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So I noticed that if you call qx.playSound multiple times in a row on the same sound on Safari, the sound can end up breaking and either playing only a very tiny portion of the sound or no sound at all
A way that I found to fix this was to update qx.playSound to use cloneNode().play() instead:
But I know this isn't ideal due to potential memory use, but so far it seems okay? I haven't noticed any performance at all using this method but I just wanted to create this issue here in case others have this problem too, and to maybe come up with a better solution
The text was updated successfully, but these errors were encountered:
So I noticed that if you call
qx.playSound
multiple times in a row on the same sound on Safari, the sound can end up breaking and either playing only a very tiny portion of the sound or no sound at allA way that I found to fix this was to update
qx.playSound
to usecloneNode().play()
instead:But I know this isn't ideal due to potential memory use, but so far it seems okay? I haven't noticed any performance at all using this method but I just wanted to create this issue here in case others have this problem too, and to maybe come up with a better solution
The text was updated successfully, but these errors were encountered: