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isometric_system_tests.c
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isometric_system_tests.c
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#include "isometric_system_tests.h"
byte isometric_origen_proj_x = ISOMETRIC_ORIGEN_PROJ_X_DEFFAULT;
byte isometric_origen_proj_y = ISOMETRIC_ORIGEN_PROJ_Y_DEFFAULT;
t_isometric_obj *isometric_objects_table[N_MAX_ISOMETRIC_OBJECTS];
byte n_isometric_objects = 0;
byte n_bakckground_isometric_objects = 0;
t_isometric_obj created_isometric_objects_table[N_MAX_CREATED_ISOMETRIC_OBJECTS];
byte n_created_isometric_objects = 0;
int height_over_proj_plane[N_MAX_ORDERED_ISOMETRIC_OBJECTS];
t_isometric_obj *ordered_isometric_objects_table[N_MAX_ORDERED_ISOMETRIC_OBJECTS];
byte n_ordered_isometric_objects = 0;
t_isometric_obj *isogbl_p_isometric_obj;
t_sprite *isogbl_psprite1, *isogbl_psprite2;
t_sprite *isogbl_psprite3, *isogbl_psprite4;
void isometric_add_object_to_table(t_isometric_obj *p_isometric_obj)
{
if(n_isometric_objects >= N_MAX_ISOMETRIC_OBJECTS) return;
// Añade a la tabla de objetos fisicos
isogbl_p_isometric_obj = p_isometric_obj;
isometric_objects_table[n_isometric_objects++] = isogbl_p_isometric_obj;
isometric_proj_obj();
if(n_isometric_objects <= n_bakckground_isometric_objects)
{
isogbl_psprite1 = &(isogbl_p_isometric_obj->sprite);
isogbl_psprite1->not_moved_rect_max_x = isogbl_psprite1->pos_x + isogbl_psprite1->width_px - 1;
isogbl_psprite1->not_moved_rect_max_y = isogbl_psprite1->pos_y + isogbl_psprite1->height - 1;
isometric_add_object_to_order();
}
else
{
n_phys_box3d_objects++;
}
}
t_isometric_obj *isometric_create_object(byte graphic_type_index, t_isometric_obj_graphic_def *p_isometric_obj_def, byte initial_required_graphic_state,
t_b_vec3d *p_init_pos, byte physics_enabled, byte init_flags, void (*behavior)(t_isometric_obj **), byte behavior_parameter)
{
byte i;
byte *p;
t_isometric_obj *p_isometric_obj;
if(n_created_isometric_objects >= N_MAX_CREATED_ISOMETRIC_OBJECTS) return NULL;
p_isometric_obj = &created_isometric_objects_table[n_created_isometric_objects++];
p_isometric_obj->graphic_type_index = graphic_type_index;
p_isometric_obj->physics.box3d.pos_x = p_isometric_obj->physics.last_pos_x = p_init_pos->x;
p_isometric_obj->physics.box3d.pos_y = p_isometric_obj->physics.last_pos_y = p_init_pos->y;
p_isometric_obj->physics.box3d.pos_z = p_isometric_obj->physics.last_pos_z = p_init_pos->z;
p_isometric_obj->physics.box3d.width_x = p_isometric_obj_def->size.x;
p_isometric_obj->physics.box3d.width_y = p_isometric_obj_def->size.y;
p_isometric_obj->physics.box3d.height = p_isometric_obj_def->size.z;
p_isometric_obj->physics.speed_x = 0;
p_isometric_obj->physics.speed_y = 0;
p_isometric_obj->physics.speed_z = 0;
p_isometric_obj->physics.enabled = physics_enabled;
p_isometric_obj->physics.gravity_count = 1;
p_isometric_obj->physics.flags = init_flags; // Flags de propiedades dinamicas del objeto aplicado al motor de fisicas
p = (byte *)&(p_isometric_obj->behavior_variables);
for(i = 0; i < sizeof(p_isometric_obj->behavior_variables); i++)
{
*p++ = 0;
}
p_isometric_obj->bahavior_parameter = behavior_parameter;
p_isometric_obj->behavior = behavior;
p_isometric_obj->sprite.last_y = 255; // Aun no ha sido dibujado, no es necesario borrarlo antes de dibujarlo en el buffer virtual o tranferir la zona que ocupaba al frame buffer visible para borrarlo
sprite_set_graphic_def(&p_isometric_obj->sprite, initial_required_graphic_state, p_isometric_obj_def->p_sprite_def);
return p_isometric_obj;
}
void isometric_create_and_add_objects_to_table(byte n_isometric_objects_def, t_isometric_object_def *isometric_objects_def_table, t_isometric_obj_graphic_def *isometric_obj_graphic_def_table)
{
byte i;
t_isometric_object_def *p_isometric_object_def;
for(i = 0; i < n_isometric_objects_def; i++)
{
p_isometric_object_def = &isometric_objects_def_table[i];
isometric_add_object_to_table(
isometric_create_object(
p_isometric_object_def->graphic_type_index,
&isometric_obj_graphic_def_table[p_isometric_object_def->graphic_type_index],
p_isometric_object_def->initial_required_graphic_state,
&(p_isometric_object_def->init_pos),
p_isometric_object_def->physics_enabled,
p_isometric_object_def->init_flags,
p_isometric_object_def->behavior,
p_isometric_object_def->behavior_parameter
)
);
}
}
t_isometric_obj **isogbl_pp_isometric_obj, **isogbl_pp_isometric_obj2;
int8 isogbl_i, isogbl_j;
int8 isogbl_i_ordering;
byte ordered_index;
int height;
void isometric_proj_obj(void)
{
isogbl_p_isometric_obj->sprite.pos_x_ref =
isometric_origen_proj_x -
isogbl_p_isometric_obj->physics.box3d.pos_x +
isogbl_p_isometric_obj->physics.box3d.pos_y;
isogbl_p_isometric_obj->sprite.pos_y_ref =
isometric_origen_proj_y +
((isogbl_p_isometric_obj->physics.box3d.pos_x)>>1) +
((isogbl_p_isometric_obj->physics.box3d.pos_y)>>1) -
isogbl_p_isometric_obj->physics.box3d.pos_z;
sprite_set_pos_from_posref(&(isogbl_p_isometric_obj->sprite));
}
void isometric_add_object_to_order(void)
{
if(n_ordered_isometric_objects >= N_MAX_ORDERED_ISOMETRIC_OBJECTS) return;
// height = isogbl_p_isometric_obj->physics.box3d.pos_x + isogbl_p_isometric_obj->physics.box3d.pos_y;
// height -= ((height>>2) + (height>>3));
// height += isogbl_p_isometric_obj->physics.box3d.pos_z;
#asm
ld hl, (_isogbl_p_isometric_obj)
inc hl
ld a, (hl) ; Offset a pos_x es 1. Ademas pos_y y pos_z estan a continuacion consecutivos.
inc hl
add (hl)
ld e, a
ld a, 0
adc a, 0
ld d, a
rra
ld a, e
rra
srl a
push hl
ld l, a
srl a
add l
ld l, a
ld h, 0
ex de, hl
sbc hl, de
ex de, hl
pop hl
inc hl
ld l, (hl)
ld h, 0
add hl, de
ld (_height), hl
#endasm
// for(isogbl_i_ordering = (n_ordered_isometric_objects - 1); isogbl_i_ordering >= n_bakckground_isometric_objects; isogbl_i_ordering--)
// {
// if(height_over_proj_plane[isogbl_i_ordering] < height) break;
// }
// ordered_index = isogbl_i_ordering + 1;
#asm
ld a, (_n_ordered_isometric_objects)
ld l, a
ld h, 0
dec l
add hl, hl
ld bc, _height_over_proj_plane
add hl, bc
inc hl
ex de, hl
ld hl, _n_bakckground_isometric_objects
sub (hl)
ld b, a
jr c, l_isometric_add_object_to_order_result_index
jr z, l_isometric_add_object_to_order_result_index
ld hl, (_height)
ex de, hl
l_isometric_add_object_to_order_loop:
ld a, d
l_isometric_add_object_to_order_loop2:
cp (hl)
jr z, l_isometric_add_object_to_order_compare_height_low_byte
jr nc, l_isometric_add_object_to_order_result_index
dec hl
dec hl
djnz l_isometric_add_object_to_order_loop2
jr l_isometric_add_object_to_order_result_index
l_isometric_add_object_to_order_loop_continue:
dec hl
djnz l_isometric_add_object_to_order_loop
jr l_isometric_add_object_to_order_result_index
l_isometric_add_object_to_order_compare_height_low_byte:
dec hl
ld a, e
cp (hl)
jr c, l_isometric_add_object_to_order_loop_continue
jr z, l_isometric_add_object_to_order_loop_continue
l_isometric_add_object_to_order_result_index:
ld a, (_n_bakckground_isometric_objects)
add b
ld (_ordered_index), a
#endasm
// isogbl_i_ordering = 0; // compiler bug !!!
// for(isogbl_i_ordering = n_ordered_isometric_objects; isogbl_i_ordering > ordered_index; isogbl_i_ordering--)
// {
// height_over_proj_plane[isogbl_i_ordering] = height_over_proj_plane[isogbl_i_ordering - 1];
// ordered_isometric_objects_table[isogbl_i_ordering] = ordered_isometric_objects_table[isogbl_i_ordering - 1];
// }
#asm
ld hl, (_n_ordered_isometric_objects)
ld h, 0
add hl, hl
ld d, h
ld e, l
;;ld a, (_ordered_index)
ld c, a
ld b, 0
sbc hl, bc
sbc hl, bc
jr z, l_isometric_add_object_to_order_not_to_move
ld b, h
ld c, l
push bc
inc de
push de
ld hl, _height_over_proj_plane
add hl, de
ld d, h
ld e, l
dec hl
dec hl
lddr
pop hl
ld de, _ordered_isometric_objects_table
add hl, de
ld d, h
ld e, l
dec hl
dec hl
pop bc
lddr
l_isometric_add_object_to_order_not_to_move:
#endasm
ordered_isometric_objects_table[ordered_index] = isogbl_p_isometric_obj;
height_over_proj_plane[ordered_index] = height;
n_ordered_isometric_objects++;
}
void isometric_step(void)
{
phys_box3d_step();
for(isogbl_i = 0, isogbl_pp_isometric_obj = isometric_objects_table; isogbl_i < n_isometric_objects; isogbl_i++, isogbl_pp_isometric_obj++)
{
isogbl_p_isometric_obj = *isogbl_pp_isometric_obj;
if(isogbl_p_isometric_obj->behavior)
{
(isogbl_p_isometric_obj->behavior)(isogbl_pp_isometric_obj);
}
}
isometric_reset_objects_ordering(n_bakckground_isometric_objects);
for(isogbl_i = n_bakckground_isometric_objects, isogbl_pp_isometric_obj = isometric_objects_table + n_bakckground_isometric_objects; isogbl_i < n_isometric_objects; isogbl_i++, isogbl_pp_isometric_obj++)
{
isogbl_p_isometric_obj = *isogbl_pp_isometric_obj;
isogbl_psprite1 = &(isogbl_p_isometric_obj->sprite);
if(isogbl_psprite1->actual_frame)
{
if((isogbl_p_isometric_obj->physics.box3d.pos_x != isogbl_p_isometric_obj->physics.last_pos_x) ||
(isogbl_p_isometric_obj->physics.box3d.pos_y != isogbl_p_isometric_obj->physics.last_pos_y) || (isogbl_p_isometric_obj->physics.box3d.pos_z != isogbl_p_isometric_obj->physics.last_pos_z))
{
isogbl_psprite1->moved_or_changed = 1;
isometric_proj_obj();
}
// if(isogbl_psprite1->moved_or_changed)
// {
// sprite_erase_with_zeros(isogbl_psprite1);
// // calcular y guardar coordenadas de rectangulos de borrado para el chequeo de sprites
// // no movidos pero que deben redibujarse porque solapan con uno que se borra y mueve
// isogbl_psprite1->erase_rect_min_x = (isogbl_psprite1->last_x) & 0xf8;
// isogbl_psprite1->erase_rect_max_x = (isogbl_psprite1->last_x + isogbl_psprite1->width_px - 1) | 7;
// isogbl_psprite1->erase_rect_max_y = isogbl_psprite1->last_y + isogbl_psprite1->height - 1;
// }
// else
// {
// isogbl_psprite1->not_moved_rect_max_x = isogbl_psprite1->pos_x + isogbl_psprite1->width_px - 1;
// isogbl_psprite1->not_moved_rect_max_y = isogbl_psprite1->pos_y + isogbl_psprite1->height - 1;
// }
#asm
ld hl, (_isogbl_psprite1)
ld bc, T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
ld a, (hl)
or a
jr z, l_isomectric_step_sprite_not_moved_calculations
ld hl, (_isogbl_psprite1)
call _sprite_erase_with_zeros
ld hl, (_isogbl_psprite1)
ld bc, T_SPRITE_OFFSET_LAST_X
add hl, bc
ld a, (hl)
and 0xf8
ld d, h
ld e, l
ld bc, T_SPRITE_OFFSET_ERASE_RECT_MIN_X - T_SPRITE_OFFSET_LAST_X
add hl, bc
ld (hl), a
ex de, hl
ld a, (hl)
ld bc, T_SPRITE_OFFSET_WIDTH_PX - T_SPRITE_OFFSET_LAST_X
add hl, bc
add (hl)
dec a
or 7
ex de, hl
inc hl
ld (hl), a
ex de, hl
ld bc, T_SPRITE_OFFSET_LAST_Y - T_SPRITE_OFFSET_WIDTH_PX
add hl, bc
ld a, (hl)
ld bc, T_SPRITE_OFFSET_HEIGHT - T_SPRITE_OFFSET_LAST_Y
add hl, bc
add (hl)
dec a
ex de, hl
inc hl
ld (hl), a
jr l_isomectric_step_sprite_end_calculations
l_isomectric_step_sprite_not_moved_calculations:
ld bc, T_SPRITE_OFFSET_POS_X - T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
ld a, (hl)
ld bc, T_SPRITE_OFFSET_WIDTH_PX - T_SPRITE_OFFSET_POS_X
add hl, bc
add (hl)
dec a
ld d, h
ld e, l
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X - T_SPRITE_OFFSET_WIDTH_PX
add hl, bc
ld (hl), a
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_Y - T_SPRITE_OFFSET_WIDTH_PX
add hl, bc
ld a, (hl)
ld bc, T_SPRITE_OFFSET_HEIGHT - T_SPRITE_OFFSET_POS_Y
add hl, bc
add (hl)
dec a
ex de, hl
inc hl
ld (hl), a
l_isomectric_step_sprite_end_calculations:
#endasm
isometric_add_object_to_order();
}
}
// lo proximo parece que ocupa del orden de 80000 ciclos (room 1)
// for(isogbl_i = 0, isogbl_pp_isometric_obj = ordered_isometric_objects_table; isogbl_i < n_ordered_isometric_objects - 1; isogbl_i++, isogbl_pp_isometric_obj++)
// {
// isogbl_psprite1 = &((*isogbl_pp_isometric_obj)->sprite);
// for(isogbl_j = isogbl_i + 1, isogbl_pp_isometric_obj2 = ordered_isometric_objects_table + isogbl_i + 1; isogbl_j < n_ordered_isometric_objects; isogbl_j++, isogbl_pp_isometric_obj2++)
// {
// isogbl_psprite2 = &((*isogbl_pp_isometric_obj2)->sprite);
// if(isogbl_psprite1->moved_or_changed)
// {
// if(isogbl_psprite2->moved_or_changed)
// {
// continue;
// }
// else
// {
// isogbl_psprite3 = isogbl_psprite1;
// isogbl_psprite4 = isogbl_psprite2;
// goto comprueba_sprite_borrado_sobre_sprite_inmovil;
// }
// }
// else
// {
// if(isogbl_psprite2->moved_or_changed)
// {
// isogbl_psprite3 = isogbl_psprite2;
// isogbl_psprite4 = isogbl_psprite1;
// goto comprueba_sprite_borrado_sobre_sprite_inmovil;
// }
// else
// {
// if(!(isogbl_psprite1->redraw_not_moved) || (isogbl_psprite2->redraw_not_moved)) continue;
// if( !((isogbl_psprite1->pos_x > isogbl_psprite2->not_moved_rect_max_x) ||
// (isogbl_psprite1->not_moved_rect_max_x < isogbl_psprite2->pos_x) ||
// (isogbl_psprite1->pos_y > isogbl_psprite2->not_moved_rect_max_y) ||
// (isogbl_psprite1->not_moved_rect_max_y < isogbl_psprite2->pos_y)) )
// {
// isogbl_psprite2->redraw_not_moved = 1;
// }
// }
// }
// continue;
// comprueba_sprite_borrado_sobre_sprite_inmovil:
// if(isogbl_psprite4->redraw_not_moved) continue;
// if( !((isogbl_psprite3->erase_rect_min_x > isogbl_psprite4->not_moved_rect_max_x) ||
// (isogbl_psprite3->erase_rect_max_x < isogbl_psprite4->pos_x) ||
// (isogbl_psprite3->last_y > isogbl_psprite4->not_moved_rect_max_y) ||
// (isogbl_psprite3->erase_rect_max_y < isogbl_psprite4->pos_y)) )
// {
// isogbl_psprite4->redraw_not_moved = 1;
// }
// }
// }
#asm
ld a, (_n_ordered_isometric_objects)
cp 2
jp c, l_isomectric_step_sprite_mark_redraw_end_loops
ld a, 1
ld (_isogbl_i), a
ld hl, _ordered_isometric_objects_table
l_isomectric_step_sprite_mark_redraw_extern_loop:
ld e, (hl)
inc hl
ld d, (hl)
inc hl
ld (_isogbl_pp_isometric_obj), hl
ld bc, T_ISOMETRIC_OBJ_OFFSET_SPRITE
ex de, hl
add hl, bc
ld (_isogbl_psprite1), hl
l_isomectric_step_sprite_mark_redraw_start_intern_loop:
ld e, a
ld a, (_n_ordered_isometric_objects)
sub e
ld b, a
ld hl, _ordered_isometric_objects_table
ld d, 0
add hl, de
add hl, de
l_isomectric_step_sprite_mark_redraw_intern_loop:
ld e, (hl)
inc hl
ld d, (hl)
inc hl
ld a, T_ISOMETRIC_OBJ_OFFSET_SPRITE
add a, e
ld e, a
ld a, 0
adc a, d
ld d, a
ld (_isogbl_psprite2), de
exx
ld hl, (_isogbl_psprite1)
ld bc, T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
ld a, (hl)
or a
jr z, l_isomectric_step_sprite_mark_redraw_spr1_not_moved
ex de, hl
ld hl, (_isogbl_psprite2)
add hl, bc
ld a, (hl)
or a
jr z, l_isomectric_step_sprite_mark_redraw_check_moved_spr_and_unmoved_spr
l_isomectric_step_sprite_mark_redraw_continue_intern_loop:
exx
djnz l_isomectric_step_sprite_mark_redraw_intern_loop
ld a, (_n_ordered_isometric_objects)
ld b, a
ld a, (_isogbl_i)
inc a
ld (_isogbl_i), a
cp b
ld hl, (_isogbl_pp_isometric_obj)
jp c, l_isomectric_step_sprite_mark_redraw_extern_loop
jp l_isomectric_step_sprite_mark_redraw_end_loops
l_isomectric_step_sprite_mark_redraw_spr1_not_moved:
ex de, hl
ld hl, (_isogbl_psprite2)
add hl, bc
ld a, (hl)
or a
jr z, l_isomectric_step_sprite_mark_redraw_check_unmoved_spr_under_unmoved_spr
ex de, hl
l_isomectric_step_sprite_mark_redraw_check_moved_spr_and_unmoved_spr:
ld bc, T_SPRITE_OFFSET_REDRAW_NOT_MOVED - T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
ld a, (hl)
or a
jr nz, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X - T_SPRITE_OFFSET_REDRAW_NOT_MOVED
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_ERASE_RECT_MIN_X - T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
cp (hl)
jr c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_ERASE_RECT_MAX_X - T_SPRITE_OFFSET_ERASE_RECT_MIN_X
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_X - T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X
add hl, bc
cp (hl)
jr c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_Y - T_SPRITE_OFFSET_POS_X
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_LAST_Y - T_SPRITE_OFFSET_ERASE_RECT_MAX_X
add hl, bc
cp (hl)
jr c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_ERASE_RECT_MAX_Y - T_SPRITE_OFFSET_LAST_Y
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_Y - T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_Y
add hl, bc
cp (hl)
jr c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_REDRAW_NOT_MOVED - T_SPRITE_OFFSET_POS_Y
add hl, bc
ld (hl), 1
jr l_isomectric_step_sprite_mark_redraw_continue_intern_loop
l_isomectric_step_sprite_mark_redraw_check_unmoved_spr_under_unmoved_spr:
ex de, hl
ld bc, T_SPRITE_OFFSET_REDRAW_NOT_MOVED - T_SPRITE_OFFSET_MOVED_OR_CHANGED
add hl, bc
ld a, (hl)
or a
jr z, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ex de, hl
add hl, bc
ld a, (hl)
or a
jr nz, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X - T_SPRITE_OFFSET_REDRAW_NOT_MOVED
add hl, bc
ld a,(hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_X - T_SPRITE_OFFSET_REDRAW_NOT_MOVED
add hl, bc
cp (hl)
jp c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X - T_SPRITE_OFFSET_POS_X
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_X - T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X
add hl, bc
cp (hl)
jp c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_Y - T_SPRITE_OFFSET_POS_X
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_Y - T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_X
add hl, bc
cp (hl)
jp c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_Y - T_SPRITE_OFFSET_POS_Y
add hl, bc
ld a, (hl)
ex de, hl
ld bc, T_SPRITE_OFFSET_POS_Y - T_SPRITE_OFFSET_NOT_MOVED_RECT_MAX_Y
add hl, bc
cp (hl)
jp c, l_isomectric_step_sprite_mark_redraw_continue_intern_loop
ld bc, T_SPRITE_OFFSET_REDRAW_NOT_MOVED - T_SPRITE_OFFSET_POS_Y
add hl, bc
ld (hl), 1
jp l_isomectric_step_sprite_mark_redraw_continue_intern_loop
l_isomectric_step_sprite_mark_redraw_end_loops:
#endasm
for(isogbl_i = 0; isogbl_i < n_ordered_isometric_objects; isogbl_i++)
{
if(ordered_isometric_objects_table[isogbl_i]->sprite.actual_frame)
{
sprite_draw(&(ordered_isometric_objects_table[isogbl_i]->sprite));
}
}
for(isogbl_i = 0, isogbl_pp_isometric_obj = isometric_objects_table; isogbl_i < n_isometric_objects; isogbl_i++, isogbl_pp_isometric_obj++)
{
isogbl_p_isometric_obj = *isogbl_pp_isometric_obj;
if(isogbl_p_isometric_obj->sprite.actual_frame)
{
sprite_update_display(&(isogbl_p_isometric_obj->sprite));
}
}
}