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Soggy

Server software implementation for a game I forgot its name 💀

soggy cat

Setup & Documentation

Building on GNU/Linux

# install dependencies (ubuntu)
apt install build-essential cmake libprotobuf-dev protobuf-compiler liblua5.3-dev
# install dependencies (arch linux)
pacman -S cmake protobuf lua
# setup for build
cmake -B build
# build
cmake --build build -j8

Building with Visual Studio on Microsoft Windows

Make sure you've selected "C++ CMake tools for Windows" in the Visual Studio installer.

Install vcpkg according to their documentation.

# install dependencies (vcpkg)
vcpkg install protobuf lua[cpp]:x64-windows

Open the folder in Visual Studio and build it.

Building with MSYS2/MinGW on Microsoft Windows

Use the MINGW64 terminal.

# install dependencies
pacman -S ${MINGW_PACKAGE_PREFIX}-{toolchain,cmake,protobuf,lua}
# prepare for build
cmake -B build -G "Unix Makefiles"
# build
cmake --build build -j8

Also: Don't use WSL. According to everyone who's tried, it doesn't work.

Running

Put the resources directory in the current working directory and run. Enter help in the interactive prompt to see a list of commands.

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  • C++ 93.4%
  • Python 4.2%
  • CMake 2.2%
  • HTML 0.2%