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SPW_Basecode

Practical work at the end of the second semester in the first year of engineering school. Work done in pairs during 4 consecutive days.

Note: A huge thank you to our teachers for all the work done

Player

Jump and jump alone on the ground Hover with the maintained key Number of life Number of heart skidding life management invulnerability animation corresponding to each state management of the life to 100 fireflies

Mob

nut state bounce attack

new mob : nut unhappy that jumps and attacks every two seconds

Bonus

heart that moves goes out of the mistery block deactivates the state of the block

Terrain

all textures slopes ( without physics ) platforms all checkpoint brick

Menu

New worlds themes levels color level when successful

InGame