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index.js
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index.js
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(function(){
if(typeof module !== "undefined"){
var storage = require('local-storage-json'),
_ = require('underscore');
}
else{
console.error('underscore and local-storage-json modules must exist');
}
// constructor
function PlayQueue(opts){
// The list array
this.list = [];
// Boolean if we should fire 'ended' event manually.
// Mobile safari doesn't always fire 'ended' event. This will
// look at the time and fire it manually when it's .1 to end
this.notify_before_end = false;
// Boolean if we already fired the fake 'ended' event
this.before_end_notified = false;
// Boolean if calling 'previous' function should start current song
// playing again if we are more than 10 seconds in
this.smart_previous = true;
// Boolean if we should automatically go to next song when current
// song ends. Good to set to false if client goes offline so it
// doesn't skip through all songs
this.autoNext = true;
// if we are on the last song, user can click next
// and it will skip and fire stop events
this.userCanStop = false;
// Number of milliseconds we should wait before deciding the current
// song loading is not going to load and we should call next
this.load_timeout = 15000;
// Boolean if we should store list, queueNumber
// and shuffled state in localStorage
this.use_local_storage = false;
// Number of list length cap. -1 means no cap
this.lengthCap = -1;
// Boolean if we should fire 'songHalf' event at halp point of playing song
this.notify_song_half = false;
// Boolean if we already fired the song half event
this.song_half_notified = false;
// The position of current song in list
this.queueNumber = 0;
// Boolean if the list is shuffled or not
this.isShuffled = false;
// Boolean is the audio is stopped vs. playing/paused
this.isStopped = true;
// Timeout for song load fails
this.loadTimeout;
// namespace for localStorage
this.localStorageNS = 'exPlayQueue_';
// should we first check if client is online before
// trying to load a song
this.checkOnlineStatus = false;
// if not null, this func must return a promise
// the promise must return a song object
this.validatePlayFunction = null;
// should we first check the connection type
// before setting the timeout time?
// for Cordova only
this.checkConnection = false;
// Arrays for event listeners
this.listeners = {
'nextTrack' : [],
'previousTrack' : [],
'added' : [],
'playing' : [],
'songHalf' : [],
'loading' : [],
'stop' : [],
'shuffleToggled' : [],
'listChanged' : [],
'play' : [],
'pause' : [],
'error': [],
'preloading': []
};
// Which song properties do we need?
var savedSongProperties = ['url', '_listPosition'];
this.savedSongProperties = opts.savedSongProperties || savedSongProperties;
if(_.indexOf(this.savedSongProperties, '_listPosition') === -1){
this.savedSongProperties.push('_listPosition');
}
// soundcloud needs a consumer key to play songs
if(opts && opts.soundcloud_key){
if (typeof(opts.soundcloud_key) == "string"){
this.soundcloud_key = opts.soundcloud_key;
}
else {
throw new TypeError("soundcloud_key must be a string");
}
}
// mobile safari doesn't always fire 'ended' event. This will
// look at the time and fire it manually when it's .1 to end
if(opts && opts.notify_before_end){
if (typeof(opts.notify_before_end) == "boolean"){
this.notify_before_end = opts.notify_before_end;
}
else {
throw new TypeError("notify_before_end must be a boolean");
}
}
// this will fire an event when the song is halfway done.
// useful for scrobbling
if(opts && opts.notify_song_half){
if (typeof(opts.notify_song_half) == "boolean"){
this.notify_song_half = opts.notify_song_half;
}
else {
throw new TypeError("notify_song_half must be a boolean");
}
}
// this will skip the current loading song after certain time has passed
if(opts && opts.load_timeout){
if (typeof(opts.load_timeout) == "number"){
this.load_timeout = opts.load_timeout;
}
else {
throw new TypeError("load_timeout must be a number");
}
}
// this will save the list, queueNumber and shuffled state to localStorage
if(opts && opts.use_local_storage){
if (typeof(opts.use_local_storage) == "boolean"){
this.use_local_storage = opts.use_local_storage;
if (this.use_local_storage == true){
this.list = storage.get(this.localStorageNS + 'list') || [];
this.queueNumber = storage.get(this.localStorageNS + 'queueNumber') || 0;
this.isShuffled = storage.get(this.localStorageNS + 'isShuffled') || false;
}
}
else {
throw new TypeError("use_local_storage must be a boolean");
}
}
// this will cap the list length at a certain number.
if(opts && opts.length_cap){
if (typeof(opts.length_cap) == "number"){
this.length_cap = opts.length_cap;
}
else {
throw new TypeError("length_cap must be a number");
}
}
// audio is required!
if(opts && opts.audio) {
this.audio = opts.audio;
this.addAudioListeners();
} else {
throw new TypeError("PlayQueue requires an Audio object");
return;
}
this.addEventListener(
"listChanged",
this.saveLocally.bind(this),
false
);
}
// Add listeners to audio object
PlayQueue.prototype.addAudioListeners = function(){
this.audio.addEventListener(
'canplay',
this.canPlay.bind(this),
false
);
var bindedTimeUpdate = false;
if(this.notify_before_end == true){
this.audio.addEventListener(
'timeupdate',
this.timeUpdate.bind(this),
false
);
bindedTimeUpdate = true;
}
else{
this.audio.addEventListener(
'ended',
this.next.bind(this),
false
);
}
if(this.notify_song_half == true && bindedTimeUpdate == false){
this.audio.addEventListener(
'timeupdate',
this.timeUpdate.bind(this),
false
);
}
this.audio.addEventListener(
'error',
this.error.bind(this),
false
);
this.audio.addEventListener(
'play',
this.audioOnPlay.bind(this),
false
);
this.audio.addEventListener(
'pause',
this.audioOnPause.bind(this),
false
);
this.audio.addEventListener(
'remoteprevious',
this.previous.bind(this),
false
);
this.audio.addEventListener(
'remotenext',
this.next.bind(this),
false
);
}
// return the list of songs
PlayQueue.prototype.getList = function(){
return this.list || [];
}
// return the current queue position
PlayQueue.prototype.getQueueNumber = function(){
return this.queueNumber || 0;
}
// set the current queue position
PlayQueue.prototype.setQueueNumber = function(queueNumber){
this.queueNumber = queueNumber;
if(this.use_local_storage == true){
storage.set(this.localStorageNS + 'queueNumber', this.queueNumber);
}
}
// get the current song
PlayQueue.prototype.getSong = function(){
return this.getList()[this.getQueueNumber()] || null;
}
// returns a new song object only with properties in savedSongProperties
PlayQueue.prototype.getSavedSong = function(song){
return _.pick(song, this.savedSongProperties);
}
// Save the list, queueNumber and shuffled state to localStorage
PlayQueue.prototype.saveLocally = function(){
if (this.use_local_storage === true){
storage.set(this.localStorageNS + 'list', this.getList());
storage.set(this.localStorageNS + 'queueNumber', this.getQueueNumber());
storage.set(this.localStorageNS + 'isShuffled', this.isShuffled);
}
}
// add songs to the list. Takes an array of objects,
// a single object or a single url string
PlayQueue.prototype.add = function(songs){
var list = this.getList();
var currentListLen = list.length;
var queueNumber = this.getQueueNumber();
var added = [];
if(_.isString(songs)){
var song = {
'url': songs,
}
added.push(song)
}
if(_.isObject(songs)){
if(_.isArray(songs)){
added = _.map(
songs,
function(song){
return song;
}
);
}
else{
added.push(songs);
}
}
_.each(
added,
function(song, index){
song._listPosition = currentListLen + index;
}.bind(this)
);
if(this.getShuffled() === true){
var firstPart = _.first(list, queueNumber + 1);
var remainingPart = _.rest(list, queueNumber + 1);
var shuffledPart = _.shuffle(remainingPart.concat(added));
this.list = firstPart.concat(shuffledPart);
}
else{
this.list = this.list.concat(added);
}
this.dispatchListChanged(
this.list,
this.getQueueNumber(),
added,
[],
currentListLen,
currentListLen,
this.list.length
);
}
// remove a song from the list by index
PlayQueue.prototype.remove = function(n){
var currentListLen = this.getList().length;
var returnValue = -1;
var list = this.getList();
var queueNumber = this.getQueueNumber();
if(_.isObject(list[n]) === true){
if(queueNumber === n){
if (this.audio.paused === false){
this.next(true);
}
}
if(queueNumber >= n){
queueNumber--;
this.setQueueNumber(queueNumber);
}
var removed = list.splice(n, 1);
this.updateListPositions(removed[0]._listPosition);
var newList = this.getList();
this.dispatchListChanged(
newList,
this.getQueueNumber(),
[],
removed,
null,
currentListLen,
newList.length
);
returnValue = n;
}
return returnValue;
}
// clear the list, reset queueNumber, shuffled
PlayQueue.prototype.clear = function(){
var removed = this.getList().concat([]);
this.list = [];
this.setQueueNumber(0);
this.setShuffled(false);
this.stop();
this.dispatchListChanged(
[],
this.getQueueNumber(),
[],
removed,
null,
0,
0
);
}
// move a song from one psoition to another
PlayQueue.prototype.move = function(itemIndex, moveToIndex){
if(itemIndex === moveToIndex){
throw new TypeError("Cannot move item into it's own position");
}
var list = this.getList();
var len = list.length - 1;
if(len < itemIndex){
throw new TypeError("itemIndex out of bounds");
}
if(len < moveToIndex){
throw new TypeError("moveToIndex out of bounds");
}
var song = list.splice(itemIndex, 1);
list.splice(moveToIndex, 0, song[0]);
if(this.getShuffled === false){
this.updateListPositions();
}
var queueNumber = this.getQueueNumber();
if(queueNumber === itemIndex){
this.setQueueNumber(moveToIndex);
}
else{
if(itemIndex < queueNumber && moveToIndex >= queueNumber){
var q = queueNumber - 1;
this.setQueueNumber(q);
}
if(itemIndex > this.queueNumber && moveToIndex <= this.queueNumber){
var q = queueNumber + 1;
this.setQueueNumber(q);
}
}
var newList = this.getList();
this.dispatchListChanged(
newList,
this.queueNumber,
[],
[],
null,
newList.length,
newList.length
);
}
// after the list was manipulated,
// update the _listPosition property on each song
PlayQueue.prototype.updateListPositions = function(n){
var num = n || 0;
var list = this.getList();
if (this.getShuffled() === false){
_.each(
list,
function(song, index){
song._listPosition = index;
}
);
}
else{
_.each(
list,
function(song){
if(song._listPosition > num){
song._listPosition--;
}
}
);
}
}
// play a song at a given index
PlayQueue.prototype.play = function(n){
this.canPlayCalled = false;
var list = this.getList();
var proposedSong = list[n];
if(proposedSong){
this.dispatchEvent(
'preloading',
{
'song': proposedSong
}
);
if(this.validatePlayFunction !== null){
this.validatePlayFunction(proposedSong).then(
function(song){
this._play(song, n);
}.bind(this),
function(e){
this.dispatchEvent('validatePlayFunctionFalse', e);
}.bind(this)
)
}
else{
this._play(proposedSong, n);
}
}
else {
throw new TypeError("Index out of bounds. Got: "
+ n + " Length: "+ list.length);
}
}
// play the song
PlayQueue.prototype._play = function(song, n){
var shouldLoad = this.checkOnlineStatusShouldLoad(song);
if(shouldLoad === true){
clearTimeout(this.loadTimeout);
this.isStopped = false;
this.song_half_notified = false;
this.before_end_notified = false;
var url = this.checkForSoundcloudUrl(song.url);
this.setQueueNumber(n);
this.audio.src = url;
this.audio.load();
this.dispatchEvent(
'loading',
{
'song': song,
'queueNumber': this.getQueueNumber(),
'audio': this.getAudioProperties()
}
);
if(this.load_timeout !== -1){
this.loadTimeout = setTimeout(
this.timeoutLoading.bind(this),
this.load_timeout
);
}
this.cut();
}
else{
this.dispatchEvent('offline');
}
}
// if we have a length cap on list size
// cut out some songs
PlayQueue.prototype.cut = function(){
if(this.length_cap !== -1){
var list = this.getList();
var currentListLen = list.length;
var queueNumber = this.getQueueNumber();
if(currentListLen > this.length_cap){
var cutNumber = currentListLen - this.length_cap;
if(queueNumber < cutNumber){
cutNumber = queueNumber - 1;
}
queueNumber -= cutNumber;
this.setQueueNumber(queueNumber);
var removed = list.splice(0, cutNumber);
this.updateListPositions(0);
this.dispatchListChanged(
this.getList(),
this.getQueueNumber(),
[],
removed,
null,
currentListLen,
this.getList().length
);
}
}
}
// if url is from soundcloud
// add soundcloud key if we have one
PlayQueue.prototype.checkForSoundcloudUrl = function(url){
if(this.soundcloud_key){
if(url.indexOf("soundcloud.com") !== -1){
if (url.indexOf("?") === -1){
url = url+"?consumer_key="+this.soundcloud_key;
}
else{
url = url+"&consumer_key="+this.soundcloud_key;
}
}
}
return url;
}
// if we should check for online status
// see if we are online or off
// see if song can be played while offline
PlayQueue.prototype.checkOnlineStatusShouldLoad = function(song){
var isSong = _.isObject(song);
var shouldLoad = true;
if(this.checkOnlineStatus === true){
if(navigator.onLine === false){
shouldLoad = false;
if(isSong === true){
if(song.offline && song.offline === true){
shouldLoad = true;
}
}
}
}
return shouldLoad;
}
// This will toggle paused state of audio.
// If stopped, will start playing first song
PlayQueue.prototype.playPause = function(){
if(this.isStopped === true){
if(this.getSong() !== null){
this.play(this.getQueueNumber());
}
}
else{
if(this.audio.paused){
this.audio.play();
}
else{
this.audio.pause();
}
}
}
// This will pause the current audio
PlayQueue.prototype.pause = function(){
this.audio.pause();
}
// Fires 'playing' event when 'canplay' audio event is fired.
// Adds some useful data
PlayQueue.prototype.canPlay = function(){
this.canPlayCalled = true;
this.audio.play();
this.dispatchEvent("playing",
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber(),
'audio': this.getAudioProperties()
}
);
}
// Fires 'error' event song cannot load or has timed out
// Then calls nexy
PlayQueue.prototype.error = function(){
this.dispatchEvent("error",
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber(),
'audio': this.getAudioProperties()
}
);
this.next(
{
'type': "ended"
}
);
}
// Listener on audio timeupdate
// Handles notify_before_end and notify_song_half
PlayQueue.prototype.timeUpdate = function(){
if(this.notify_before_end == true
&& this.audio.duration > 0
&& this.audio.duration - this.audio.currentTime < .5
&& this.before_end_notified == false
){
this.before_end_notified = true;
this.next(
{
'type': "ended"
}
);
}
if(this.notify_song_half == true
&& this.song_half_notified == false
&& this.audio.currentTime / this.audio.duration > .5
){
this.song_half_notified = true;
this.dispatchEvent('songHalf',
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber()
}
);
}
}
// This is called when loadTimeout is reached
// If song has not started, next is called
PlayQueue.prototype.timeoutLoading = function(){
if(this.canPlayCalled === false){
this.error();
}
}
// This is called to skip to the next song in the list
// Called automatically when a song ends
// If there are no more songs in the list, calles stop
PlayQueue.prototype.next = function(e){
// not user initiated
if(e && e.type === 'ended'){
if(this.getQueueNumber() < this.getList().length - 1
&& this.autoNext === true){
this._goNext();
}
else{
this.stop();
}
}
// user initiated
else{
if(this.getQueueNumber() < this.getList().length - 1){
this._goNext();
}
else{
if(this.userCanStop === true){
this.stop();
}
}
}
}
// actually skip to the next song
PlayQueue.prototype._goNext = function(e){
var q = this.getQueueNumber() + 1;
this.setQueueNumber(q);
this.play(q);
this.dispatchEvent(
'nextTrack',
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber()
}
);
}
// This is called to go to the previous song in the list
// If smart_previous is true, it will go back to current song
// when it is over 10 seconds in. Or else it will go to previous song
PlayQueue.prototype.previous = function(){
if(this.smart_previous == true){
if(this.audio.currentTime > 10){
this.audio.currentTime = 0;
}
else {
if(this.getQueueNumber() > 0){
var q = this.getQueueNumber() - 1;
this.setQueueNumber(q);
this.play(q);
this.dispatchEvent('previousTrack',
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber()
}
);
}
}
}
else{
if(this.getQueueNumber() > 0){
var q = this.getQueueNumber() - 1;
this.setQueueNumber(q);
this.play(q);
this.dispatchEvent('previousTrack',
{
'song': this.getSong(),
'queueNumber': this.getQueueNumber()
}
);
}
}
}
// This is called when we reach the end of the list
// Reset queueNumber
PlayQueue.prototype.stop = function(){
this.isStopped = true;
this.dispatchEvent('stop',
{
'audio': this.getAudioProperties()
}
);
}
// get the shuffled State
PlayQueue.prototype.getShuffled = function(){
return this.isShuffled || false;
}
// Set shuffled state
PlayQueue.prototype.setShuffled = function(b, start){
if(b === true){
if(this.getShuffled() === false){
this.shuffleList(start);
}
}
if(b === false){
if(this.getShuffled() === true){
this.unShuffleList(start);
}
}
return this.getShuffled();
}
// Toggled shuffled state
PlayQueue.prototype.toggleShuffle = function(start){
if(this.getShuffled() === true){
this.unShuffleList(start);
}
else{
this.shuffleList(start);
}
return this.getShuffled();
}
// Shuffle the list.
PlayQueue.prototype.shuffleList = function(start){
var list = this.getList();
var len = list.length;
if (len > 0){
start = start || 0;
var firstPart = _.first(list, start);
var shuffledPart = _.shuffle(_.rest(list, start));
var newList = firstPart.concat(shuffledPart);
var newListLen = newList.length;
var currentSong = this.getSong();
if(currentSong._listPosition >= start){
_.find(
newList,
function(song, index){
if(song._listPosition === currentSong._listPosition){
newList.splice(index, 1);
newList.splice(start, 0, song);
return true
}
}
);
}
this.list = [].concat(newList);
this.setQueueNumber(start);
}
this.isShuffled = true;
this.dispatchListChanged(
this.getList(),
this.getQueueNumber(),
[],
[],
null,
this.getList().length,
this.getList().length
);
this.dispatchEvent('shuffleToggled',
{
'queueNumber': this.getQueueNumber(),
'isShuffled': this.getShuffled(),
'list': this.getList(),
'shuffledPart': shuffledPart
}
);
}
// Un-shuffle the list
PlayQueue.prototype.unShuffleList = function(){
var list = this.getList();
var len = list.length;
var song = this.getSong();
if (len > 0){
var newList = _.sortBy(
list,
function(song){
return song._listPosition;
}
);
var queueNumber = song._listPosition;
this.setQueueNumber(queueNumber);
this.list = [].concat(newList);
}
this.isShuffled = false;
this.dispatchListChanged(
this.getList(),
this.getQueueNumber(),
[],
[],
null,
len,
len
);
this.dispatchEvent('shuffleToggled',
{
'queueNumber': this.getQueueNumber(),
'isShuffled': this.getShuffled(),
'list': this.getList(),
'shuffledPart': []
}
);
}
// Return current audio properties plus some useful data
PlayQueue.prototype.getAudioProperties = function(){
return {
'paused': this.audio.paused,
'isStopped': this.isStopped,
'currentTime': this.audio.currentTime,
'duration': this.audio.duration,
'src': this.audio.src,
'volume': this.audio.volume,
'queueNumber': this.getQueueNumber(),
'song': this.getSong()
}
}
// Force a 'listChanged' event to trigger
PlayQueue.prototype.refreshList = function(){
var newList = this.getList();
var len = newList.length;
this.dispatchListChanged(
newList,
this.getQueueNumber(),
[],
[],
null,
len,
len
);
}
// Trigger play event when audio play is triggered adding some useful data
PlayQueue.prototype.audioOnPlay = function(e){
this.dispatchEvent('play',
{
'song': this.getSong(),
'audio': this.getAudioProperties(),
'queueNumber': this.getQueueNumber()
}
);
}
// Trigger pause event when audio play is triggered adding some useful data
PlayQueue.prototype.audioOnPause = function(e){
this.dispatchEvent('pause',
{
'song': this.getSong(),
'audio': this.getAudioProperties(),
'queueNumber': this.getQueueNumber()
}
);
}
// Return song in list at index provided
PlayQueue.prototype.getSongAt = function(position){
return this.getList()[position];
}
// Seek audio by percentage of song
// Percentage range = 0-1
PlayQueue.prototype.seek = function(percentage){
if (!isNaN(this.audio.duration)){
this.audio.currentTime = Math.floor(percentage * this.audio.duration);
}
}
// Call this to trigger 'listChanged' event
PlayQueue.prototype.dispatchListChanged = function(
list,
queueNumber,
added,
removed,
positionAddedAt,
oldListLength,
newListLength
){
this.dispatchEvent('listChanged',
{
'list': list,
'queueNumber': queueNumber,
'added': added,
'removed': removed,
'positionAddedAt': positionAddedAt,
'oldListLength': oldListLength,
'newListLength': newListLength,
'isShuffled': this.isShuffled
}
);
}
// Event emitter add
PlayQueue.prototype.addEventListener = function(eventName, callback, b){
for(var i in this.listeners){
if(eventName == i){
this.listeners[i].push(callback);
break;
};
};
};
// Event emitter on
PlayQueue.prototype.on = function(eventName, callback){
this.addEventListener(eventName, callback, false);
};
// Event emitter remove
PlayQueue.prototype.removeEventListener = function(type, fn){
if(typeof this.listeners[type] != 'undefined') {
for(var i = 0, l; l = this.listeners[type][i]; i++) {
if (l == fn) break;
}
this.listeners[type].splice(i, 1);
}
};
// Event emitter off
PlayQueue.prototype.off = function(type, fn){
this.removeEventListener(type, fn);
};
// Event emitter trigger
PlayQueue.prototype.dispatchEvent = function(type, object){
if(typeof this.listeners[type] != 'undefined' && this.listeners[type].length) {