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BulletCollisionDetector doesn't remove collision objects when skeleton is removed #328

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jslee02 opened this issue Feb 4, 2015 · 2 comments
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priority: medium should be resolved before the next release type: bug Indicates an unexpected problem or unintended behavior

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jslee02 commented Feb 4, 2015

DART uses btCollisionWorld to utilize the broad-phase algorithm of Bullet. DART adds collision objects to the collision world when a skeleton is added but doesn't remove the collision objects when the skeleton is removed. This causes segfault when we add and remove skeletons.

@jslee02 jslee02 added type: bug Indicates an unexpected problem or unintended behavior Comp: Collision priority: medium should be resolved before the next release labels Feb 4, 2015
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jslee02 commented Feb 4, 2015

Here is a temporary fix.

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jslee02 commented Apr 16, 2016

Duplicate of #664. Closing.

@jslee02 jslee02 closed this as completed Apr 16, 2016
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priority: medium should be resolved before the next release type: bug Indicates an unexpected problem or unintended behavior
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