Skip to content

Latest commit

 

History

History
 
 

dirty-flag

Folders and files

NameName
Last commit message
Last commit date

parent directory

..
 
 
 
 
 
 
 
 
title category language tag
Dirty Flag
Behavioral
en
Game programming
Performance

Also known as

  • IsDirty pattern

Intent

To avoid expensive re-acquisition of resources. The resources retain their identity, are kept in some fast-access storage, and are re-used to avoid having to acquire them again.

Class diagram

alt text

Applicability

Use the Dirty Flag pattern when

  • Repetitious acquisition, initialization, and release of the same resource causes unnecessary performance overhead.

Credits