diff --git a/assets/shaders/custom_material.wgsl b/assets/shaders/custom_material.wgsl index 2e2ef58821077b..37bb85d1ac9b02 100644 --- a/assets/shaders/custom_material.wgsl +++ b/assets/shaders/custom_material.wgsl @@ -15,7 +15,7 @@ var base_color_sampler: sampler; fn fragment( #import bevy_pbr::mesh_vertex_output ) -> @location(0) vec4 { - var time = (sin(globals.time) + 1.0) / 2.0; + let time = sin(globals.time) * 0.5 + 0.5; return material.color * textureSample(base_color_texture, base_color_sampler, uv) * vec4(time, time, time, 1.0);