockCameraPosition) + { + //Don't multiply mouse input by Time.deltaTime; + float deltaTimeMultiplier = IsCurrentDeviceMouse ? 1.0f : Time.deltaTime; + + _cinemachineTargetYaw += _input.look.x * deltaTimeMultiplier; + _cinemachineTargetPitch += _input.look.y * deltaTimeMultiplier; + } + + // clamp our rotations so our values are limited 360 degrees + _cinemachineTargetYaw = ClampAngle(_cinemachineTargetYaw, float.MinValue, float.MaxValue); + _cinemachineTargetPitch = ClampAngle(_cinemachineTargetPitch, BottomClamp, TopClamp); + + // Cinemachine will follow this target + CinemachineCameraTarget.transform.rotation = Quaternion.Euler(_cinemachineTargetPitch + CameraAngleOverride, + _cinemachineTargetYaw, 0.0f); + } + + private void Move() + { + // set target speed based on move speed, sprint speed and if sprint is pressed + float targetSpeed = _input.sprint ? SprintSpeed : MoveSpeed; + + // a simplistic acceleration and deceleration designed to be easy to remove, replace, or iterate upon + + // note: Vector2's == operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is no input, set the target speed to 0 + if (_input.move == Vector2.zero) targetSpeed = 0.0f; + + // a reference to the players current horizontal velocity + float currentHorizontalSpeed = new Vector3(_controller.velocity.x, 0.0f, _controller.velocity.z).magnitude; + + float speedOffset = 0.1f; + float inputMagnitude = _input.analogMovement ? _input.move.magnitude : 1f; + + // accelerate or decelerate to target speed + if (currentHorizontalSpeed < targetSpeed - speedOffset || + currentHorizontalSpeed > targetSpeed + speedOffset) + { + // creates curved result rather than a linear one giving a more organic speed change + // note T in Lerp is clamped, so we don't need to clamp our speed + _speed = Mathf.Lerp(currentHorizontalSpeed, targetSpeed * inputMagnitude, + Time.deltaTime * SpeedChangeRate); + + // round speed to 3 decimal places + _speed = Mathf.Round(_speed * 1000f) / 1000f; + } + else + { + _speed = targetSpeed; + } + + _animationBlend = Mathf.Lerp(_animationBlend, targetSpeed, Time.deltaTime * SpeedChangeRate); + if (_animationBlend < 0.01f) _animationBlend = 0f; + + // normalise input direction + Vector3 inputDirection = new Vector3(_input.move.x, 0.0f, _input.move.y).normalized; + + // note: Vector2's != operator uses approximation so is not floating point error prone, and is cheaper than magnitude + // if there is a move input rotate player when the player is moving + if (_input.move != Vector2.zero) + { + _targetRotation = Mathf.Atan2(inputDirection.x, inputDirection.z) * Mathf.Rad2Deg + + _mainCamera.transform.eulerAngles.y; + float rotation = Mathf.SmoothDampAngle(transform.eulerAngles.y, _targetRotation, ref _rotationVelocity, + RotationSmoothTime); + + // rotate to face input direction relative to camera position + transform.rotation = Quaternion.Euler(0.0f, rotation, 0.0f); + } + + + Vector3 targetDirection = Quaternion.Euler(0.0f, _targetRotation, 0.0f) * Vector3.forward; + + // move the player + _controller.Move(targetDirection.normalized * (_speed * Time.deltaTime) + + new Vector3(0.0f, _verticalVelocity, 0.0f) * Time.deltaTime); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetFloat(_animIDSpeed, _animationBlend); + _animator.SetFloat(_animIDMotionSpeed, inputMagnitude); + } + } + + private void JumpAndGravity() + { + if (Grounded) + { + // reset the fall timeout timer + _fallTimeoutDelta = FallTimeout; + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDJump, false); + _animator.SetBool(_animIDFreeFall, false); + } + + // stop our velocity dropping infinitely when grounded + if (_verticalVelocity < 0.0f) + { + _verticalVelocity = -2f; + } + + // Jump + if (_input.jump && _jumpTimeoutDelta <= 0.0f) + { + // the square root of H * -2 * G = how much velocity needed to reach desired height + _verticalVelocity = Mathf.Sqrt(JumpHeight * -2f * Gravity); + + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDJump, true); + } + } + + // jump timeout + if (_jumpTimeoutDelta >= 0.0f) + { + _jumpTimeoutDelta -= Time.deltaTime; + } + } + else + { + // reset the jump timeout timer + _jumpTimeoutDelta = JumpTimeout; + + // fall timeout + if (_fallTimeoutDelta >= 0.0f) + { + _fallTimeoutDelta -= Time.deltaTime; + } + else + { + // update animator if using character + if (_hasAnimator) + { + _animator.SetBool(_animIDFreeFall, true); + } + } + + // if we are not grounded, do not jump + _input.jump = false; + } + + // apply gravity over time if under terminal (multiply by delta time twice to linearly speed up over time) + if (_verticalVelocity < _terminalVelocity) + { + _verticalVelocity += Gravity * Time.deltaTime; + } + } + + private static float ClampAngle(float lfAngle, float lfMin, float lfMax) + { + if (lfAngle < -360f) lfAngle += 360f; + if (lfAngle > 360f) lfAngle -= 360f; + return Mathf.Clamp(lfAngle, lfMin, lfMax); + } + + private void OnDrawGizmosSelected() + { + Color transparentGreen = new Color(0.0f, 1.0f, 0.0f, 0.35f); + Color transparentRed = new Color(1.0f, 0.0f, 0.0f, 0.35f); + + if (Grounded) Gizmos.color = transparentGreen; + else Gizmos.color = transparentRed; + + // when selected, draw a gizmo in the position of, and matching radius of, the grounded collider + Gizmos.DrawSphere( + new Vector3(transform.position.x, transform.position.y - GroundedOffset, transform.position.z), + GroundedRadius); + } + + private void OnFootstep(AnimationEvent animationEvent) + { + if (animationEvent.animatorClipInfo.weight > 0.5f) + { + if (FootstepAudioClips.Length > 0) + { + var index = Random.Range(0, FootstepAudioClips.Length); + AudioSource.PlayClipAtPoint(FootstepAudioClips[index], transform.TransformPoint(_controller.center), FootstepAudioVolume); + } + } + } + + private void OnLand(AnimationEvent animationEvent) + { + if (animationEvent.animatorClipInfo.weight > 0.5f) + { + AudioSource.PlayClipAtPoint(LandingAudioClip, transform.TransformPoint(_controller.center), FootstepAudioVolume); + } + } + } +} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Scripts/ThirdPersonController.cs.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Scripts/ThirdPersonController.cs.meta new file mode 100644 index 00000000000..8c670a3bbbc --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Controllers/ThirdPersonController/Scripts/ThirdPersonController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26e54e5a728a9234ab24fcf1460ed8a2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Materials/General/Bamboo_A.mat b/com.unity.template-hd/Assets/SampleSceneAssets/Materials/General/Bamboo_A.mat index 727d049d524..eca84b73440 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Materials/General/Bamboo_A.mat +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Materials/General/Bamboo_A.mat @@ -2,16 +2,26 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: - 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- - Vector3 velocity; - bool isGrounded; - -#if ENABLE_INPUT_SYSTEM - InputAction movement; - InputAction jump; - - void Start() - { - movement = new InputAction("PlayerMovement", binding: "/leftStick"); - movement.AddCompositeBinding("Dpad") - .With("Up", "/w") - .With("Up", "/upArrow") - .With("Down", "/s") - .With("Down", "/downArrow") - .With("Left", "/a") - .With("Left", "/leftArrow") - .With("Right", "/d") - .With("Right", "/rightArrow"); - - jump = new InputAction("PlayerJump", binding: "/a"); - jump.AddBinding("/space"); - - movement.Enable(); - jump.Enable(); - } - -#endif - - // Update is called once per frame - void Update() - { - float x; - float z; - bool jumpPressed = false; - -#if ENABLE_INPUT_SYSTEM - var delta = movement.ReadValue(); - x = delta.x; - z = delta.y; - jumpPressed = Mathf.Approximately(jump.ReadValue(), 1); -#else - x = Input.GetAxis("Horizontal"); - z = Input.GetAxis("Vertical"); - jumpPressed = Input.GetButtonDown("Jump"); -#endif - - isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask); - - if (isGrounded && velocity.y < 0) - { - velocity.y = -2f; - } - - Vector3 move = transform.right * x + transform.forward * z; - - controller.Move(move * speed * Time.deltaTime); - - if (jumpPressed && isGrounded) - { - velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity); - } - - velocity.y += gravity * Time.deltaTime; - - controller.Move(velocity * Time.deltaTime); - } -} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs b/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs deleted file mode 100644 index 2b45a16f022..00000000000 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Scripts/SimpleCameraController.cs +++ /dev/null @@ -1,299 +0,0 @@ -#if ENABLE_INPUT_SYSTEM -using UnityEngine.InputSystem; -#endif - -using UnityEngine; - -namespace UnityTemplateProjects -{ - public class SimpleCameraController : MonoBehaviour - { - class CameraState - { - public float yaw; - public float pitch; - public float roll; - public float x; - public float y; - public float z; - - public void SetFromTransform(Transform t) - { - pitch = t.eulerAngles.x; - yaw = t.eulerAngles.y; - roll = t.eulerAngles.z; - x = t.position.x; - y = t.position.y; - z = t.position.z; - } - - public void Translate(Vector3 translation) - { - Vector3 rotatedTranslation = Quaternion.Euler(pitch, yaw, roll) * translation; - - x += rotatedTranslation.x; - y += rotatedTranslation.y; - z += rotatedTranslation.z; - } - - public void LerpTowards(CameraState target, float positionLerpPct, float rotationLerpPct) - { - yaw = Mathf.Lerp(yaw, target.yaw, rotationLerpPct); - pitch = Mathf.Lerp(pitch, target.pitch, rotationLerpPct); - roll = Mathf.Lerp(roll, target.roll, rotationLerpPct); - - x = Mathf.Lerp(x, target.x, positionLerpPct); - y = Mathf.Lerp(y, target.y, positionLerpPct); - z = Mathf.Lerp(z, target.z, positionLerpPct); - } - - public void UpdateTransform(Transform t) - { - t.eulerAngles = new Vector3(pitch, yaw, roll); - t.position = new Vector3(x, y, z); - } - } - - const float k_MouseSensitivityMultiplier = 0.01f; - - CameraState m_TargetCameraState = new CameraState(); - CameraState m_InterpolatingCameraState = new CameraState(); - - [Header("Movement Settings")] - [Tooltip("Exponential boost factor on translation, controllable by mouse wheel.")] - public float boost = 3.5f; - - [Tooltip("Time it takes to interpolate camera position 99% of the way to the target."), Range(0.001f, 1f)] - public float positionLerpTime = 0.2f; - - [Header("Rotation Settings")] - [Tooltip("Multiplier for the sensitivity of the rotation.")] - public float mouseSensitivity = 60.0f; - - [Tooltip("X = Change in mouse position.\nY = Multiplicative factor for camera rotation.")] - public AnimationCurve mouseSensitivityCurve = new AnimationCurve(new Keyframe(0f, 0.5f, 0f, 5f), new Keyframe(1f, 2.5f, 0f, 0f)); - - [Tooltip("Time it takes to interpolate camera rotation 99% of the way to the target."), Range(0.001f, 1f)] - public float rotationLerpTime = 0.01f; - - [Tooltip("Whether or not to invert our Y axis for mouse input to rotation.")] - public bool invertY = false; - -#if ENABLE_INPUT_SYSTEM - InputAction movementAction; - InputAction verticalMovementAction; - InputAction lookAction; - InputAction boostFactorAction; - bool mouseRightButtonPressed; - - void Start() - { - var map = new InputActionMap("Simple Camera Controller"); - - lookAction = map.AddAction("look", binding: "/delta"); - movementAction = map.AddAction("move", binding: "/leftStick"); - verticalMovementAction = map.AddAction("Vertical Movement"); - boostFactorAction = map.AddAction("Boost Factor", binding: "/scroll"); - - lookAction.AddBinding("/rightStick").WithProcessor("scaleVector2(x=15, y=15)"); - movementAction.AddCompositeBinding("Dpad") - .With("Up", "/w") - .With("Up", "/upArrow") - .With("Down", "/s") - .With("Down", "/downArrow") - .With("Left", "/a") - .With("Left", "/leftArrow") - .With("Right", "/d") - .With("Right", "/rightArrow"); - verticalMovementAction.AddCompositeBinding("Dpad") - .With("Up", "/pageUp") - .With("Down", "/pageDown") - .With("Up", "/e") - .With("Down", "/q") - .With("Up", "/rightshoulder") - .With("Down", "/leftshoulder"); - boostFactorAction.AddBinding("/Dpad").WithProcessor("scaleVector2(x=1, y=4)"); - - movementAction.Enable(); - lookAction.Enable(); - verticalMovementAction.Enable(); - boostFactorAction.Enable(); - } - -#endif - - void OnEnable() - { - m_TargetCameraState.SetFromTransform(transform); - m_InterpolatingCameraState.SetFromTransform(transform); - } - - Vector3 GetInputTranslationDirection() - { - Vector3 direction = Vector3.zero; -#if ENABLE_INPUT_SYSTEM - var moveDelta = movementAction.ReadValue(); - direction.x = moveDelta.x; - direction.z = moveDelta.y; - direction.y = verticalMovementAction.ReadValue().y; -#else - if (Input.GetKey(KeyCode.W)) - { - direction += Vector3.forward; - } - if (Input.GetKey(KeyCode.S)) - { - direction += Vector3.back; - } - if (Input.GetKey(KeyCode.A)) - { - direction += Vector3.left; - } - if (Input.GetKey(KeyCode.D)) - { - direction += Vector3.right; - } - if (Input.GetKey(KeyCode.Q)) - { - direction += Vector3.down; - } - if (Input.GetKey(KeyCode.E)) - { - direction += Vector3.up; - } -#endif - return direction; - } - - void Update() - { - if (IsEscapePressed()) - { - Application.Quit(); -#if UNITY_EDITOR - UnityEditor.EditorApplication.isPlaying = false; -#endif - } - - // Hide and lock cursor when right mouse button pressed - if (IsRightMouseButtonDown()) - { - Cursor.lockState = CursorLockMode.Locked; - } - - // Unlock and show cursor when right mouse button released - if (IsRightMouseButtonUp()) - { - Cursor.visible = true; - Cursor.lockState = CursorLockMode.None; - } - - // Rotation - if (IsCameraRotationAllowed()) - { - var mouseMovement = GetInputLookRotation() * k_MouseSensitivityMultiplier * mouseSensitivity; - if (invertY) - mouseMovement.y = -mouseMovement.y; - - var mouseSensitivityFactor = mouseSensitivityCurve.Evaluate(mouseMovement.magnitude); - - m_TargetCameraState.yaw += mouseMovement.x * mouseSensitivityFactor; - m_TargetCameraState.pitch += mouseMovement.y * mouseSensitivityFactor; - } - - // Translation - var translation = GetInputTranslationDirection() * Time.deltaTime; - - // Speed up movement when shift key held - if (IsBoostPressed()) - { - translation *= 10.0f; - } - - // Modify movement by a boost factor (defined in Inspector and modified in play mode through the mouse scroll wheel) - boost += GetBoostFactor(); - translation *= Mathf.Pow(2.0f, boost); - - m_TargetCameraState.Translate(translation); - - // Framerate-independent interpolation - // Calculate the lerp amount, such that we get 99% of the way to our target in the specified time - var positionLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / positionLerpTime) * Time.deltaTime); - var rotationLerpPct = 1f - Mathf.Exp((Mathf.Log(1f - 0.99f) / rotationLerpTime) * Time.deltaTime); - m_InterpolatingCameraState.LerpTowards(m_TargetCameraState, positionLerpPct, rotationLerpPct); - - m_InterpolatingCameraState.UpdateTransform(transform); - } - - float GetBoostFactor() - { -#if ENABLE_INPUT_SYSTEM - return boostFactorAction.ReadValue().y * 0.01f; -#else - return Input.mouseScrollDelta.y * 0.01f; -#endif - } - - Vector2 GetInputLookRotation() - { - // try to compensate the diff between the two input systems by multiplying with empirical values -#if ENABLE_INPUT_SYSTEM - var delta = lookAction.ReadValue(); - delta *= 0.5f; // Account for scaling applied directly in Windows code by old input system. - delta *= 0.1f; // Account for sensitivity setting on old Mouse X and Y axes. - return delta; -#else - return new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y")); -#endif - } - - bool IsBoostPressed() - { -#if ENABLE_INPUT_SYSTEM - bool boost = Keyboard.current != null ? 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transmissionTint: {r: 0.75686276, g: 0.32156864, b: 0.2, a: 1} texturingMode: 0 transmissionMode: 0 @@ -22,3 +22,4 @@ MonoBehaviour: worldScale: 1 ior: 1.36 hash: 1076810881 + m_Version: 2 diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels.meta new file mode 100644 index 00000000000..eeb326c004e --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 19908d5793951cf4f8b5da46d0ce55e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPLowQuality.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset similarity index 98% rename from com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPLowQuality.asset rename to com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset index af3cbba0deb..d9c66b8dc06 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPLowQuality.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset @@ -10,7 +10,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} - m_Name: HDRPLowQuality + m_Name: 1HDRPLowQuality m_EditorClassIdentifier: m_RenderPipelineSettings: supportShadowMask: 0 @@ -38,7 +38,7 @@ MonoBehaviour: customBufferFormat: 12 supportedLitShaderMode: 2 planarReflectionResolution: - m_Values: 800000000001000000020000 + m_Values: 000200000004000000080000 m_SchemaId: m_Id: With3Levels cubeReflectionResolution: @@ -87,8 +87,8 @@ MonoBehaviour: maxCubeReflectionOnScreen: 32 maxPlanarReflectionOnScreen: 16 maxDecalsOnScreen: 512 - maxLightsPerClusterCell: 16 - maxLocalVolumetricFogSize: 32 + 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com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/1HDRPLowQuality.asset.meta diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPMediumQuality.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset similarity index 98% rename from com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPMediumQuality.asset rename to com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset index bcb932edc21..b7480cc194d 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Settings/HDRPMediumQuality.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Settings/QualityLevels/2HDRPMediumQuality.asset @@ -10,7 +10,7 @@ MonoBehaviour: m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0cf1dab834d4ec34195b920ea7bbf9ec, type: 3} - m_Name: HDRPMediumQuality + m_Name: 2HDRPMediumQuality m_EditorClassIdentifier: m_RenderPipelineSettings: supportShadowMask: 0 @@ -38,7 +38,7 @@ MonoBehaviour: customBufferFormat: 12 supportedLitShaderMode: 2 planarReflectionResolution: - m_Values: 000100000002000000040000 + m_Values: 000200000004000000080000 m_SchemaId: m_Id: With3Levels cubeReflectionResolution: @@ -87,8 +87,8 @@ MonoBehaviour: maxCubeReflectionOnScreen: 32 maxPlanarReflectionOnScreen: 16 maxDecalsOnScreen: 512 - maxLightsPerClusterCell: 16 - maxLocalVolumetricFogSize: 32 + maxLightsPerClusterCell: 18 + maxLocalVolumetricFogSize: 64 maxLocalVolumetricFogOnScreen: 64 hdShadowInitParams: maxShadowRequests: 128 @@ -203,7 +203,7 @@ MonoBehaviour: AOBilateralUpsample: 000001 AODirectionCount: 010000000200000002000000 ContactShadowSampleCount: 04000000080000000c000000 - SSRMaxRaySteps: 0c0000001800000030000000 + SSRMaxRaySteps: 1e0000003200000046000000 SSGIRaySteps: 200000004000000080000000 SSGIDenoise: 010101 SSGIHalfResDenoise: 010000 @@ -214,8 +214,8 @@ MonoBehaviour: SSGISecondDenoise: 010101 RTAORayLength: - 0.5 - - 3 - - 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sha256:c6178758b15cd0c65df3c2cbc158432e26f09ad29760fbef77487265cd3e3fc9 -size 371479 diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_01.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_01.asset index 6aaad1f90a6..e60f9a0da59 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_01.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_01.asset @@ -20,7 +20,7 @@ MonoBehaviour: Text: m_Untranslated: m_Tutorial: {fileID: 0} - m_Image: {fileID: 2800000, guid: 92183016ba091f144a8a872df8567444, type: 3} + m_Image: {fileID: 2800000, guid: 0af20b5291f94d54cb2690f236082cc8, type: 3} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: @@ -43,14 +43,14 @@ MonoBehaviour: To complete all sections of this tutorial, we recommend you use at least the - Medium Quality level. If the framerate in the Scene view is too - low, you may switch to Low Quality, however, you will not be able - to complete the section related to Fog. + Medium quality level. If the framerate in the Scene view is too + low, you may switch to Low, however, you will not be able to complete + the section related to Fog. - Finally, for - the best image quality without noticeable aliasing, enable Temporal - Anti-aliasing and Always Refresh in the Scene + Finally, for the best image + quality without noticeable aliasing, enable Temporal Anti-aliasing + and Always Refresh in the Scene view View Options toolbar located by default at the top right corner of the Scene view Window.' m_Tutorial: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_02.asset index 36bc0571e35..d40fa3db558 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_02.asset @@ -43,14 +43,14 @@ MonoBehaviour: It provides a filtered view for all lighting-related GameObjects, from Lights to Reflection - Probes, as well as Emissive Materials. It is therfore extremely - useful in large scenes that may contain a very large number of such objects, - without having to rely on the Hierarchy window. + Probes, as well as Volumes and Emissive Materials. It + is therfore extremely useful in large scenes that may contain a very large + number of objects, without having to solely rely on the Hierarchy + window. - The - Light Explorer also lets you tune key properties directly within - the tool, such as light intensities and colors.' + The Light Explorer also lets you tune key properties + directly within the tool, such as light intensities and colors.' m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset index 190602abf1e..8c980621840 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset @@ -20,7 +20,7 @@ MonoBehaviour: Text: m_Untranslated: m_Tutorial: {fileID: 0} - m_Image: {fileID: 2800000, guid: a30c03ddffd300c48ba1632d06d05a3d, type: 3} + m_Image: {fileID: 2800000, guid: b4769fe27dd9db3428fa8af15bb2fecd, type: 3} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: @@ -35,22 +35,15 @@ MonoBehaviour: m_TutorialButtonText: - m_Type: 0 Title: - m_Untranslated: Next steps + m_Untranslated: Additional Properties Text: - m_Untranslated: 'You can now explore the template on your own and complete - its different sections in any order you choose. - - - Press the Play - button at the top of the editor to enter Play Mode and nagivate the scene - with your mouse and keyboard. Move the mouse to control the camera orientation, - and hold the arrow or WASD keys to move though the scene. - - - At - any point, you can consult the HDRP documentation - online, and provide feedback or ask questions in thisthread - on the official forum.' + m_Untranslated: "By default, certain advanced properties for Light + and Volume components may be hidden in the Inspector to reduce + the cognitive load for new Unity users.\n\nFor this tutorial, we recommend + you enable the display of these properties for every GameObject.\n\n1. + Open Edit > Preferences > Core Render Pipeline\n\n2. + Set the Additional Properties Visibility to All Visible + \n\n" m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} @@ -70,7 +63,7 @@ MonoBehaviour: m_FocusMode: 0 m_Orthographic: 0 m_Size: 10 - m_Pivot: {x: 32.532547, y: 4.0315433, z: 0.23401433} + m_Pivot: {x: 29.641615, y: 4.276095, z: 0.23401432} m_Rotation: {x: 0, y: 0.70710677, z: 0, w: 0.70710677} m_FrameObject: m_SceneGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset.meta index 1456c0643d9..b9cb2a33d24 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset.meta +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_03.asset.meta @@ -1,8 +1,8 @@ fileFormatVersion: 2 -guid: 6ee6a1761be581343a01fb942a44b9ba +guid: 22f0426b3b757dd40830353e41b735a5 NativeFormatImporter: externalObjects: {} - mainObjectFileID: 0 + mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset new file mode 100644 index 00000000000..92d5d900691 --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset @@ -0,0 +1,121 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ff771ccdf4150419d9ff4d342b069aae, type: 3} + m_Name: BeforeStart_04 + m_EditorClassIdentifier: + m_Paragraphs: + m_Items: + - m_Type: 6 + Title: + m_Untranslated: + Text: + m_Untranslated: + m_Tutorial: {fileID: 0} + m_Image: {fileID: 2800000, guid: a30c03ddffd300c48ba1632d06d05a3d, type: 3} + m_Video: {fileID: 0} + m_CriteriaCompletion: 0 + m_Criteria: + m_Items: [] + m_MaskingSettings: + m_MaskingEnabled: 0 + m_UnmaskedViews: [] + m_Summary: + m_Description: + m_InstructionBoxTitle: + m_InstructionText: + m_TutorialButtonText: + - m_Type: 0 + Title: + m_Untranslated: Next steps + Text: + m_Untranslated: 'You can now explore the template on your own and complete + its different sections in any order you choose. + + + Press the Play + button at the top of the editor to enter Play Mode and nagivate the scene + with your mouse and keyboard. Move the mouse to control the camera orientation, + and hold the arrow or WASD keys to move though the scene. + + + At + any point, you can consult the HDRP documentation + online, and provide feedback or ask questions in thisthread + on the official forum.' + m_Tutorial: {fileID: 0} + m_Image: {fileID: 0} + m_Video: {fileID: 0} + m_CriteriaCompletion: 0 + m_Criteria: + m_Items: [] + m_MaskingSettings: + m_MaskingEnabled: 0 + m_UnmaskedViews: [] + m_Summary: + m_Description: + m_InstructionBoxTitle: + m_InstructionText: + m_TutorialButtonText: + m_CameraSettings: + m_CameraMode: 1 + m_FocusMode: 0 + m_Orthographic: 0 + m_Size: 10 + m_Pivot: {x: 29.641615, y: 4.276095, z: 0.23401432} + m_Rotation: {x: 0, y: 0.70710677, z: 0, w: 0.70710677} + m_FrameObject: + m_SceneGuid: + m_GameObjectGuid: + m_SerializedComponentType: + m_TypeName: + m_ComponentIndex: 0 + m_AssetObject: {fileID: 0} + m_Prefab: {fileID: 0} + m_Enabled: 1 + NextButton: + m_Untranslated: Next + DoneButton: + m_Untranslated: Done + m_CompletedSound: {fileID: 0} + m_AutoAdvance: 0 + Showing: + m_PersistentCalls: + m_Calls: [] + Shown: + m_PersistentCalls: + m_Calls: [] + Staying: + m_PersistentCalls: + m_Calls: [] + CriteriaValidated: + m_PersistentCalls: + m_Calls: [] + MaskingSettingsChanged: + m_PersistentCalls: + m_Calls: [] + NonMaskingSettingsChanged: + m_PersistentCalls: + m_Calls: [] + m_OnBeforePageShown: + m_PersistentCalls: + m_Calls: [] + m_OnAfterPageShown: + m_PersistentCalls: + m_Calls: [] + m_OnTutorialPageStay: + m_PersistentCalls: + m_Calls: [] + m_OnBeforeTutorialQuit: + m_PersistentCalls: + m_Calls: [] + m_NextButton: + m_DoneButton: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset.meta b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset.meta new file mode 100644 index 00000000000..1456c0643d9 --- /dev/null +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/BeforeStart_04.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ee6a1761be581343a01fb942a44b9ba +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Fog_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Fog_02.asset index fe316a1e9ac..ad706e12adb 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Fog_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Fog_02.asset @@ -37,29 +37,29 @@ MonoBehaviour: Title: m_Untranslated: Fog parameters Text: - m_Untranslated: "Let's have a look at the Fog properties.\n\n1) In the Hierarchy, - under Lighting > Volumes, select Volumes Global.\n\n2) + m_Untranslated: "Let's have a look at the Fog properties.\n\n1. In the Hierarchy, + under Lighting > Volumes, select Volumes Global.\n\n2. In its Inspector, locate the Volume component and expand the Fog override.\n\nThe following properties are some of the most - important ones to set up the Fog correctly.\n\r\nFog Attenuation + important ones to set up the Fog correctly.\n\nFog Attenuation Distance: Determines how far you can see through the Fog in meters. - Lower values will produce denser levels of Fog. \r\n\r\nAmbient Light - Probe Dimmer: Reduces the influence of the global ambient probe on - the Fog. It is useful for darker indoor Scenes whose Fog should not be - affected by the sky.\r\n\r\nVolumetric Fog Distance: Determines - how far from the camera the volumetric fog will be rendered. \n\r\nDenoising - Mode:\n\u2022 Gaussian applies a fast blur to smooth out the - Fog, but this may lead to a loss of sharper details.\n\u2022 Reprojection - uses previous frames to increase the quality and precision of the Fog, - but it may increase ghosting when the camera moves at higher speed.\r\n\u2022 - Both can produce very smooth Fog using both techniques above. As - a result, it is the most expensive method, while producing the best results.\r\n\r\nSlice + Lower values will produce denser levels of Fog. \n\nAmbient Light Probe + Dimmer: Reduces the influence of the global ambient probe on the Fog. + It is useful for darker indoor Scenes whose Fog should not be affected + by the sky.\n\nVolumetric Fog Distance: Determines how far from + the camera the volumetric fog will be rendered. \n\nDenoising Mode:\n\u2022 + Gaussian applies a fast blur to smooth out the Fog, but this may + lead to a loss of sharper details.\n\u2022 Reprojection uses previous + frames to increase the quality and precision of the Fog, but it may increase + ghosting when the camera moves at higher speed.\n\u2022 Both can + produce very smooth Fog using both techniques above. As a result, it is + the most expensive method, while producing the best results.\n\nSlice Distribution Uniformity: The lower the value, the more precise the nearby Fog is, at the expense of the distant Fog. A value of 1 gives an - equal distribution of quality between the nearby and distant Fog.\r\n\r\nDirectional + equal distribution of quality between the nearby and distant Fog.\n\nDirectional Lights Only: Improves performance by discarding local lights. Use this option if you only require volumetric effects from the main directional - light.\r" + light." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_02.asset index be5aaae0255..578e270e7fa 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_02.asset @@ -39,11 +39,11 @@ MonoBehaviour: Text: m_Untranslated: "It is highly recommended to turn off unused features in your project to reduce the impact on performance, memory consumption and - build time.\r\n\r\n1. Go to Edit > Project Settings > Quality - > HDRP.\r\n\r\n2. Select the HDRPMediumQuality asset. \r\n\r\n3. - In the Lighting foldout, disable the Screen Space Ambient Occlusion.\r\n\r\n4. - Notice the darkening effect on the plant, among others, disappears.\r\n\r\n5. - Re-enable the Screen Space Ambient Occlusion.\r" + build time.\n\n1. Go to Edit > Project Settings > Quality + > HDRP.\n\n2. Select the 2HDRPMediumQuality asset. \n\n3. + In the Lighting foldout, disable the Screen Space Ambient Occlusion.\n\n4. + Notice the darkening effect on the plant, among others, disappears.\n\n5. + Re-enable the Screen Space Ambient Occlusion." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_03.asset index 6086078a352..bd1f21e2287 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_03.asset @@ -38,17 +38,20 @@ MonoBehaviour: m_Untranslated: Quality Levels Text: m_Untranslated: "It is good practice to create several HDRP assets with different - settings for specific performance targets and platforms.\r\n\r\n1. Go to - Edit > Project Settings > Quality. We already provide - 3 quality levels: High, Medium, and Low. Medium is - currently active and marked as the default one. \r\n\r\n2. Switch to Low - Quality and observe the Fog disappeared. \n\nThis occurs because in - the Low Quality level, the Volumetric Fog is disabled. \r\n\r\n3. - Change back to Medium Quality.\r\n\r\nAlternatively, you can locate - the Low asset in the Settings folder and verify that indeed Lighting - > Volumetrics is off in the Low Quality level. You can also - switch to the High Quality level and see how it affects the overall - shadow filtering quality and resolution.\r" + settings for specific performance targets and platforms, and assigned them + to dedicated Quality Levels. \n\n1. Go to Edit > Project + Settings > Quality.\n\nSee that this project offers 5 quality + levels: Low, Medium and High, as well as 2 quality + levels with Ray Tracing enabled called Ray Tracing and Ray Tracing + (Realtime GI).\n\n2. Switch to Low Quality and notice that the + Fog will disappear. \n\nThis occurs because in the Low quality level, + the Volumetric Fog is disabled. You can also locate the 1HDRPLowQuality + asset in the Project Window and verify that indeed Lighting + > Volumetrics > Volumetric Fog is turned off. \n\n3. Change + back to Medium Quality.\n\n\nImportant\n\nIf you have a Ray + Tracing capable GPU, you can try the Ray Tracing and Ray Tracing + (Realtime GI) quality levels. Depending on your GPU's performance, + the framerate might be heavily impacted. " m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset index 89966ef03b7..ffc6d79a57a 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/HDRPSettings_05.asset @@ -41,19 +41,19 @@ MonoBehaviour: and reflection probes can render, such as Rendering features, Post-Processing, Lighting, LODs, etc.\n\n1. Go to Edit > Project Settings > Graphics > HDRP Global Settings.\n\n2. Scroll down to the - Frame Settings section.\n\n3. Under Camera > Rendering, - disable the Decals.\n\nNote that the water puddles and other dirt - decals have disappears, now that the feature has been disabled for all - cameras, by default.\n\n4. Re-enable the Decals.\n\n\nExpert + Frame Settings (Default Values) section.\n\n3. Under Camera + > Rendering, disable the Decals.\n\nNote that the water puddles + and other dirt decals have disappears, now that the feature has been disabled + for all cameras, by default.\n\n4. Re-enable the Decals.\n\n\nExpert Tips\n\nEach Camera and Reflection Probe component will let you override - these default settings, via the Custom Frame Settings checkbox.\n\nFor + these default settings, via their Custom Frame Settings checkbox.\n\nFor instance, if a specific Reflection Probe in a Scene doesn't need to render Shadows Maps, Decals, or Volumetric Clouds, make sure you disable these features to maximize performance. \n\nYou may also tune the Maximum LOD Level to prevent Realtime Reflections from rendering unnecessarily complex objects, and recoup precious rendering time.\n\nMastering Frame Settings and per-object Custom Frame Settings is crucial to - reach an optimal framerate. " + reach an optimal framerate." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_01.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_01.asset index 7eb58a9dfc4..a96baec070c 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_01.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_01.asset @@ -61,8 +61,8 @@ MonoBehaviour: m_FocusMode: 0 m_Orthographic: 0 m_Size: 9.699485 - m_Pivot: {x: 65.21013, y: 3.822125, z: 16.841398} - m_Rotation: {x: 0.0070383907, y: -0.20757002, z: -0.0014697445, w: -0.97822213} + m_Pivot: {x: 58.71674, y: 3.8420787, z: 17.648258} + m_Rotation: {x: 0.00000008742278, y: 0, z: 0, w: 1} m_FrameObject: m_SceneGuid: m_GameObjectGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_02.asset index 2192e85a281..e9a34ba2d3d 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_02.asset @@ -70,12 +70,12 @@ MonoBehaviour: m_InstructionText: m_TutorialButtonText: m_CameraSettings: - m_CameraMode: 0 + m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 - m_Size: 0 - m_Pivot: {x: 0, y: 0, z: 0} - m_Rotation: {x: 0, y: 0, z: 0, w: 0} + m_Size: 9.699485 + m_Pivot: {x: 65.9899, y: 2.7230291, z: 15.868444} + m_Rotation: {x: 0.027452428, y: 0.26806796, z: -0.0076420433, w: 0.9629793} m_FrameObject: m_SceneGuid: m_GameObjectGuid: @@ -84,7 +84,7 @@ MonoBehaviour: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} - m_Enabled: 0 + m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_03.asset index 0167c19264b..2e841d9304e 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightCookies_03.asset @@ -39,11 +39,11 @@ MonoBehaviour: Text: m_Untranslated: "In this tutorial, you learned how projection textures can be applied to lights to improve visual fidelity. Light cookies can bring - a huge boost of quality to your project\u2019s lighting. \r\n\r\nTo learn - more about altering the shapes of lights, explore href=\"https://blogs.unity3d.com/2019/02/05/create-high-quality-light-fixtures-in-unity/\"how + a huge boost of quality to your project\u2019s lighting. \n\nTo learn more + about altering the shapes of lights, explore href=\"https://blogs.unity3d.com/2019/02/05/create-high-quality-light-fixtures-in-unity/\"how to create cookie textures and how to use href=\"https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest/index.html?subfolder=/manual/IES-Profile.html\"IES - profiles.\r\n\r\nNote: You do not need to save your changes - in order to follow other tutorials.\r" + profiles.\n\nNote: You do not need to save your changes in order + to follow other tutorials." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} @@ -59,12 +59,12 @@ MonoBehaviour: m_InstructionText: m_TutorialButtonText: m_CameraSettings: - m_CameraMode: 0 + m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 - m_Size: 0 - m_Pivot: {x: 0, y: 0, z: 0} - m_Rotation: {x: 0, y: 0, z: 0, w: 0} + m_Size: 9.699485 + m_Pivot: {x: 58.71674, y: 3.8420787, z: 17.648258} + m_Rotation: {x: 0.00000008742278, y: 0, z: 0, w: 1} m_FrameObject: m_SceneGuid: m_GameObjectGuid: @@ -73,7 +73,7 @@ MonoBehaviour: m_ComponentIndex: 0 m_AssetObject: {fileID: 0} m_Prefab: {fileID: 0} - m_Enabled: 0 + m_Enabled: 1 NextButton: m_Untranslated: Next DoneButton: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_01.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_01.asset index 24e4df0fd65..25028f04b3d 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_01.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_01.asset @@ -38,12 +38,13 @@ MonoBehaviour: m_Untranslated: What are Light Probes? Text: m_Untranslated: "Light Probes are another component of baked lighting. - They are used to apply indirect lighting to dynamic objects in the Scene.\n\n1. - Add a cube in the Scene and set its coordinates to x=30, y=2, z=6. \n\nYou - can see that the cube is appropriately lit by the Light Probes and - receives green indirect lighting from the wall nearby.\n\n2. Move the cube - closer to the tree cage. \n\nNotice how the indirect lighting affecting - the cube becomes brighter, as the cube approaches the strong pool of light." + They are used to apply per-object indirect lighting to dynamic objects + which are not meant to receive lighting from Lightmaps.\n\n1. Add a cube + in the Scene and set its coordinates to x=30, y=2, z=6. \n\nYou can see + that the cube is appropriately lit by the Light Probes and receives + green indirect lighting from the wall nearby.\n\n2. Move the cube closer + to the tree cage. \n\nNotice how the indirect lighting affecting the cube + becomes brighter, as the cube approaches the strong pool of light." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_02.asset index 815d87206c8..ba9203349b4 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/LightProbes_02.asset @@ -40,22 +40,22 @@ MonoBehaviour: m_Untranslated: "To visualize the probes, make sure the Gizmos are enabled in the Scene view, and at the bottom of the Window > Rendering > Lighting Window, set Light Probe Visualization to All - Probes No Cells.\r\n\r\nThe Light Probe Group can be found in - the Hierarchy Lighting > Light Probe Group. These - Light Probes were placed by hand. \n\nSelect the Light Probe Group, then - in the Inspector, click the Edit Light Probes button to select, - move or duplicate probes.\r\n\nLight Probes are baked manually in the Lighting - Window, via the Generate Lighting button.\n\n\nExpert Tips\r\n\r\n\u2022 + Probes No Cells.\n\nThe Light Probe Group can be found in the + Hierarchy Lighting > Light Probe Group. These Light + Probes were placed by hand. \n\nSelect the Light Probe Group, then in the + Inspector, click the Edit Light Probes button to select, + move or duplicate probes.\n\nLight Probes are baked manually in the Lighting + Window, via the Generate Lighting button.\n\n\nExpert Tips\n\n\u2022 Light Probe Groups are not real-time, so remember to generate the lighting - again if you made noticeable changes to the scene.\r\n\r\n\u2022 The spheres + again if you made noticeable changes to the scene.\n\n\u2022 The spheres in the image above are a visualisation of the lighting captured by the Light Probes at their corresponding locations. Objects are set by default to receive lighting from Light Probes, and will receive the lighting as a blend from the 4 closest probes. Therefore, it\u2019s important to increase the density of probes in areas of high lighting contrast to ensure more - accurate interpolation between probes.\r\n\r\n\u2022 It is recommended - to set smaller stationary Mesh Renderers to receive Global Illumination - from Light Probes, rather than from Lightmaps. Light Probes are baked considerably + accurate interpolation between probes.\n\n\u2022 It is recommended to set + smaller stationary Mesh Renderers to receive Global Illumination from Light + Probes, rather than from Lightmaps. Light Probes are baked considerably faster than lightmaps, and Light Probe data is considerably smaller than that of lightmaps. Apart from the main structures (walls, floors, etc.), most objects in this sample Scene are tagged to receive Global Illumination @@ -79,9 +79,9 @@ MonoBehaviour: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 - m_Size: 9.263008 - m_Pivot: {x: 5.012642, y: 6.3360305, z: 6.4604263} - m_Rotation: {x: -0.04870288, y: 0.4779922, z: 0.026555957, w: 0.8766343} + m_Size: 0.8660253 + m_Pivot: {x: 29.906303, y: 1.9557085, z: 6.273357} + m_Rotation: {x: -0.07154695, y: -0.90737444, z: 0.17223871, w: -0.37680447} m_FrameObject: m_SceneGuid: m_GameObjectGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_01.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_01.asset index e87ead0633d..62ee9b7abde 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_01.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_01.asset @@ -64,9 +64,9 @@ MonoBehaviour: m_CameraMode: 1 m_FocusMode: 0 m_Orthographic: 0 - m_Size: 2.6399012 - m_Pivot: {x: 61.058193, y: 2.6388938, z: 1.1127248} - m_Rotation: {x: 0.11177997, y: 0.45467484, z: -0.057637203, w: 0.8817425} + m_Size: 0.23990136 + m_Pivot: {x: 56.630287, y: 3.6615217, z: -1.2604935} + m_Rotation: {x: 0.0041013258, y: 0.45296875, z: -0.0020784468, w: 0.89152694} m_FrameObject: m_SceneGuid: m_GameObjectGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_02.asset index 6776a838faf..d42e458e5a4 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Materials_02.asset @@ -85,8 +85,8 @@ MonoBehaviour: m_FocusMode: 0 m_Orthographic: 0 m_Size: 0.23990136 - m_Pivot: {x: 59.72185, y: 3.2436514, z: 2.6995156} - m_Rotation: {x: 0.08735351, y: 0.23876403, z: -0.021567427, w: 0.9669072} + m_Pivot: {x: 59.787617, y: 3.3000278, z: 2.5208142} + m_Rotation: {x: 0.078306235, y: 0.17315853, z: -0.013809001, w: 0.98168814} m_FrameObject: m_SceneGuid: m_GameObjectGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_02.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_02.asset index 884dcfb3b31..ded4934949f 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_02.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_02.asset @@ -40,14 +40,21 @@ MonoBehaviour: m_Untranslated: "The Sunlight in Unity is simulated via a directional light. In HDRP, we provide physically based units for its intensity and color. The unit of intensity for the sunlight is set in Lux, whereas the - one for its color temperature is set in Kelvin.\r\n\r\nLet\u2019s see how - the sun is set up in this scene.\r\n\r\n1. In the Hierarchy, select - Lighting > Directional Light Sun.\r\n\r\n2. Notice in the - Inspector, under Emission, that the Intensity is set - to 100 000 lux. It is a typical intensity for direct Sunlight on - a clear day.\r\n\r\n3. Take a look at the Temperature, it is 5500 - Kelvin.\r\n\r\nThese two examples illustrate the Sun values commonly - used for a realistic clear sky setup." + one for its color temperature is set in Kelvin.\n\nLet\u2019s see how the + sun is set up in this scene.\n\n1. In the Hierarchy, select Lighting + > Directional Light Sun.\n\n2. Notice in the Inspector, under + Emission, that the Intensity is set to 100 000 lux. + It is a typical intensity for direct Sunlight on a clear day.\n\n3. Take + a look at the Temperature, it is 5500 Kelvin.\n\nThese two + examples illustrate the Sun values commonly used for a realistic clear + sky setup.\n\n\nExpert Tips\n\nSetting up the directional light's + intensity is very important to ensure a correct lighting ratio in the scene, + that is the difference of intensity between the lit and shaded areas of + the scene.\n\nWhen using the Physically Based Sky, an intensity of 130 + 000 lux and a color temperature of 6500 kelvin should be used + at all time, as this type of sky will automatically dim and tint the sun + light according to its position in the sky, defined by the rotation of + the directional light." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_03.asset index 5e374fffe20..4181b3afb64 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_03.asset @@ -39,19 +39,19 @@ MonoBehaviour: Text: m_Untranslated: "1. Expand the GameObject Spotlight_01a.\n\n2. Select Light_Spot_1600lm, the light illuminating the wall, and inspect - its properties.\r\n\r\nThe intensity of this lamp is 1600 Lumen - and the temperature is 3500 Kelvin. This corresponds to the intensity - of a powerful 100W halogen bulb, with a warm tint. \r\n\r\nThe intensity - of the light bulbs is usually provided by the manufacturer, in Lumen or - Candela.\r\n\nCreating realistic lighting is as simple as looking up bulb - values online, or using the handy sliders and presets in the Light's inspector.\r\n\r\n\nExpert + its properties.\n\nThe intensity of this lamp is 1600 Lumen and + the temperature is 3500 Kelvin. This corresponds to the intensity + of a powerful 100W halogen bulb, with a warm tint. \n\nThe intensity of + the light bulbs is usually provided by the manufacturer, in Lumen or Candela.\n\nCreating + realistic lighting is as simple as looking up bulb values online, or using + the handy sliders and presets in the Light's inspector.\n\n\nExpert tips\n\n\u2022 When using Lumens with a Spot light, use the Reflector mode (enabled by default), in order to have a correct simulation of the light intensity based on the cone angle of the Spot light. If you cannot see this checkbox, \"Show Additional Properties\" via the 3-dots menu in the Emission foldout.\n\n\u2022 To optimize performance, keep the Emission and Shadow Fade Distance properties as low as possible, so that - the light and its shadows disappear beyond a certain distance (in meters).\r" + the light and its shadows disappear beyond a certain distance (in meters)." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} @@ -71,8 +71,8 @@ MonoBehaviour: m_FocusMode: 0 m_Orthographic: 0 m_Size: 10 - m_Pivot: {x: 66.775154, y: 5.4623795, z: 17.463161} - m_Rotation: {x: -0.044763867, y: 0.24502043, z: 0.011321361, w: 0.9684186} + m_Pivot: {x: 65.399185, y: 1.121933, z: 16.2816} + m_Rotation: {x: 0.074304186, y: 0.24890557, z: -0.019160373, w: 0.9654848} m_FrameObject: m_SceneGuid: m_GameObjectGuid: diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_04.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_04.asset index 2b7abe8b7dc..e359fa89071 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_04.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/PBL_04.asset @@ -20,7 +20,7 @@ MonoBehaviour: Text: m_Untranslated: m_Tutorial: {fileID: 0} - m_Image: {fileID: 2800000, guid: a28f5a02fac2c0e49aa0c9b47436a55c, type: 3} + m_Image: {fileID: 2800000, guid: 647cb5e6c7457754f80b7c8e36779962, type: 3} m_Video: {fileID: 0} m_CriteriaCompletion: 0 m_Criteria: @@ -38,15 +38,14 @@ MonoBehaviour: m_Untranslated: Congratulations! Text: m_Untranslated: "In this tutorial, you learned how to use Physically Based - Light intensities and colors to achieve realistic lighting.\r\n\r\nWhen - talking about physically correct lighting, it\u2019s crucial to understand - Exposure, which we will cover in the next tutorial.\r\n\nHDRP also supports - IES + Light intensities and colors to achieve realistic lighting.\n\nWhen talking + about physically correct lighting, it\u2019s crucial to understand Exposure, + which we will cover in the next tutorial.\n\nHDRP also supports IES profiles which are files that stores the distribution of light around - a lamp. For instance, these files are frequently used in architecture visualistions.\r\n\r\nFor + a lamp. For instance, these files are frequently used in architecture visualistions.\n\nFor more information on Physically Based Lighting, watch this video tutorial.\n\nNote: You do not need to save your changes in order - to follow other tutorials.\r" + to follow other tutorials." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/ReflectionProbes_01.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/ReflectionProbes_01.asset index 33b0091dc79..f57e02699fe 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/ReflectionProbes_01.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/ReflectionProbes_01.asset @@ -39,16 +39,18 @@ MonoBehaviour: Text: m_Untranslated: "A Reflection Probe captures the surrounding environment and stores the result in a texture. These textures are then used to produce - reflections on objects within the boundary of the Reflection Probe - volume. \r\n\r\nReflection Probes are very important to ensure proper - material reproduction, notably in interiors and areas that aren\u2019t - directly affected by the sky.\r\n\r\nIn addition, they can overlap and + per-pixel reflections on objects within the boundary of the Reflection + Probe volume. \n\nReflection Probes are very important to ensure + proper material reproduction, notably in interiors and areas that aren\u2019t + directly affected by the sky. Without them, interiors will look washed + out and metallic, because the sky reflections will be unnecessarily applied + to the interior.\n\nIn addition, Reflection Probes can overlap and have smooth fades at their boundaries. Objects will automatically blend between the Reflection Probes based on their location and the fade - distances set on each Reflection Probe.\r\n\nFinally, their type - can either be Baked or Realtime. The former will bake the - results into a texture on disk, whereas the latter will constantly update - at runtime to produce true realtime reflections, but at a much higher computational + distances set on each Reflection Probe.\n\nFinally, their type can + either be Baked or Realtime. The former will bake the results + into a texture on disk, whereas the latter will constantly update at runtime + to produce true realtime reflections, but at a much higher computational cost. " m_Tutorial: {fileID: 0} m_Image: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Volumes_03.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Volumes_03.asset index a69d3785b16..0af78330660 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Volumes_03.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Pages/Volumes_03.asset @@ -40,9 +40,9 @@ MonoBehaviour: m_Untranslated: "In addition to the Global Volume object, there are 6 Local volumes used to control HDRP effects in specific rooms.\n\n1. Enable Gizmos in order to see the boundaries of Local volumes.\n\n2. - Select Volume Room 3 and turn it on and off. \n\nNotice that is - fully encompass the 3rd room and it has overrides for Exposure, White Balance - and Fog." + Select Volume Room 3 and turn it on and off. \n\nNotice that this + volume fully encompass the 3rd room and it has overrides for Exposure, + White Balance and Fog." m_Tutorial: {fileID: 0} m_Image: {fileID: 0} m_Video: {fileID: 0} diff --git a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/BeforeStart.asset b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/BeforeStart.asset index ce76c4121f1..246f9fc8278 100644 --- a/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/BeforeStart.asset +++ b/com.unity.template-hd/Assets/SampleSceneAssets/Tutorials/Sections/BeforeStart.asset @@ -14,11 +14,12 @@ MonoBehaviour: m_EditorClassIdentifier: TutorialTitle: m_Untranslated: Before You Start - m_TutorialTitle: m_ProgressTrackingEnabled: 1 m_LessonId: 1001 m_Version: 0 - m_Scene: {fileID: 102900000, guid: 3db1837cc97a95e4c98610966fac2b0b, type: 3} + m_SceneManagementBehavior: 0 + m_Scenes: + - {fileID: 102900000, guid: 3db1837cc97a95e4c98610966fac2b0b, type: 3} m_DefaultSceneCameraSettings: m_CameraMode: 1 m_FocusMode: 0 @@ -40,6 +41,7 @@ MonoBehaviour: m_Items: - {fileID: 11400000, guid: 8391ebb2b853d1a4c9316b9bd7eb105b, type: 2} - {fileID: 11400000, guid: 9eb25f2c45ad6eb469513de42be01da7, type: 2} + - {fileID: 11400000, guid: 22f0426b3b757dd40830353e41b735a5, type: 2} - {fileID: 11400000, guid: 6ee6a1761be581343a01fb942a44b9ba, type: 2} Modified: m_PersistentCalls: @@ -59,3 +61,5 @@ MonoBehaviour: Quit: m_PersistentCalls: m_Calls: [] + m_Scene: {fileID: 0} + m_TutorialTitle: diff --git a/com.unity.template-hd/Assets/Scenes/PrefabEditingScene.unity b/com.unity.template-hd/Assets/Scenes/PrefabEditingScene.unity new file mode 100644 index 00000000000..ab58c4063f6 --- /dev/null +++ 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a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr index 72ffefee837..e682fc54deb 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta index 71f79199668..a3de37a5c5e 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-0.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-1.exr 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files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr.meta index 37bd32d0337..2230ff7d762 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-10.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr index 21c808751ce..3632d995117 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr.meta index 3329a271163..921854f5b8e 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-11.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr index 1bfbd5b4492..14d9ce33e61 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr.meta index d5a3be9ca3e..264e8abc850 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-12.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr index 6abf9d08c29..bb240a543c4 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr.meta index d8619d5a1cb..9ffac7a10a0 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-13.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr index 207e804a70b..9968e699b53 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr.meta index 676bbed3675..73a25605a72 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-14.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr index 99372873a1e..b45da73bfeb 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr.meta index 91858374fa4..636e4c43273 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-15.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr index ade3ede3304..3eef04fc94f 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr.meta index 6ff945233de..4eb30ebca59 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-16.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr index 510692c85af..43733a5e2df 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr.meta index c5280ab5a41..14de2c21532 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-17.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr index 5c481c778d9..01e03ccdb07 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr.meta index 2b8e1d699b0..ef938cfc128 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-2.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr index 50fb8e531e9..cdf307f8f2e 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr.meta index cfe1e55f141..4f6b01e24ee 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-3.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr index 7213a0f9265..41e640d3f2d 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr.meta index 395acb5fc15..72dcee71ddb 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-4.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr index 10502754bab..3931f5b6274 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr.meta index 8c1cdc69628..e2f2a698e82 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-5.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr index 167e15cec33..7a22cbcef47 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr.meta index 2cd250d6f9d..12400513e77 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-6.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr index 7b8f3d605f5..bfba292363d 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr.meta index 15fb2f5c450..42c8da1df58 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-7.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr index 879c2c83b6b..503a75818d4 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr.meta index ab5cb83ff41..62b0e5dedec 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-8.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr index a97b85e57fe..6d6150a3711 100644 Binary files a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr and b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr differ diff --git a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr.meta b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr.meta index 35d27d1a629..f7b615faf27 100644 --- a/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr.meta +++ b/com.unity.template-hd/Assets/Scenes/SampleScene/ReflectionProbe-9.exr.meta @@ -92,7 +92,6 @@ TextureImporter: weights: [] secondaryTextures: [] nameFileIdTable: {} - spritePackingTag: pSDRemoveMatte: 0 userData: assetBundleName: diff --git a/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md b/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md index ccef8f58cca..16afbfbc2ba 100644 --- a/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md +++ b/com.unity.template-hd/Packages/com.unity.template.hd/CHANGELOG.md @@ -4,6 +4,24 @@ All notable changes to this project template will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html). +## [14.1.0] - 2022-07-06 + +### Added +- Added new HDRP assets "Very High" and "Ultra" and corresponding quality levels have been created for raytracing +- Added new 3rd person character control +- Added "Additional properties" page for the IET +- Added missing prefab edition scene + +### Fixed +- Fixed issue with new hdrp cubemap atlas system +- Fixed wrong position for the collision proxy of the lounge chair + +### Changed +- Switch to DX12 by default undre windows +- IET has been updated +- Updated Images showing the Unity material ball +- The default low/medium/high values for SSR and RTAO have been retuned to offer better results out of the box + ## [14.0.0] - 2022-07-06 ### Fixed diff --git a/com.unity.template-hd/Packages/com.unity.template.hd/package.json b/com.unity.template-hd/Packages/com.unity.template.hd/package.json index 1a47f5cd1f5..4e964350028 100644 --- a/com.unity.template-hd/Packages/com.unity.template.hd/package.json +++ b/com.unity.template-hd/Packages/com.unity.template.hd/package.json @@ -1,7 +1,7 @@ { "name": "com.unity.template.hd", "displayName": "High Definition RP", - "version": "14.0.0", + "version": "14.1.0", "type": "template", "host": "hub", "unity": "2022.2", diff --git a/com.unity.template-hd/ProjectSettings/EditorSettings.asset b/com.unity.template-hd/ProjectSettings/EditorSettings.asset index e77a0f734df..5a53defa8fd 100644 --- a/com.unity.template-hd/ProjectSettings/EditorSettings.asset +++ b/com.unity.template-hd/ProjectSettings/EditorSettings.asset @@ -3,14 +3,16 @@ --- !u!159 &1 EditorSettings: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 12 m_SerializationMode: 2 m_LineEndingsForNewScripts: 0 m_DefaultBehaviorMode: 0 - m_PrefabRegularEnvironment: {fileID: 0} + m_PrefabRegularEnvironment: {fileID: 102900000, guid: 34f54ff1ff9415249a847506b6f2fec5, type: 3} m_PrefabUIEnvironment: {fileID: 0} m_SpritePackerMode: 0 + m_SpritePackerCacheSize: 10 m_SpritePackerPaddingPower: 1 + m_Bc7TextureCompressor: 0 m_EtcTextureCompressorBehavior: 0 m_EtcTextureFastCompressor: 2 m_EtcTextureNormalCompressor: 2 @@ -19,15 +21,20 @@ EditorSettings: m_ProjectGenerationRootNamespace: m_EnableTextureStreamingInEditMode: 1 m_EnableTextureStreamingInPlayMode: 1 - m_EnableRoslynAnalyzers: 0 + m_EnableEditorAsyncCPUTextureLoading: 0 m_AsyncShaderCompilation: 1 - m_CachingShaderPreprocessor: 1 + m_PrefabModeAllowAutoSave: 1 m_EnterPlayModeOptionsEnabled: 0 m_EnterPlayModeOptions: 3 + m_GameObjectNamingDigits: 1 + m_GameObjectNamingScheme: 0 + m_AssetNamingUsesSpace: 1 + m_InspectorUseIMGUIDefaultInspector: 0 m_UseLegacyProbeSampleCount: 0 m_SerializeInlineMappingsOnOneLine: 1 m_DisableCookiesInLightmapper: 0 m_AssetPipelineMode: 1 + m_RefreshImportMode: 0 m_CacheServerMode: 0 m_CacheServerEndpoint: m_CacheServerNamespacePrefix: default @@ -35,3 +42,6 @@ EditorSettings: m_CacheServerEnableUpload: 1 m_CacheServerEnableAuth: 0 m_CacheServerEnableTls: 0 + m_CacheServerValidationMode: 2 + m_CacheServerDownloadBatchSize: 128 + m_EnableEnlightenBakedGI: 0 diff --git a/com.unity.template-hd/ProjectSettings/ProjectSettings.asset b/com.unity.template-hd/ProjectSettings/ProjectSettings.asset index fc19c231766..57c4ed4e432 100644 --- a/com.unity.template-hd/ProjectSettings/ProjectSettings.asset +++ b/com.unity.template-hd/ProjectSettings/ProjectSettings.asset @@ -3,7 +3,7 @@ --- !u!129 &1 PlayerSettings: m_ObjectHideFlags: 0 - serializedVersion: 23 + serializedVersion: 24 productGUID: c71a6e77368cc6048998f34f4bbe2b86 AndroidProfiler: 0 AndroidFilterTouchesWhenObscured: 0 @@ -48,6 +48,7 @@ PlayerSettings: defaultScreenHeightWeb: 600 m_StereoRenderingPath: 0 m_ActiveColorSpace: 1 + m_SpriteBatchVertexThreshold: 300 m_MTRendering: 1 mipStripping: 0 numberOfMipsStripped: 0 @@ -55,7 +56,6 @@ PlayerSettings: iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 - iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 allowedAutorotateToLandscapeRight: 1 @@ -119,20 +119,19 @@ PlayerSettings: switchNVNShaderPoolsGranularity: 33554432 switchNVNDefaultPoolsGranularity: 16777216 switchNVNOtherPoolsGranularity: 16777216 + switchGpuScratchPoolGranularity: 2097152 + switchAllowGpuScratchShrinking: 0 switchNVNMaxPublicTextureIDCount: 0 switchNVNMaxPublicSamplerIDCount: 0 + switchNVNGraphicsFirmwareMemory: 32 stadiaPresentMode: 0 stadiaTargetFramerate: 0 vulkanNumSwapchainBuffers: 3 vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 - m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 - 16:9: 1 - Others: 1 + vulkanEnableCommandBufferRecycling: 1 + loadStoreDebugModeEnabled: 0 bundleVersion: 0.1 preloadedAssets: [] metroInputSource: 0 @@ -144,11 +143,13 @@ PlayerSettings: enable360StereoCapture: 0 isWsaHolographicRemotingEnabled: 0 enableFrameTimingStats: 0 + enableOpenGLProfilerGPURecorders: 1 useHDRDisplay: 0 D3DHDRBitDepth: 0 m_ColorGamuts: 00000000 targetPixelDensity: 30 resolutionScalingMode: 0 + resetResolutionOnWindowResize: 0 androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: @@ -172,12 +173,13 @@ PlayerSettings: APKExpansionFiles: 0 keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 1 + strictShaderVariantMatching: 0 VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 - iOSTargetOSVersionString: 11.0 + iOSTargetOSVersionString: 12.0 tvOSSdkVersion: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 11.0 + tvOSTargetOSVersionString: 12.0 uIPrerenderedIcon: 0 uIRequiresPersistentWiFi: 0 uIRequiresFullScreen: 1 @@ -248,6 +250,7 @@ PlayerSettings: androidSplashScreen: {fileID: 0} AndroidKeystoreName: '{inproject}: ' AndroidKeyaliasName: + AndroidEnableArmv9SecurityFeatures: 0 AndroidBuildApkPerCpuArchitecture: 0 AndroidTVCompatibility: 0 AndroidIsGame: 1 @@ -270,7 +273,7 @@ PlayerSettings: m_BuildTargetPlatformIcons: [] m_BuildTargetBatching: - m_BuildTarget: Standalone - m_StaticBatching: 1 + m_StaticBatching: 0 m_DynamicBatching: 0 m_BuildTargetGraphicsJobs: - m_BuildTarget: MacStandaloneSupport @@ -308,8 +311,8 @@ PlayerSettings: m_APIs: 10000000 m_Automatic: 0 - m_BuildTarget: WindowsStandaloneSupport - m_APIs: 02000000 - m_Automatic: 1 + m_APIs: 1200000002000000 + m_Automatic: 0 - m_BuildTarget: iOSSupport m_APIs: 10000000 m_Automatic: 1 @@ -334,7 +337,17 @@ PlayerSettings: m_EncodingQuality: 2 - m_BuildTarget: Windows Store Apps m_EncodingQuality: 2 + m_BuildTargetGroupHDRCubemapEncodingQuality: + - m_BuildTarget: Standalone + m_EncodingQuality: 2 + - m_BuildTarget: Android + m_EncodingQuality: 2 + - m_BuildTarget: Lumin + m_EncodingQuality: 1 + - m_BuildTarget: Windows Store Apps + m_EncodingQuality: 2 m_BuildTargetGroupLightmapSettings: [] + m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] m_BuildTargetDefaultTextureCompressionFormat: [] playModeTestRunnerEnabled: 0 @@ -347,6 +360,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: + macOSTargetOSVersion: 10.13.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -358,6 +372,7 @@ PlayerSettings: switchLTOSetting: 0 switchApplicationID: 0x01004b9000490000 switchNSODependencies: + switchCompilerFlags: switchTitleNames_0: switchTitleNames_1: switchTitleNames_2: @@ -486,7 +501,9 @@ PlayerSettings: switchPlayerConnectionEnabled: 1 switchUseNewStyleFilepaths: 0 switchUseMicroSleepForYield: 1 + switchEnableRamDiskSupport: 0 switchMicroSleepForYieldTime: 25 + switchRamDiskSpaceSize: 12 ps4NPAgeRating: 12 ps4NPTitleSecret: ps4NPTrophyPackPath: @@ -557,6 +574,7 @@ PlayerSettings: ps4videoRecordingFeaturesUsed: 0 ps4contentSearchFeaturesUsed: 0 ps4CompatibilityPS5: 0 + ps4AllowPS5Detection: 0 ps4GPU800MHz: 1 ps4attribEyeToEyeDistanceSettingVR: 0 ps4IncludedModules: @@ -580,6 +598,7 @@ PlayerSettings: webGLMemorySize: 16 webGLExceptionSupport: 1 webGLNameFilesAsHashes: 0 + webGLShowDiagnostics: 0 webGLDataCaching: 1 webGLDebugSymbols: 0 webGLEmscriptenArgs: @@ -592,6 +611,12 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 + webGLInitialMemorySize: 32 + webGLMaximumMemorySize: 2048 + webGLMemoryGrowthMode: 2 + webGLMemoryLinearGrowthStep: 16 + webGLMemoryGeometricGrowthStep: 0.2 + webGLMemoryGeometricGrowthCap: 96 scriptingDefineSymbols: : UNITY_POST_PROCESSING_STACK_V2 Android: UNITY_POST_PROCESSING_STACK_V2 @@ -609,6 +634,7 @@ PlayerSettings: scriptingBackend: Standalone: 0 il2cppCompilerConfiguration: {} + il2cppCodeGeneration: {} managedStrippingLevel: {} incrementalIl2cppBuild: {} suppressCommonWarnings: 1 @@ -618,7 +644,6 @@ PlayerSettings: additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 0 - assemblyVersionValidation: 1 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} m_RenderingPath: 1 @@ -649,6 +674,7 @@ PlayerSettings: metroFTAName: metroFTAFileTypes: [] metroProtocolName: + vcxProjDefaultLanguage: XboxOneProductId: XboxOneUpdateKey: XboxOneSandboxId: @@ -702,3 +728,4 @@ PlayerSettings: playerDataPath: forceSRGBBlit: 1 virtualTexturingSupportEnabled: 0 + insecureHttpOption: 0 diff --git a/com.unity.template-hd/ProjectSettings/QualitySettings.asset b/com.unity.template-hd/ProjectSettings/QualitySettings.asset index 680bc286181..6d3ec254ffe 100644 --- a/com.unity.template-hd/ProjectSettings/QualitySettings.asset +++ b/com.unity.template-hd/ProjectSettings/QualitySettings.asset @@ -4,10 +4,10 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 2 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 3 - name: High Quality + name: Ray Tracing (Realtime GI) pixelLightCount: 2 shadows: 2 shadowResolution: 1 @@ -19,7 +19,104 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 255 - 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