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Opcode 0AE0 bug #10

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spaceeinstein opened this issue Aug 5, 2017 · 0 comments · Fixed by #13
Closed

Opcode 0AE0 bug #10

spaceeinstein opened this issue Aug 5, 2017 · 0 comments · Fixed by #13
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@spaceeinstein
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For both games, if there are more than one registered custom text and 0AE0 attempts to remove a nonexistent key, the game gets stuck in a loop and freezes. For example:

0ADF: ADD_TEXT_LABEL "TEST1" "TEST1"
0ADF: ADD_TEXT_LABEL "TEST2" "TEST2"
0AE0: REMOVE_TEXT_LABEL "TEST1"
0AE0: REMOVE_TEXT_LABEL "TEST1"

Removing a nonexistent key is fine if there is zero or one registered custom text.

@x87 x87 added the bug label Aug 5, 2017
@x87 x87 mentioned this issue Oct 23, 2021
@x87 x87 closed this as completed in #13 Oct 23, 2021
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