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Productive, portable, and performant GPU programming in Python.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Bringing Characters to Life with Computer Brains in Unity
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
nanobind: tiny and efficient C++/Python bindings
[CVPR 2024] Official PyTorch implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Mitsuba 2: A Retargetable Forward and Inverse Renderer
Mitsuba 3: A Retargetable Forward and Inverse Renderer
C++ Implementation of PyTorch Tutorials for Everyone
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A C++ & Python viewer for 3D data like meshes and point clouds
Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL
Applied 3D geometry in C++, with a focus on surface meshes.
A generic programming header only C++ library for processing polygonal and polyhedral meshes
3DMatch - a 3D ConvNet-based local geometric descriptor for aligning 3D meshes and point clouds.
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
A simple realtime graphics playground for experimentations.
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (…
🔥Urban-scale point cloud dataset (CVPR 2021 & IJCV 2022)