You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We currently have logic in our application that assumes the shared texture is copyable using CopySubresourceRegion at the time the browser signals an event (in this case, OnAcceleratedPaint).
However, even if we remove all dirty rectangle logic from our application and copy the full buffer (CopyResource) from the main game thread, it appears the last view change (e.g. keyboard input in a <input> element) hasn't rendered to the shared texture yet in all cases that OnAcceleratedPaint was called.
I don't see any immediate workaround either other than swapping the buffer any time the keyed mutex is able to be acquired, and not just when signaled by CEF.
The text was updated successfully, but these errors were encountered:
We currently have logic in our application that assumes the shared texture is copyable using CopySubresourceRegion at the time the browser signals an event (in this case, OnAcceleratedPaint).
However, even if we remove all dirty rectangle logic from our application and copy the full buffer (CopyResource) from the main game thread, it appears the last view change (e.g. keyboard input in a
<input>
element) hasn't rendered to the shared texture yet in all cases that OnAcceleratedPaint was called.I don't see any immediate workaround either other than swapping the buffer any time the keyed mutex is able to be acquired, and not just when signaled by CEF.
The text was updated successfully, but these errors were encountered: