Pipeline Architect, Spatial Computing. Not a reflection of my employer. ||
Former Pipeline and Layout Supervisor in Animation and Visual Effects
-
Apple Inc.
- Vancouver, BC, Canada
- www.dgovil.com
- @DhruvGovil
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A character focused Toon Shader for Unity using Shader Graph.
A simple Xamarin Forms project with a pre-configured Visual Studio 2015 environment, View Templates, Themes, Observables and Reactive Properties, Dependency Injection via Autofac, Unit Tests via xU…