diff --git a/raytracer/main.cpp b/raytracer/main.cpp index 33e8262..af1417a 100644 --- a/raytracer/main.cpp +++ b/raytracer/main.cpp @@ -38,35 +38,71 @@ colour ray_colour(const ray& r, const hittable& world, int depth) { return (1.0-t)*colour(1.0, 1.0, 1.0) + t*colour(0.5, 0.7, 1.0); } +hittable_list random_scene() { + hittable_list world; + + auto ground_material = make_shared(colour(0.5, 0.5, 0.5)); + world.add(make_shared(point3(0,-1000,0), 1000, ground_material)); + + for (int a = -11; a < 11; a++) + for (int b = -11; b < 11; b++) { + auto choose_mat = random_double(); + point3 center(a + 0.9*random_double(), 0.2, b + 0.9*random_double()); + + // don't let spheres intersect with each other + if ((center - point3(4, 0.2, 0)).length() > 0.9) { + shared_ptr sphere_material; + + // diffuse + if (choose_mat < 0.8) { + auto albedo = colour::random() * colour::random(); + sphere_material = make_shared(albedo); + world.add(make_shared(center, 0.2, sphere_material)); + // metal + } else if (choose_mat < 0.95) { + auto albedo = colour::random(0.5, 1); + auto fuzz = random_double(0, 0.5); + sphere_material = make_shared(albedo, fuzz); + world.add(make_shared(center, 0.2, sphere_material)); + // glass + } else { + sphere_material = make_shared(1.5); + world.add(make_shared(center, 0.2, sphere_material)); + } + } + } + + // three big spheres + auto material1 = make_shared(1.5); + world.add(make_shared(point3(0,1,0), 1.0, material1)); + + auto material2 = make_shared(colour(0.4, 0.2, 0.1)); + world.add(make_shared(point3(-4,1,0), 1.0, material2)); + + auto material3 = make_shared(colour(0.7, 0.6, 0.5), 0.0); +world.add(make_shared(point3(4,1,0), 1.0, material3)); + + return world; +} + int main() { // write output image in ppm - const auto aspect_ratio = 16.0 / 9.0; - const int image_width = 400; + const auto aspect_ratio = 3.0 / 2.0; + const int image_width = 1200; const int image_height = static_cast(image_width / aspect_ratio); - const int samples_per_pixel = 100; + const int samples_per_pixel = 1; const int max_depth = 50; // world - hittable_list world; - - auto material_ground = make_shared(colour(0.8, 0.8, 0.0)); - auto material_center = make_shared(colour(0.1, 0.2, 0.5)); - auto material_left = make_shared(1.5); - auto material_right = make_shared(colour(0.8, 0.6, 0.2), 0.0); - - world.add(make_shared(point3(0.0, -100.5, -1.0), 100.0, material_ground)); - world.add(make_shared(point3(0.0, 0.0, -1.0), 0.5, material_center)); - world.add(make_shared(point3(-1.0, 0.0, -1.0), 0.5, material_left)); - world.add(make_shared(point3(-1.0, 0.0, -1.0), -0.45, material_left)); - world.add(make_shared(point3(1.0, 0.0, -1.0), 0.5, material_right)); + auto world = random_scene(); // camera with depth of field - point3 lookfrom(3,3,2); - point3 lookat(0,0,-1); + point3 lookfrom(13,2,3); + point3 lookat(0,0,0); vec3 vup(0,1,0); - auto dist_to_focus = (lookfrom-lookat).length(); - auto aperture = 2.0; + auto dist_to_focus = 10.0; + auto aperture = 0.1; camera cam(lookfrom, lookat, vup, 20, aspect_ratio, aperture, dist_to_focus);