{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":730530632,"defaultBranch":"master","name":"LLGL","ownerLogin":"aimoonchen","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2023-12-12T06:00:08.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/1982418?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1702360835.2971048","currentOid":""},"activityList":{"items":[{"before":"b5033309b334a84ec750ddcca4c92aae268bb6ca","after":"8fb8efe73c7cfddecb17ad741712cf2d0df460d0","ref":"refs/heads/master","pushedAt":"2024-03-07T01:20:54.000Z","pushType":"push","commitsCount":62,"pusher":{"login":"aimoonchen","name":"simon chen","path":"/aimoonchen","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/1982418?s=80&v=4"},"commit":{"message":"[D3D12] Fixed invalidation of default scissore rects in D3D12 backend.\n\n- Always invalidate number of default rectangles when binding PSO w/ scissor test enabled.\n- Replaced unique_ptr with DynamicByteArray in D3D12GraphicsPSO for static state buffer.","shortMessageHtmlLink":"[D3D12] Fixed invalidation of default scissore rects in D3D12 backend."}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAEDos43QA","startCursor":null,"endCursor":null}},"title":"Activity ยท aimoonchen/LLGL"}