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Port over the Dynamic Creature / Go Spawning from TrinityCore.
Describe your feature request or suggestion in detail Creatures and GameObjects will dynamically spawn depending on the amount of players in the zone.
For example: If there's 30 players in a zone the creatures and ores in that zone will respawn quicker.
Describe a possible solution to your Feature or Suggestion in detail TrinityCore/TrinityCore#19056
Additional context https://github.com/TrinityCore/TrinityCore/files/753246/Dynamic.Spawning.pdf
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The text was updated successfully, but these errors were encountered:
That's a super neat feature!
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Port over the Dynamic Creature / Go Spawning from TrinityCore.
Describe your feature request or suggestion in detail
Creatures and GameObjects will dynamically spawn depending on the amount of players in the zone.
For example: If there's 30 players in a zone the creatures and ores in that zone will respawn quicker.
Describe a possible solution to your Feature or Suggestion in detail
TrinityCore/TrinityCore#19056
Additional context
https://github.com/TrinityCore/TrinityCore/files/753246/Dynamic.Spawning.pdf
Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.
The text was updated successfully, but these errors were encountered: