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issplayer.go
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issplayer.go
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package main
import (
"fmt"
"log"
"strconv"
"strings"
)
type ISSPlayer struct {
PlayerData
shortcut []Card
}
func makeISSPlayer(hand []Card) ISSPlayer {
return ISSPlayer{
PlayerData: makePlayerData(hand),
shortcut: []Card{},
}
}
func (p *ISSPlayer) clone() PlayerI {
newPlayer := makeISSPlayer([]Card{})
newPlayer.PlayerData = p.PlayerData.clone()
newPlayer.shortcut = p.shortcut
return &newPlayer
}
func (p *ISSPlayer) setPartner(partner PlayerI) {
}
func (p *ISSPlayer) accepts(bidIndex int, listens bool) bool {
fmt.Printf("Waiting bid from %s..", p.getName())
bid := <-bidChannel
fmt.Printf(" .. bid received %s\n", bid)
if bidNr, err := strconv.ParseInt(bid, 10, 64); err == nil {
if int64(bids[bidIndex]) == bidNr {
return true
}
}
if bid == "p" {
return false
}
if bid == "y" {
return true
}
log.Fatal("Unrecognised bid from ISS player")
return false
}
func (p *ISSPlayer) declareTrump() string {
fmt.Printf("Waiting declaration from %s..", p.getName())
declare := <-declareChannel
fmt.Printf(".. received %s", declare)
return declare
}
func (p *ISSPlayer) calculateHighestBid(b bool) int {
return 0
}
func (p *ISSPlayer) discardInSkat(skat []Card) {
// fmt.Printf("Waiting 2 discard cards from %s..", p.getName())
// card1 := <- discardChannel
// card2 := <- discardChannel
// fmt.Printf(" .. received %v and %v\n", card1, card2)
// p.setHand(remove(p.getHand(), card1))
// p.setHand(remove(p.getHand(), card2))
// skat[0] = card1
// skat[1] = card2
}
func (p *ISSPlayer) pickUpSkat(skat []Card) bool {
// WHAT HAPPENS IN A HAND GAME???
// fmt.Printf("Waiting pick up from %s..", p.getName())
// pickUp := <-pickUpChannel
// fmt.Printf(" .. received %s\n", pickUp)
// if pickUp == "hand" {
// fmt.Printf("Player %s plays a hand game\n", p.getName())
// return false
// } else {
// fmt.Printf("Player %s picks up the skat\n", p.getName())
// }
// p.discardInSkat(skat)
return true
}
func (p *ISSPlayer) playerTactic(s *SuitState, c []Card) Card {
var card Card
if len(p.shortcut) > 0 {
card = p.shortcut[0]
p.shortcut = remove(p.shortcut, card)
fmt.Printf(" .. playing SC card %v\n", card)
return card
}
fmt.Printf("Waiting card up from %s..", p.getName())
card = <-trickChannel
if card.Suit == "SC" { // many cards packed in the rank
p.shortcut = parseCards(strings.Split(card.Rank, "."))
fmt.Printf(" .. received shortcut %v\n", p.shortcut)
card = p.shortcut[0]
p.shortcut = remove(p.shortcut, card)
fmt.Printf(" .. playing SC card %v\n", card)
return card
}
p.shortcut = []Card{} // empty shortcut if normal card was played
fmt.Printf(" .. received %v\n", card)
suit := getSuit(s.trump, card)
if suit != s.trump {
p.setPreviousSuit(suit)
}
return card
}