v1.3-beta12
Gasparoken
tagged this
14 Mar 14:13
Before this fix, a multi-layer mask move (with mixed layer types: normal layer and tilemap layers with different grids) caused loss of drawing areas. The heart of this solution is to correctly align the 'selection mask' and 'transform data' according to the layer's grid, and also, forcing 'site' TilemapMode/TilesetMode before each reproduceAllTransformationsWithInnerCmds() iteration. The scale transformation could have some things to improve in later commits. Not fully tested yet.
Assets 2
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2022-03-14T14:13:11Z -
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