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node.py
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node.py
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'''Sudoku node socket'''
import argparse
import selectors
import socket
import sys, platform, signal, os
import time
import threading
import queue
from collections import deque
import logging
import traceback
import uuid
from concurrent.futures import ThreadPoolExecutor
from http.server import HTTPServer
from HttpServer import sudokuHTTP
from sudoku import Sudoku
import json, pickle
# logging config
logging.basicConfig(filename=f"{sys.argv[0]}.log", level=logging.DEBUG, format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
class Server:
"""Chat Server process."""
def __init__(self, host="", port=5000, httpport=8000, connect_port: tuple = None, handicap: int = 1):
"""Initialize server with host and port."""
self.sel = selectors.DefaultSelector()
self._host = host
self._port = port
self._http_port = httpport
self._handicap = handicap * 0.001 # 0.001
self.connect_to = connect_port
self.myip = self.get_my_ip()
self.sock = socket.socket()
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
# Listen for incoming connections
self.sock.bind((self._host, self._port))
self.sock.listen(50)
self.sock.setblocking(False)
print(f"Listening on {self.myip}:{self._port}")
self.sel.register(self.sock, selectors.EVENT_READ, self.accept)
# http server
self.http_server = HTTPServer(('localhost', httpport), lambda *args, **kwargs: sudokuHTTP(self.sudoku_received, *args, **kwargs))
# connection data
self.connection: set = set()
self.bind_connections: dict = {}
self.network = {f"{self.myip}:{self._port}": []}
self.stats = { "solved": 0,
"validations": 0}
# vars for messages and sudoku
self.mySodokuGrid = Sudoku([])
self.mySodokuQueue = queue.Queue()
self.solution_found: bool = True
self.checked: int = 0
self.solved: int = 0 # how many sudokus were solved
self.network_cache = {}
self.keep_alive_nodes = {}
self.task_list = {} # peer: task
self.sudoku_cache = {} # cache for the sudoku
# threading solved event
self.solved_event = threading.Event()
self.network_event = threading.Event()
self.network_count = 0
self.sudokuIds = {str: bool}
self.current_sudoku_id = None
self.pool = ThreadPoolExecutor(20)
def accept(self, sock, mask):
"""Accept incoming connections."""
print("Server is accepting a new connection.")
conn, addr = sock.accept() # Should be ready
conn.setblocking(False)
self.sel.register(conn, selectors.EVENT_READ, self.read)
self.connection.add(conn)
print(f'this node got a new connection')
def connect(self, send: bool = True):
"""Connect to a peer"""
try:
connection = socket.create_connection(self.connect_to)
self.connection.add(connection)
print(f'this node connected to :{connection.getpeername()}')
connection.setblocking(False)
self.sel.register(connection, selectors.EVENT_READ, self.read)
# create a bind point in the bind connections variable
self.bind_connections[connection.getpeername()] = connection.getpeername()
# send my join message
ip = self.myip
# print(f"hostname: {hostname}, ip: {ip}")
join_message = {"command":"join", "bindPoint": (self.myip, self._port), "reply": send, "ip": ip}
connection.sendall(json.dumps(join_message).encode())
logging.info(f"{self.myip}:{self._port} connected to {self.connect_to}")
except Exception as e:
print(f'problema ao conectar!. Error : {e}')
def read(self, conn, mask):
"""Read incomming messages"""
try:
data = conn.recv(1024)
if data:
try:
message = json.loads(data.decode())
print(f'received message: {message}')
self.keep_alive_nodes[conn] = True # set connection to true
if message['command'] == 'join':
# add the connection to the bind connections
host, port = message['bindPoint']
ip = message['ip']
addr = (ip, int(port))
self.bind_connections[conn.getpeername()] = addr
peer_address = f"{ip}:{port}"
self.network[f"{self.myip}:{self._port}"].append(peer_address)
# verificar se seus dados em cache
peer_data = self.network_cache.get(peer_address)
# send the list of bind connections values
print(f"reply message: {message['reply']}")
if message['reply']:
copy_connections = self.bind_connections.copy()
# remove the connection that is sending the message
copy_connections.pop(conn.getpeername())
bind_points = list(copy_connections.values())
join_reply = {"command": "join_reply",
"bindPoints": bind_points,
"ip": self.myip,
"data": peer_data}
conn.send(json.dumps(join_reply).encode())
# imprime a lista de conexões atualizada
print(f'this node connections: {self.bind_connections}')
self.pool.submit(self.send_solve_on_join, conn)
logging.info(f"{self.myip}:{self._port} connected to {addr}")
elif message['command'] == 'join_reply':
print(f'received points to connect: {message["bindPoints"]}')
# verificar se há dados no cache
if message['data'] is not None:
print(f"updating cache with: {message['data']}")
self.solved = message['data']['solved']
self.checked = message['data']['validations']
# update peer ip
ip = message['ip']
peer = self.bind_connections[conn.getpeername()]
self.bind_connections[conn.getpeername()] = (ip, peer[1])
self.network[f"{self.myip}:{self._port}"].append(f"{ip}:{peer[1]}")
# connect to the other nodes
for node in message['bindPoints']:
node = tuple(node)
print(f'node: {node}')
print(f'my connections: {self.bind_connections}')
# check if hasn't connected to the node and port yet
if node not in self.bind_connections.values() :
self.connect_to = node
self.connect(False)
logging.info(f"{self.myip}:{self._port} received nodes list: {message['bindPoints']}")
elif message['command'] == 'askToSolve':
print(f"Recebido comando de resolução de sudoku: {message}")
print(f"Asking for sudoku to solve")
solve = {"command": "agToSolve"}
conn.send(json.dumps(solve).encode())
elif message['command'] == 'agToSolve':
print(f"Recebido comando de confirmação para resolver")
print(f"enviando sudoku para resolver")
# ver se tem tarefas na fila
if not self.mySodokuQueue.empty:
task = self.mySodokuQueue.get()
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
elif len(self.task_list) > 0:
# pegar o trabalho do outro nó
task = self.task_list.popitem()[1]
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
print(f"Enviou task de outro nó")
elif message['command'] == 'network':
print(f"Recebido comando para enviar a rede")
my_network_list = [f"{connection[0]}:{connection[1]}" for connection in self.bind_connections.values()]
network = {"command": "update_network", "network": {f"{self.myip}:{self._port}": my_network_list}, "validations": self.checked}
conn.send(json.dumps(network).encode())
elif message['command'] == 'update_network':
print(f"Recebido comando para atualizar a rede")
peer_network = message['network']
self.network.update(peer_network)
print(f"network updated")
self.network_count += 1
if self.network_count == len(self.connection):
self.network_event.set()
self.network_count = 0
elif message['command'] == 'solve':
check_cache = message['cache']
# check if the sudoku is in the cache
check_cache = pickle.dumps(check_cache)
if check_cache in self.sudoku_cache:
print(f"Enviando sudoku salvo em cache")
response = {"command": "solution", "sudoku": self.sudoku_cache[check_cache], "sudokuId": message['sudokuId'], "solution": True}
conn.send(json.dumps(response).encode())
return
# store the sudoku id
sudoku_id = message['sudokuId']
self.sudokuIds[sudoku_id] = False
# resolver em uma thread
self.pool.submit(self.solve_sudoku, message, conn)
elif message['command'] == 'solution':
# print(f"Task list: {self.task_list}, queue: {list(self.mySodokuQueue.queue), self.mySodokuQueue.qsize()}")
solved = message['solution']
solvedId = message['sudokuId']
print(f"Recebido solução: {solved} found {self.solution_found}")
# remover o trabalho do nó
if conn.getpeername() in self.task_list:
self.task_list.pop(conn.getpeername())
if solved and not self.solution_found and self.sudokuIds.get(solvedId) is False or self.solved_event.is_set() is False:
# atualizar o sudoku com a solução
self.mySodokuGrid.update_sudoku(message['sudoku'])
self.solution_found = True
self.sudokuIds[self.current_sudoku_id] = True
self.solved_event.set()
elif not solved and not self.mySodokuQueue.empty():
print(f"Enviando sudoku para resolver")
task = self.mySodokuQueue.get()
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
elif self.mySodokuQueue.empty():
# ver se há mais de um nó a tentar resolver o sudoku
if len(self.task_list) > 1:
# pegar o trabalho do outro nó
task = self.task_list.popitem()[1]
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
print(f"Enviou task de outro nó")
elif len(self.task_list) == 1:
# get the task from the other node
task = self.task_list.popitem()[1]
task_puzzle = task[1]
# update the sudoku with the new puzzle
self.mySodokuGrid.update_sudoku(task_puzzle)
# generate new puzzles and add them to the queue
new_puzzles = self.mySodokuGrid.generate_puzzles()
for puzzle in new_puzzles:
self.mySodokuQueue.put(puzzle)
# send the new puzzles to the other nodes that aint working rn
for node in self.connection:
if node not in self.task_list.keys():
task = self.mySodokuQueue.get()
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
node.send(json.dumps(solve).encode())
self.task_list[node.getpeername()] = task
print(f"Enviou novas tarefas para os outros nodes")
elif message['command'] == 'stop':
# parar a resolução do sudoku
ID = message['sudokuId']
if ID in self.sudokuIds:
self.sudokuIds.pop(ID)
elif message['command'] == 'keep_alive':
IP = message['IP']
IP_status = message['status']
self.network_cache[IP] = IP_status
# send reply
reply_message = {"command": "keep_alive_reply"}
send_message = json.dumps(reply_message).encode()
conn.send(send_message)
elif message['command'] == 'keep_alive_reply':
# set connection to true
self.keep_alive_nodes[conn] = True
except json.JSONDecodeError as e:
print(f"Erro ao decodificar a mensagem JSON enviada por {conn}: {e}")
# self.shutdown(signal.SIGINT, None)
else:
print(f'closing connection for:{conn.getpeername()}')
self.close_connection(conn)
except ConnectionResetError:
print(f'conexão fechada abrumtamente por {conn.getpeername()}')
self.close_connection(conn)
except Exception as e:
print(f'Erro ao ler os dados: {e}')
# traceback.print_exc(e)
# exc_type, exc_obj, exc_tb = sys.exc_info()
# fname = os.path.split(exc_tb.tb_frame.f_code.co_filename)[1]
# print(exc_type, fname, exc_tb.tb_lineno)
# self.shutdown(signal.SIGINT, None)
def sudoku_received(self, sudoku):
"""processar o sudoku recibido por http"""
print(f"Recebido uma requisição")
endpoint = sudoku
match endpoint:
case 'stats':
print(f"Endpoint: /{endpoint}")
return_status ={
"all": {
"solved": 0,
"validations": 0
},
"nodes": []
}
nodes = [{"address":f"{self.myip}:{self._port}",
"validations": self.checked}]
return_status['all']['solved'] += self.solved
return_status['all']['validations'] += self.checked
for address, value in self.network_cache.items():
solved = value["solved"]
checked = value["validations"]
print(checked, solved)
return_status['all']['solved'] += solved
return_status['all']['validations'] += checked
host, port = address.split(':')
node = (host, int(port))
if node not in self.bind_connections.values():
continue
node = {"address": address, "validations": checked}
nodes.append(node)
return_status['nodes'] = nodes
return return_status
case 'network':
print(f"Endpoint: /{endpoint}")
if len(self.connection) == 0:
return self.network
# enviar mensagem para os outros nodes
for node in self.connection:
network = {"command": "network"}
node.send(json.dumps(network).encode())
# update my network list
my_network_list = [f"{connection[0]}:{connection[1]}" for connection in self.bind_connections.values()]
self.network[f"{self.myip}:{self._port}"] = my_network_list
self.network_event.clear()
self.network_event.wait()
return self.network
case _:
print(f"Endpoint: /solve")
sudokuToSolve = sudoku['sudoku']
self.solution_found = False # procurando solução
# gerar um id para o sudoku
sudokuId = str(uuid.uuid4())
self.current_sudoku_id = sudokuId
self.sudokuIds[sudokuId] = False
self.mySodokuGrid = Sudoku(sudokuToSolve, base_delay=self._handicap)
check_cache = pickle.dumps(sudokuToSolve)
# check_cache = str(sudokuToSolve)
# verificar se o sudoku já foi resolvido
if check_cache not in self.sudoku_cache:
self.sudoku_cache[check_cache] = []
else:
print("Sudoku salvo em cache")
self.solved += 1
self.sudokuIds.pop(sudokuId)
return self.sudoku_cache[check_cache]
# # generate puzzles
puzzles = self.mySodokuGrid.generate_puzzles()
if puzzles is None:
print("Não há espaços vazios no sudoku")
return self.mySodokuGrid.grid
# add the puzzle to the queue
for puzzle in puzzles:
self.mySodokuQueue.put(puzzle)
# enviar as primeiras mensagens para os outros nodes
print(len(self.connection))
if len(self.connection) > 0:
for node in self.connection:
solve = {"command": "askToSolve"}
node.send(json.dumps(solve).encode())
start_time = time.time()
print("Resolvendo sudoku...")
# FIXME: criar um processo em uma thread para esse nó também participar da resolução
# pool = ThreadPoolExecutor(3)
self.pool.submit(self.self_solve, sudokuId)
print(f"Esperando resolução ... ")
self.solved_event.clear() # clear the event
self.solved_event.wait() # wait for the event to be set
# enviar stop message para os outros nodes
for node in self.connection:
stop = {"command": "stop", "sudokuId": self.current_sudoku_id}
node.send(json.dumps(stop).encode())
# adiocioar o sudoku ao cache
self.sudoku_cache[check_cache] = self.mySodokuGrid.grid
# clean the queue for this task dict
self.mySodokuQueue = queue.Queue()
self.task_list.clear()
# resetar as variáveis
self.sudokuIds.pop(sudokuId)
self.current_sudoku_id = None
self.solution_found = True
self.solved += 1
print(f"Sudoku Resolvido\nTempo de execução: {time.time() - start_time} s")
# return the solved sudoku
return self.mySodokuGrid.grid
def get_my_ip(self):
"""Get the ip address of the node"""
# chekc my os system
if platform.system() == "Windows":
hostname = socket.gethostname()
ip = socket.gethostbyname(hostname)
return ip
else:
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.connect(("8.8.8.8", 80))
ip = s.getsockname()[0]
s.close()
return ip
def self_solve(self, puzzle_id):
"""this node function to solve the sudoku"""
# enquanto a solução não for encontrada
while self.sudokuIds.get(puzzle_id) is False:
# get a task from the queue if there is any
if not self.mySodokuQueue.empty():
task = self.mySodokuQueue.get()
elif len(self.task_list) > 0:
# pegar task na lista de tarefas
task = self.task_list.popitem()[1]
print(f"Peguei na lista de tarefas")
# add the task to the task list
self.task_list['self.socket'] = task
# print(f"Task list: {self.task_list}, queue: {list(self.mySodokuQueue.queue), self.mySodokuQueue.qsize()}")
# start solving the sudoku
puzzle = task[1]
sudoku = Sudoku(puzzle, base_delay=self._handicap)
print(f"Self solving ...")
solved = sudoku.solve_sudoku()
# update the checked count
self.checked += sudoku.get_check_count()
solution = self.sudokuIds.get(puzzle_id)
print(f"Self solution found: {solved}, checked: {self.checked}, puzzle solved: {solution}")
if solved and self.sudokuIds.get(puzzle_id) is False:
# atualizar o sudoku com a solução
self.mySodokuGrid.update_sudoku(sudoku.get_sudoku())
self.solved_event.set()
print(f"soltution found: {self.solution_found}")
# update the sudokuid to true
self.sudokuIds[puzzle_id] = True
break
elif solution is True or solution is None:
break
print(f"Self solve finished!")
return
def solve_sudoku(self, message, conn):
"""solve sudoku
Args:
message (dict): message received
conn (socket): connection who sent the message
"""
sudokuTask = message['sudoku']
ID = message['sudokuId']
checking_cell = tuple(sudokuTask[0])
puzzle = sudokuTask[1]
sudoku = Sudoku(puzzle, base_delay=self._handicap)
# try to solve the sudoku
print(f"Resolvendo task ...")
result = sudoku.solve_sudoku()
# update the checked count
self.checked += sudoku.get_check_count()
# Send message to the node if wasn't solved yet
if self.sudokuIds.get(ID) is not None:
print(f"Resolvido sudoku: {result}, checked: {self.checked}")
response = {"command": "solution", "sudoku": sudoku.get_sudoku(), "sudokuId": ID, "solution": result}
conn.send(json.dumps(response).encode())
else:
print("Thread terminada!")
return
def shutdown(self, signum, frame):
"""Shutdown server."""
print("Server is shutting down.")
# fechar conexões com outros nodes
for conn in self.connection:
self.sel.unregister(conn)
conn.close()
self.http_server.server_close() # fechar o servidor http
print("Server fechado.")
sys.exit(0)
def keep_alive(self):
"""Enviar uma mensagem periodica aos nodes para verificar se ainda estão conectados"""
while True:
# skip if im alone
if len(self.connection) == 0:
time.sleep(5)
continue
print("Checking bros ...")
for conn in self.connection:
if conn != self.sock:
message = {"command": "keep_alive",
"status": {
"solved": self.solved,
"validations": self.checked
},
"IP": f"{self.myip}:{self._port}"
}
conn.send(json.dumps(message).encode())
self.keep_alive_nodes[conn] = False
time.sleep(3)
# # check if the connection is still alive
for node, value in self.keep_alive_nodes.items():
if value is False:
print(f"Conexão perdida com {node}")
# remove it from the network
peer = self.bind_connections[node.getpeername()]
self.network.pop(f"{peer[0]}:{peer[1]}")
self.close_connection(node)
def send_solve_on_join(self, conn):
# ver se estou a resolver um puzzle no momento
time.sleep(0.5) # FIXME: verificar a abordagem de tempo
if not self.solution_found or not self.solved_event.is_set():
if not self.mySodokuQueue.empty():
task = self.mySodokuQueue.get()
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
print(f"Enviou sudoku para resolver")
elif len(self.task_list) > 0:
# pegar o trabalho do outro nó
task = self.task_list.popitem()[1]
solve = {"command": "solve", "sudoku": task, "sudokuId": self.current_sudoku_id, "cache": self.mySodokuGrid.grid}
conn.send(json.dumps(solve).encode())
self.task_list[conn.getpeername()] = task
print(f"Enviou task de outro nó")
def close_connection(self, conn):
"""Close the connection."""
print(f'Closing connection for {self.bind_connections[conn.getpeername()]} ')
if conn in self.connection:
if conn in self.sel.get_map(): # check if socket is registered
self.sel.unregister(conn)
self.connection.remove(conn)
self.bind_connections.pop(conn.getpeername())
print('Connection closed for node')
conn.close()
def loop(self):
"""Loop indefinetely."""
logging.info(f"Server is running on {self._host}:{self._port} http port: {self._http_port}")
# send keep alive message
self.pool.submit(self.keep_alive)
# connect to another node
if self.connect_to is not None:
# time.sleep(1)
self.connect()
try:
print('Sudoku server running ...')
# start http server
server_http_thread = threading.Thread(target=self.http_server.serve_forever)
server_http_thread.start()
while True:
events = self.sel.select()
for key, mask in events:
callback = key.data
callback(key.fileobj, mask)
except KeyboardInterrupt:
self.shutdown(signal.SIGINT, None)
except Exception as e:
print(f'Erro: {e}')
self.shutdown(signal.SIGINT, None)
finally:
logging.info(f"Server {self.myip}:{self._host} is shutting down.")
if __name__ == "__main__":
# self, host="localhost", port=5000, httpport=8000, connect_port: Tuple = None
parser = argparse.ArgumentParser(description="Sudoku node server")
parser.add_argument("-p","--httpport", default=8000, type=int, help="HTTP port")
parser.add_argument("-s","--socket", default=7000, type=int, help="P2P port")
parser.add_argument("-a","--anchorage", default=None, help="Anchorage point")
parser.add_argument("-H","--handicap", default=1, type=int, help="Check function delay")
# print(f"args: {parser.parse_args()}")
args = parser.parse_args()
# print(f"args: {args}")
http_port = args.httpport
socket_port = args.socket
anchorage = args.anchorage
handicap = int(args.handicap)
if anchorage is not None:
host, port = tuple(anchorage.split(':'))
anchorage = (host, int(port))
# print(f"anchorage: {anchorage}")
node = Server('', socket_port, http_port, anchorage, handicap)
node.loop()