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agdk-winit-wgpu

This tests using GameActivity with winit and wgpu.

Although it would have been possible to handle the suspend/resume lifecycle events with a simpler approach of destroying and recreating all graphics state, this tries to represent how lifecycle events could be handled in more realistic applications.

This example also aims to show how it's possible to use Winit to write portable code that can run on both Android and on desktop platforms. (enable "desktop" feature to build binary)

export ANDROID_NDK_HOME="path/to/ndk"
export ANDROID_HOME="path/to/sdk"

rustup target add aarch64-linux-android
cargo install cargo-ndk

cargo ndk -t arm64-v8a -o app/src/main/jniLibs/  build
./gradlew build
./gradlew installDebug
adb shell am start -n co.realfit.agdkwinitwgpu/.MainActivity