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webgpu-release.h
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webgpu-release.h
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/**
* This file is part of the "Learn WebGPU for C++" book.
* https://eliemichel.github.io/LearnWebGPU
*
* MIT License
* Copyright (c) 2022-2023 Elie Michel
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <webgpu/webgpu.h>
// Dawn and wgpu-native do not agree yet on the lifetime management
// of objects. We align on Dawn convention of calling "release" the
// methods that free memory for objects created with wgpuCreateSomething.
// (The key difference is that Dawn also offers a "reference" function to
// increment a reference counter, and release decreases this counter and
// actually frees memory only when the counter gets to 0)
#ifdef WEBGPU_BACKEND_WGPU
#include <webgpu/wgpu.h>
#define wgpuInstanceRelease wgpuInstanceDrop
#define wgpuAdapterRelease wgpuAdapterDrop
#define wgpuBindGroupRelease wgpuBindGroupDrop
#define wgpuBindGroupLayoutRelease wgpuBindGroupLayoutDrop
#define wgpuBufferRelease wgpuBufferDrop
#define wgpuCommandBufferRelease wgpuCommandBufferDrop
#define wgpuCommandEncoderRelease wgpuCommandEncoderDrop
#define wgpuRenderPassEncoderRelease wgpuRenderPassEncoderDrop
#define wgpuComputePassEncoderRelease wgpuComputePassEncoderDrop
#define wgpuRenderBundleEncoderRelease wgpuRenderBundleEncoderDrop
#define wgpuComputePipelineRelease wgpuComputePipelineDrop
#define wgpuDeviceRelease wgpuDeviceDrop
#define wgpuPipelineLayoutRelease wgpuPipelineLayoutDrop
#define wgpuQuerySetRelease wgpuQuerySetDrop
#define wgpuRenderBundleRelease wgpuRenderBundleDrop
#define wgpuRenderPipelineRelease wgpuRenderPipelineDrop
#define wgpuSamplerRelease wgpuSamplerDrop
#define wgpuShaderModuleRelease wgpuShaderModuleDrop
#define wgpuSurfaceRelease wgpuSurfaceDrop
#define wgpuSwapChainRelease wgpuSwapChainDrop
#define wgpuTextureRelease wgpuTextureDrop
#define wgpuTextureViewRelease wgpuTextureViewDrop
#endif