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macOS build #64

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mars3142 opened this issue Nov 20, 2023 · 8 comments
Closed

macOS build #64

mars3142 opened this issue Nov 20, 2023 · 8 comments

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@mars3142
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Where can I get a macOS build? I don't own a windows maschine.

@Zal0 Zal0 closed this as completed Nov 21, 2023
@Zal0
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Zal0 commented Nov 21, 2023

macOS is not supported yet

@mars3142
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That's why I opened the issue. Should I create a Feature Request for it?

@Zal0
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Zal0 commented Nov 22, 2023

Yes, although the main issue right now is having a crossplatform tile and sprite editor, I will work on adding to support to Linux and macOS when we have that

@mars3142
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Haha. I was planning in writing one in Flutter. What are the MVP features for it?

@Zal0
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Zal0 commented Nov 22, 2023

Minimum is having all the features that Tile Designer and Map Creator have, plus crossplatform support

@mars3142
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mars3142 commented Nov 22, 2023

That's a problem, because I don't have Windows, I can't test it. I will create a github project for it, if you will help me, I would add you and you could add issues (feature requests) or add some wiki pages.

Started it on https://github.com/mars3142/gb-designer... Will start coding later this week. Name is currently just a project name (not the final one)

@mars3142
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I started the project and will also deploy a web version (https://gb-designer.mars3142.dev) , so it's also operating system independent. But it's a long way to go for a MVP.

@asturur
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asturur commented Feb 10, 2024

@mars3142 did you move forward with zgb on macos?

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