diff --git a/pipelined/bevy_render2/src/render_resource/mod.rs b/pipelined/bevy_render2/src/render_resource/mod.rs index 6b2c6ee7101b2..144fe4917f3a4 100644 --- a/pipelined/bevy_render2/src/render_resource/mod.rs +++ b/pipelined/bevy_render2/src/render_resource/mod.rs @@ -27,14 +27,15 @@ pub use wgpu::{ BlendFactor, BlendOperation, BlendState, BufferAddress, BufferBindingType, BufferSize, BufferUsages, ColorTargetState, ColorWrites, CompareFunction, ComputePassDescriptor, ComputePipelineDescriptor, DepthBiasState, DepthStencilState, Extent3d, Face, FilterMode, - FragmentState as RawFragmentState, FrontFace, IndexFormat, LoadOp, MultisampleState, - Operations, PipelineLayout, PipelineLayoutDescriptor, PolygonMode, PrimitiveState, - PrimitiveTopology, RenderPassColorAttachment, RenderPassDepthStencilAttachment, - RenderPassDescriptor, RenderPipelineDescriptor as RawRenderPipelineDescriptor, - SamplerDescriptor, ShaderModule, ShaderModuleDescriptor, ShaderSource, ShaderStages, - StencilFaceState, StencilOperation, StencilState, StorageTextureAccess, TextureAspect, - TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsages, - TextureViewDescriptor, TextureViewDimension, VertexAttribute, - VertexBufferLayout as RawVertexBufferLayout, VertexFormat, VertexState as RawVertexState, - VertexStepMode, + FragmentState as RawFragmentState, FrontFace, ImageCopyBuffer, ImageCopyBufferBase, + ImageCopyTexture, ImageCopyTextureBase, ImageDataLayout, ImageSubresourceRange, IndexFormat, + LoadOp, MultisampleState, Operations, Origin3d, PipelineLayout, PipelineLayoutDescriptor, + PolygonMode, PrimitiveState, PrimitiveTopology, RenderPassColorAttachment, + RenderPassDepthStencilAttachment, RenderPassDescriptor, + RenderPipelineDescriptor as RawRenderPipelineDescriptor, SamplerDescriptor, ShaderModule, + ShaderModuleDescriptor, ShaderSource, ShaderStages, StencilFaceState, StencilOperation, + StencilState, StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, + TextureFormat, TextureSampleType, TextureUsages, TextureViewDescriptor, TextureViewDimension, + VertexAttribute, VertexBufferLayout as RawVertexBufferLayout, VertexFormat, + VertexState as RawVertexState, VertexStepMode, };