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tamagotchi.py
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tamagotchi.py
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# Code created starting from https://gist.github.com/ryesalvador/e88cb2b4bbe0694d175ef2d7338abd07
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from enum import Enum
import pygame, random, sys, os, platform
from pygame.locals import *
class CreatureSM(object):
class States(Enum):
IDLE = 0
EAT = 1
CLEAN = 2
SLEEP = 3
DEATH = 4
class Transitions(Enum):
NONE = 0
IDLE_TO_IDLE = 1
IDLE_TO_EAT = 2
EAT_TO_EAT = 3
EAT_TO_IDLE = 4
IDLE_TO_CLEAN = 5
CLEAN_TO_CLEAN = 6
CLEAN_TO_IDLE = 7
IDLE_TO_SLEEP = 8
SLEEP_TO_SLEEP = 9
SLEEP_TO_IDLE = 10
IDLE_TO_DEATH = 11
def __init__(self):
self.__current_state__ = None
self.__current_transition__ = None
self.set_current_state(self.States.IDLE, self.Transitions.NONE)
self.current_state_counter = 0
def set_current_state(self, state, transition):
self.__current_state__ = state
self.current_state_counter = 0
self.set_current_transition(transition)
def set_current_transition(self, transition):
self.__current_transition__ = transition
def current_state_is(self, state):
return self.__current_state__ is state
class Creature(CreatureSM):
AGE_HATCH = 128
AGE_MATURE = 796
AGE_DEATH_FROM_NATURAL_CAUSES = 8192
HUNGER_CAN_EAT = 32
HUNGER_NEEDS_TO_EAT_LEVEL = 128
HUNGER_SICK_FROM_NOT_EATING = 256
HUNGER_DEAD_FROM_NOT_EATING_LEVEL = 512
ENERGY_CAN_SLEEP = 150
ENERGY_TIRED_LEVEL = 64
ENERGY_PASS_OUT = 8
WASTE_EXPUNGE_LEVEL = 256
def __init__(self):
super(Creature, self).__init__()
self.status = {'hunger': 0, 'energy': 256, 'waste': 0, 'age': 0, 'happiness': 0}
self.signals = {'stink': 0, 'exclaim': 0}
self.stage = 0
def handle_evolution(self):
if self.stage == 0 and self.status['age'] > self.AGE_HATCH:
self.stage += 1
if self.stage == 1 and self.status['age'] > self.AGE_MATURE:
self.stage += 1
def do_random_event(self):
num = random.randint(0, 31)
if num == 12:
self.status['hunger'] += 1
elif num == 16:
self.status['energy'] -= 1
elif num == 18:
self.status['energy'] += 1
elif num == 20:
self.status['waste'] += 1
elif num == 7:
self.status['happiness'] += 1
elif num == 4:
self.status['happiness'] -= 1
def do_step(self):
self.do_random_event()
self.status['hunger'] += 1
self.status['waste'] += 1
self.status['energy'] -= 1
self.status['age'] += 2
if self.status['waste'] >= self.WASTE_EXPUNGE_LEVEL:
self.status['happiness'] -= 1
def get_debug_info(self):
debug_info = self.status.copy()
debug_info['state']= self.__current_state__.name
debug_info['transition'] = self.__current_transition__.name
return debug_info
class TamagotchiEmulator:
if platform.system() == 'Windows':
os.environ['SDL_VIDEODRIVER'] = 'windib'
UPDATE_GAME_LOGIC_EVENT = USEREVENT + 1
SECOND = 1000
class COMMANDS(Enum):
NONE = -1
EAT = 0
CLEAN = 1
SWITCH_LIGHT = 3
def __init__(self):
self.light = True
self.creature = Creature()
def main(self):
pygame.init()
pygame.time.set_timer(self.UPDATE_GAME_LOGIC_EVENT, self.SECOND)
g_interface = GraphicalInterface();
curr_command = self.COMMANDS.NONE
update_game_logic = False
# Game loop
while True:
g_interface.clean_screen()
# Event handler
for _ in pygame.event.get(self.UPDATE_GAME_LOGIC_EVENT):
update_game_logic = True
g_interface.main_display.update_animation_event()
g_interface.handle_gui_event()
if g_interface.curr_cmd is not None:
curr_command = g_interface.curr_cmd['command']
# Game logic
if update_game_logic:
# evolution phase
self.creature.handle_evolution()
# state phase
if curr_command == self.COMMANDS.SWITCH_LIGHT:
self.light = not self.light
if self.creature.current_state_is(self.creature.States.IDLE):
self.creature.do_step()
if self.creature.stage > 0:
if self.creature.status['hunger'] >= self.creature.HUNGER_DEAD_FROM_NOT_EATING_LEVEL or \
self.creature.status[
'age'] >= self.creature.AGE_DEATH_FROM_NATURAL_CAUSES:
self.creature.set_current_state(self.creature.States.DEATH,
self.creature.Transitions.IDLE_TO_DEATH)
elif self.light and curr_command == self.COMMANDS.EAT:
self.creature.set_current_state(self.creature.States.EAT,
self.creature.Transitions.IDLE_TO_EAT)
elif self.light and curr_command == self.COMMANDS.CLEAN:
self.creature.set_current_state(self.creature.States.CLEAN,
self.creature.Transitions.IDLE_TO_CLEAN)
elif not self.light and self.creature.status['energy'] <= self.creature.ENERGY_CAN_SLEEP:
self.creature.set_current_state(self.creature.States.SLEEP,
self.creature.Transitions.IDLE_TO_SLEEP)
elif self.creature.status['energy'] < self.creature.ENERGY_PASS_OUT:
self.creature.status['happiness'] -= 64
self.creature.set_current_state(self.creature.States.SLEEP,
self.creature.Transitions.IDLE_TO_SLEEP)
elif self.creature.current_state_is(self.creature.States.EAT):
if self.creature.current_state_counter == 6:
self.creature.set_current_state(self.creature.States.IDLE,
self.creature.Transitions.EAT_TO_IDLE)
self.creature.status['hunger'] = 0
else:
self.creature.set_current_transition(self.creature.Transitions.EAT_TO_EAT)
elif self.creature.current_state_is(self.creature.States.SLEEP):
if self.creature.status['energy'] >= 256 or self.light:
self.creature.set_current_state(self.creature.States.IDLE,
self.creature.Transitions.SLEEP_TO_IDLE)
else:
self.creature.set_current_transition(self.creature.Transitions.SLEEP_TO_SLEEP)
self.creature.status['energy'] += 8
elif self.creature.current_state_is(self.creature.States.CLEAN):
if self.creature.current_state_counter == 4:
self.creature.set_current_state(self.creature.States.IDLE,
self.creature.Transitions.CLEAN_TO_IDLE)
self.creature.status['waste'] = 0
else:
self.creature.set_current_transition(self.creature.Transitions.CLEAN_TO_CLEAN)
curr_command = self.COMMANDS.NONE
# signal phase
if self.creature.status['waste'] >= self.creature.WASTE_EXPUNGE_LEVEL:
self.creature.signals['stink'] += 1
else:
self.creature.signals['stink'] = 0
if self.creature.status['energy'] <= self.creature.ENERGY_TIRED_LEVEL or self.creature.status[
'hunger'] >= self.creature.HUNGER_NEEDS_TO_EAT_LEVEL \
or self.creature.status[
'waste'] >= self.creature.WASTE_EXPUNGE_LEVEL - self.creature.WASTE_EXPUNGE_LEVEL / 3:
self.creature.signals['exclaim'] += 1
else:
self.creature.signals['exclaim'] = 0
update_game_logic = False
self.creature.current_state_counter += 1
g_interface.update_animation(self.creature.__current_state__, self.creature.__current_transition__,
self.creature.stage, self.creature.signals['stink'],
self.creature.signals['exclaim'])
g_interface.render_buttons()
g_interface.render_debug_info(self.creature.get_debug_info())
g_interface.render_main_display(not self.light)
class GraphicalInterface:
FPS = 30
SCREEN_WIDTH = 550
SCREEN_HEIGHT = 400
# Colors
BG_COLOR = (160, 178, 129)
PIXEL_COLOR = (10, 12, 6)
NON_PIXEL_COLOR = (156, 170, 125)
class MainDisplay:
UPDATE_ANIMATION_EVENT = USEREVENT + 2
SECOND = 1000
# Animations
__IDLE_EGG__ = (
(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7e000,
0x87000, 0x103800, 0x300c00, 0x700400, 0x418200, 0x418200, 0x400200, 0x700600, 0x3c0c00, 0x1e0800,
0x3ffc00, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x7e000,
0x87000, 0x103800, 0x300c00, 0x700400, 0x400200, 0x418200, 0x418200, 0x700600, 0x3c0c00, 0xffff00,
0x0))
__IDLE_BABY__ = (
(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x78000, 0xb4000, 0x1fe000), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x78000, 0xcc000, 0x84000, 0xb4000, 0x84000, 0x78000, 0x0))
__IDLE_MATURE__ = (
(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfc00, 0x10200, 0x24900, 0x20100, 0x23100, 0x20100,
0x20100, 0x10200, 0xfc00, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfc00, 0x10200, 0x28500, 0x23100,
0x23100,
0x20100, 0x10200, 0xfc00, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0))
__SLEEP_BABY__ = (
(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x78000, 0xfc000, 0x1fe000), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1fe000, 0x3ff000))
__SLEEP_MATURE__ = ((
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3fc00, 0x40200, 0x80100), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f800, 0x20400, 0x40200, 0x40200))
IDLE_ANIMATIONS = [__IDLE_EGG__, __IDLE_BABY__, __IDLE_MATURE__]
SLEEP_ANIMATIONS = [None, __SLEEP_BABY__, __SLEEP_MATURE__]
OVERLAY_ZZZ = ((0x0, 0x0, 0x0, 0x0, 0xf800000, 0x4000000, 0x2000000, 0x1000000, 0xf800000, 0x0, 0x0, 0x3c00000,
0x1000000, 0x800000, 0x3c00000, 0x0, 0x700000, 0x200000, 0x700000, 0x0, 0x80000, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0), (
0x0, 0x0, 0x0, 0xf800000, 0x4000000, 0x2000000, 0x1000000, 0xf800000, 0x0, 0x0, 0x3c00000,
0x1000000,
0x800000, 0x3c00000, 0x0, 0x700000, 0x200000, 0x700000, 0x0, 0x80000, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0))
OVERLAY_EAT = (
(0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4000000, 0x2000000, 0x7700000, 0xff00000, 0xfd00000, 0xff00000,
0x7f00000, 0x7e00000, 0x3c00000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4000000, 0x2000000, 0x7700000, 0xfe00000, 0xfc00000,
0xfe00000,
0x7f00000, 0x7e00000, 0x3c00000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4000000, 0x2000000, 0x7400000, 0xf800000, 0xf800000,
0xf800000,
0x7c00000, 0x7e00000, 0x3c00000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4000000, 0x2000000, 0x7000000, 0xf000000, 0xe000000,
0xe000000,
0x7000000, 0x7800000, 0x3c00000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4000000, 0x2000000, 0x1000000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0))
OVERLAY_STINK = (
(0x0, 0x0, 0x0, 0x0, 0x10000000, 0x8000008, 0x10000004, 0xa000028, 0x11000044, 0xa000028, 0x1000044,
0x12000020, 0x21000040, 0x10000000, 0x20000000, 0x10000000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0), (
0x0, 0x0, 0x0, 0x10000000, 0x8000008, 0x10000004, 0xa000028, 0x11000044, 0xa000028, 0x1000044,
0x12000020, 0x21000040, 0x10000000, 0x20000000, 0x10000000, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0))
OVERLAY_DEAD = ((
0x0, 0x0, 0xfc00000, 0x1fe00000, 0x1b600000, 0x1fe00000, 0xfc00000, 0xfc00000, 0x5400000,
0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0),
(
0x0, 0x0, 0x7e00000, 0xff00000, 0xdb00000, 0xff00000, 0x7e00000, 0x7e00000, 0x2a00000, 0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0))
OVERLAY_EXCLAIM = ((
0x0, 0x20, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x70, 0x20, 0x0, 0x20, 0x70, 0x20, 0x0,
0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0), (
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0))
OVERLAY_CLEAN = (
(0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2,
0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2, 0x2),)
PIXEL_COLOR = (10, 12, 6)
NON_PIXEL_COLOR = (156, 170, 125)
def __init__(self, screen):
self.update_game_animation = False
self.eat_frame_number = 0
self.death_frame_number = 0
self.sleep_frame_number = 0
self.current_anim_offset = None
self.current_anim_frame_number = 0
self.creature_image = None
self.screen = screen
pygame.time.set_timer(self.UPDATE_ANIMATION_EVENT, self.SECOND)
@staticmethod
def get_random_offset():
return random.randint(-3, 2)
@staticmethod
def get_next_frame_number(animation_frames, current_frame_number):
return (current_frame_number + 1) % len(animation_frames)
def display_creature_image(self, animations, stage):
self.creature_image = animations[stage][self.current_anim_frame_number]
self.current_anim_frame_number = self.get_next_frame_number(animations[stage],
self.current_anim_frame_number)
def overlap_image(self, overlay_anim, frame):
overlay_image = overlay_anim[frame]
self.creature_image = self.bit_or(self.creature_image, overlay_image)
def update_animation(self, current_state, current_transition, stage, stink, exclaim):
if current_state is CreatureSM.States.IDLE:
pygame.time.set_timer(self.UPDATE_ANIMATION_EVENT, self.SECOND)
self.current_anim_offset = self.get_random_offset()
self.display_creature_image(self.IDLE_ANIMATIONS, stage)
elif current_state is CreatureSM.States.SLEEP:
self.current_anim_offset = 0
self.display_creature_image(self.SLEEP_ANIMATIONS, stage)
self.overlap_image(self.OVERLAY_ZZZ, self.sleep_frame_number)
self.sleep_frame_number = self.get_next_frame_number(self.OVERLAY_ZZZ,
self.sleep_frame_number)
elif current_state is CreatureSM.States.DEATH:
self.current_anim_offset = 3
self.display_creature_image(self.SLEEP_ANIMATIONS, stage)
self.overlap_image(self.OVERLAY_DEAD, self.death_frame_number)
self.death_frame_number = self.get_next_frame_number(self.OVERLAY_DEAD,
self.death_frame_number)
elif current_state is CreatureSM.States.EAT:
self.display_creature_image(self.IDLE_ANIMATIONS, stage)
self.overlap_image(self.OVERLAY_EAT, self.eat_frame_number)
self.eat_frame_number = self.get_next_frame_number(self.OVERLAY_EAT, self.eat_frame_number)
self.current_anim_offset = self.get_random_offset()
elif current_state is CreatureSM.States.CLEAN:
pygame.time.set_timer(self.UPDATE_ANIMATION_EVENT, int(self.SECOND / 10))
self.current_anim_frame_number = 0
self.display_creature_image(self.IDLE_ANIMATIONS, stage)
self.overlap_image(self.OVERLAY_CLEAN, 0)
self.current_anim_offset -= 1
if current_state is not CreatureSM.States.DEATH:
if stink != 0:
self.overlap_image(self.OVERLAY_STINK, stink % 2)
if exclaim != 0:
self.overlap_image(self.OVERLAY_EXCLAIM, exclaim % 2)
def render_main_display(self, invert_colors):
# Render display
fg_color = self.PIXEL_COLOR
bg_color = self.NON_PIXEL_COLOR
if invert_colors:
fg_color = self.NON_PIXEL_COLOR
bg_color = self.PIXEL_COLOR
self.render_display(self.creature_image, fg_color, bg_color, self.current_anim_offset)
@staticmethod
def bit_or(current_frame, overlay_frame):
l = []
for i in range(32):
b = current_frame[i] | overlay_frame[i]
l.append(b)
return tuple(l)
@staticmethod
def bit_not(current_frame):
l = []
for i in range(32):
b = ~current_frame[i]
l.append(b)
return tuple(l)
@staticmethod
def get_bits(number, num_bits):
"""Solution from http://stackoverflow.com/questions/16659944/iterate-between-bits-in-a-binary-number"""
return [(number >> bit) & 1 for bit in range(num_bits - 1, -1, -1)]
def render_display(self, image_data, fg_color, bg_color, off=0, percv=0):
if image_data is not None:
for y in range(32):
for x in range(32):
pygame.draw.rect(self.screen, fg_color, ((x) * 10 + 32, y * 10 + 64, 8, 8))
for y in range(32):
bits = self.get_bits(image_data[y], 32 + off)
bits.reverse()
for x in range(off, 32 + off):
color = bg_color
if x in range(len(bits)):
if bits[x] or percv > 0 and y > 11 and x > 2 and y < 17 and x < 3 + percv:
color = fg_color
pygame.draw.rect(self.screen, color, ((x - off) * 10 + 32, y * 10 + 64, 8, 8))
def update_animation_event(self):
for _ in pygame.event.get(self.UPDATE_ANIMATION_EVENT):
self.update_game_animation = True
BUTTON_H = 32
BUTTON_W = 32
def __init__(self):
self.mouse_x = 0
self.mouse_y = 0
self.curr_cmd = None
self.eat_image = pygame.transform.scale(pygame.image.load('images/bread.png'),
(self.BUTTON_W, self.BUTTON_H))
self.clean_image = pygame.transform.scale(pygame.image.load('images/clean.png'),
(self.BUTTON_W, self.BUTTON_H))
self.light_image = pygame.transform.scale(pygame.image.load('images/light.png'),
(self.BUTTON_W, self.BUTTON_H))
self.select_image = pygame.transform.scale(pygame.image.load('images/select.png'),
(self.BUTTON_W, self.BUTTON_H))
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode((self.SCREEN_WIDTH, self.SCREEN_HEIGHT), 0, 32)
pygame.display.set_caption('Tamagotchi')
self.font = pygame.font.SysFont('Arial', 14)
self.main_display = self.MainDisplay(self.screen)
def render_main_display(self, invert_colors):
self.main_display.render_main_display(invert_colors)
pygame.display.update()
self.clock.tick(self.FPS)
def update_animation(self, current_state, current_transition, stage, stink, exclaim):
if self.main_display.update_game_animation:
self.main_display.update_animation(current_state, current_transition, stage, stink, exclaim)
self.main_display.update_game_animation = False
def render_buttons(self):
# Render components
buttons_images = [{'command': TamagotchiEmulator.COMMANDS.EAT, 'image': self.eat_image},
{'command': TamagotchiEmulator.COMMANDS.CLEAN, 'image': self.clean_image},
{'command': TamagotchiEmulator.COMMANDS.SWITCH_LIGHT, 'image': self.light_image}]
self.curr_cmd = None
for i in range(len(buttons_images)):
button_x = (i + 1) * 64
button_y = 16
self.screen.blit(buttons_images[i]['image'], (button_x, button_y))
button_rect = pygame.Rect(button_x, button_y, self.BUTTON_W, self.BUTTON_H)
buttons_images[i]['pos'] = (button_x, button_y)
if button_rect.collidepoint(self.mouse_x, self.mouse_y):
self.curr_cmd = {'pos': (button_x, button_y), 'command': buttons_images[i]['command']}
# Render selector
if self.curr_cmd is not None:
self.screen.blit(self.select_image,
(self.curr_cmd['pos'][0], self.curr_cmd['pos'][1]))
def render_debug_info(self, debug_info):
# Render debug
surf = self.font.render('DEBUG INFO:', True, self.PIXEL_COLOR)
self.screen.blit(surf, (360, 60))
debug = (('AGE: %s', 'HUNGER: %s', 'ENERGY: %s', 'WASTE: %d', 'HAPPINESS: %s','STATE: %s', 'TRANSITION: %s'),
('age', 'hunger', 'energy', 'waste', 'happiness', 'state', 'transition'))
y_pos = 15
for pos, y in enumerate(i for i in range(0, len(debug_info) * y_pos, y_pos)):
surf = self.font.render(debug[0][pos] % debug_info[debug[1][pos]], True, self.PIXEL_COLOR)
self.screen.blit(surf, (360, y+80))
def clean_screen(self):
self.screen.fill(self.BG_COLOR)
def handle_gui_event(self):
self.mouse_x = 0
self.mouse_y = 0
# GUI Event handler
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEBUTTONUP:
self.mouse_x, self.mouse_y = event.pos
if __name__ == '__main__':
TamagotchiEmulator().main()