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Creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham) #2912

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redbaron99 opened this issue Apr 20, 2020 · 14 comments · Fixed by #3658
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CORE Related to the core Mmaps/Vmaps Issues with maps/vmaps/los

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@redbaron99
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redbaron99 commented Apr 20, 2020

Creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham)

SMALL DESCRIPTION:

Hello everyone, there is such a strange problem , creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham), also sometimes some aoe spells like Starfall pulling creature from another room and another floor. im looking for help about this sotuation. here is example in icecrown citadel using Typhoon
https://youtu.be/76yqrXYTXPs

EXPECTED BLIZZLIKE BEHAVIOUR:
CURRENT BEHAVIOUR:
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
BRANCH(ES):

master

AC HASH/COMMIT:

50287c0

OPERATING SYSTEM:

Debian 9

MODULES:
OTHER CUSTOMIZATIONS:
@arthaswow
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maps, vmaps and mmaps were extracted and installed correctly?

@redbaron99
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@redbaron99
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Github links:

Full data (v8) - from 13/08/19 to now (Used in the automatic downloader script in /apps/)

@Kitzunu
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Kitzunu commented Apr 22, 2020

Extract the maps from the client using the tools provided when you build the source.

Perhaps those maps are outdated

@redbaron99
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@Kitzunu same with extracted new maps

@arthaswow
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this world configs are set ?

vmap.enableIndoorCheck = 1
DetectPosCollision = 1
CheckGameObjectLoS = 1

@redbaron99
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this world configs are set ?

vmap.enableIndoorCheck = 1
DetectPosCollision = 1
CheckGameObjectLoS = 1

yes

@redbaron99
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any ideas whats wrong with it?

@arthaswow
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i think is something with core, need to debug and trace

@Shard-MW
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Does this happen only on some maps or on all maps ?

@Kitzunu
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Kitzunu commented May 12, 2020

I just want to add as a side note to this, that it also happens for players using Killing Spree (Taken from Discord)

@PkllonG
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PkllonG commented Jul 18, 2020

Confirm, I also have this problem

@BarbzYHOOL
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this is probably again because of our faulty mmap/vmap :'(

@FALL1N1
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FALL1N1 commented Nov 2, 2020

Can someone try this:

i_nextCheckTime.Reset(500);
to
i_nextCheckTime.Reset(100);

in FleeingMovementGenerator.cpp @ L45

@Azcobu Azcobu added CORE Related to the core Mmaps/Vmaps Issues with maps/vmaps/los labels Oct 6, 2021
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8 participants