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DifficultyDegree.cs
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DifficultyDegree.cs
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using System;
using System.Xml.Serialization;
namespace RoboCup.AtHome.CommandGenerator
{
/// <summary>
/// Represent the difficulty for a given task or something related with solving a task
/// </summary>
public enum DifficultyDegree
{
/// <summary>
/// The difficulty degree is unkwnon
/// </summary>
[XmlEnum("unknown")]
Unknown = -1,
/// <summary>
/// Performing the task is trivial
/// </summary>
[XmlEnum("none")]
None = 0,
/// <summary>
/// Solving the task requires a minimum effort
/// A task using an element with this attribute is easy to solve
/// </summary>
[XmlEnum("easy")]
Easy = 1,
/// <summary>
/// Solving the task requires a moderate effort
/// A task using an element with this attribute is not so easy to solve
/// </summary>
[XmlEnum("moderate")]
Moderate = 3,
/// <summary>
/// Solving the task requires a high effort
/// A task using an element with this attribute is hard to solve
/// </summary>
[XmlEnum("high")]
High = 5
}
}