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Internal representation of -1 inconsistent with other emulators #26

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jackbonaguro opened this issue Aug 18, 2023 · 1 comment
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@jackbonaguro
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I wrote a small program using tonc that just displays the string resulting from sprintf(str, "should print \"-1\": %d\n", -1);. The resulting GBA file faithfully prints should print "-1": -1 on mGBA on mac, PizzaBoy on Android, and SkyEmu in browser; but for gba.js.org, it prints should print "-1": -4294967297.

-4294967297 is 0x100000001 in hex; I would expect 0xffffffff instead. If I change the format string from %d to %x, all emulators print 0xffffffff. To me this indicates that the affected code is in sprintf, but the bug is in the emulator as an identical sprintf version is compiled into the same .gba file that results in different behavior per emulator.

Screenshots:

SkyEmu (web.skyemu.app):
Screen Shot 2023-08-18 at 4 00 46 PM

GBA.JS.ORG:
Screen Shot 2023-08-18 at 4 00 01 PM

main.c:

#include <string.h>
#include <tonc.h>

void update_console() {
	tte_erase_screen();
	tte_write("#{P:1,1}");
	char str[48];
	sprintf(str, "should print \"-1\": %d\n", -1);
	tte_write(str);
}

int main() {
	REG_DISPCNT= DCNT_OBJ | DCNT_OBJ_1D;
	REG_DISPCNT = REG_DISPCNT | DCNT_MODE0 | DCNT_BG0 | DCNT_BG1;
	REG_BGCNT[1]= BG_CBB(1) | BG_SBB(31) | BG_4BPP | BG_REG_32x32;

	tte_init_se(1, (BG_CBB(1))|BG_SBB(31), 0, CLR_YELLOW, 14, NULL, NULL);

	/* Main Loop */
	while(1) {
		vid_vsync();
		update_console();
	}

	return 0;
}

Attached .zip file includes sources and built .gba file. Depends on a working devkitPro toolchain to build from source.

gba-test.zip

@ayvacs
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ayvacs commented Aug 29, 2023

yeah i got no clue sorry bro

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