From 6d76229c384053e03683cc629a6c5ee7d0c4f690 Mon Sep 17 00:00:00 2001 From: "luke.biel" Date: Mon, 24 Jan 2022 23:44:08 +0000 Subject: [PATCH] Fix a typo in shader_defs example (#3762) # Objective As in title, I'm already looking through these files so may as well rename `pipline` to `pipeline` --- examples/shader/shader_defs.rs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/examples/shader/shader_defs.rs b/examples/shader/shader_defs.rs index 7cfd939f1ec2a..bec75411f0a3e 100644 --- a/examples/shader/shader_defs.rs +++ b/examples/shader/shader_defs.rs @@ -82,7 +82,7 @@ fn setup(mut commands: Commands, mut meshes: ResMut>) { } struct IsRedPipeline { - mesh_pipline: MeshPipeline, + mesh_pipeline: MeshPipeline, shader: Handle, } @@ -92,7 +92,7 @@ impl FromWorld for IsRedPipeline { let mesh_pipeline = world.get_resource::().unwrap(); let shader = asset_server.load("shaders/shader_defs.wgsl"); IsRedPipeline { - mesh_pipline: mesh_pipeline.clone(), + mesh_pipeline: mesh_pipeline.clone(), shader, } } @@ -106,15 +106,15 @@ impl SpecializedPipeline for IsRedPipeline { if is_red.0 { shader_defs.push("IS_RED".to_string()); } - let mut descriptor = self.mesh_pipline.specialize(pbr_pipeline_key); + let mut descriptor = self.mesh_pipeline.specialize(pbr_pipeline_key); descriptor.vertex.shader = self.shader.clone(); descriptor.vertex.shader_defs = shader_defs.clone(); let fragment = descriptor.fragment.as_mut().unwrap(); fragment.shader = self.shader.clone(); fragment.shader_defs = shader_defs; descriptor.layout = Some(vec![ - self.mesh_pipline.view_layout.clone(), - self.mesh_pipline.mesh_layout.clone(), + self.mesh_pipeline.view_layout.clone(), + self.mesh_pipeline.mesh_layout.clone(), ]); descriptor }