forked from etternagame/etterna
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ActorSound.cpp
104 lines (89 loc) · 3.09 KB
/
ActorSound.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
#include "global.h"
#include "ActorSound.h"
#include "ActorUtil.h"
#include "LuaManager.h"
#include "XmlFile.h"
#include "RageUtil.h"
REGISTER_ACTOR_CLASS_WITH_NAME( ActorSound, Sound );
void ActorSound::Load( const RString &sPath )
{
m_Sound.Load( sPath, true );
}
void ActorSound::Play()
{
m_Sound.Play(m_is_action);
}
void ActorSound::Pause( bool bPause )
{
m_Sound.Pause(bPause);
}
void ActorSound::Stop()
{
m_Sound.Stop();
}
void ActorSound::LoadFromNode( const XNode* pNode )
{
RageSoundLoadParams params;
pNode->GetAttrValue("SupportPan", params.m_bSupportPan);
pNode->GetAttrValue("SupportRateChanging", params.m_bSupportRateChanging);
pNode->GetAttrValue("IsAction", m_is_action);
bool bPrecache = true;
pNode->GetAttrValue( "Precache", bPrecache );
Actor::LoadFromNode( pNode );
RString sFile;
if( ActorUtil::GetAttrPath(pNode, "File", sFile) )
m_Sound.Load( sFile, bPrecache, ¶ms );
}
// lua start
#include "LuaBinding.h"
/** @brief Allow Lua to have access to the ActorSound. */
class LunaActorSound: public Luna<ActorSound>
{
public:
static int load( T* p, lua_State *L ) { p->Load(SArg(1)); COMMON_RETURN_SELF; }
static int play( T* p, lua_State *L ) { p->Play(); COMMON_RETURN_SELF; }
static int pause( T* p, lua_State *L ) { p->Pause(BArg(1)); COMMON_RETURN_SELF; }
static int stop( T* p, lua_State *L ) { p->Stop(); COMMON_RETURN_SELF; }
static int get( T* p, lua_State *L ) { p->PushSound( L ); return 1; }
static int set_is_action(T* p, lua_State* L)
{
p->m_is_action= BArg(1);
COMMON_RETURN_SELF;
}
DEFINE_METHOD(get_is_action, m_is_action);
LunaActorSound()
{
ADD_METHOD( load );
ADD_METHOD( play );
ADD_METHOD( pause );
ADD_METHOD( stop );
ADD_METHOD( get );
ADD_GET_SET_METHODS(is_action);
}
};
LUA_REGISTER_DERIVED_CLASS( ActorSound, Actor )
// lua end
/*
* (c) 2005 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/