Stars
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
SuperSocket is a light weight, cross platform and extensible socket server application framework.
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configurat…
MyBox is a set of attributes, tools and extensions for Unity
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
Demo project using Addressables package
Legend of Mir 2 - Official Public Crystal Source
A rule based addressable asset importer
A battle of balls game, lol style. 基于ET 8.1的双端C#(.net8 + Unity2022.3, EUI+Luban+YooAsset)多人在线英雄联盟风格的球球大作战。
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
Definite useful and high performance serialization library for any C# projects, including but not limited to .NET Core apps or Unity/Godot games.
Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具
C # Game Framework, but not limited to games. Can be used for non game business development
It is a powerful joystick and touchpad component for UGUI.