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Releases: fastrgv/RufasSok

4jul2018

03 Jul 21:36
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ver 2.2.8 -- 04jul18

  • Added & improved 2nd built-in solver initiated with numeric-keypad "=" key. This might solve problems that stump the 1st solver [using the normal keyboard "=" key]. [Not accessible on laptops?]
  • Added a "Solution not found" message when a built-in solver fails within 10 seconds.
  • Updated AdaPngLib, AdaZLib;
  • Put Windows DLLs, EXEs into ./binw32

1apr2018

31 Mar 13:50
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ver 2.2.7 -- 1apr18

  • Now using intrinsic/robust Exists() function;
  • Uninverted font file;
  • Improved function names in matutils;
  • Too many undos no longer aborts;
  • Added GPR build scripts;
  • Improved & simplified OSX build;

5nov17

04 Nov 21:02
7ecb249
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ver 2.2.6 -- 5nov17

  • Win32 executable now included (built on Windows-10);
  • Now supports MSwin32 builds by adding DLLs and libs;
  • Improved compilation scripts;
  • Added sdl "pumpevents" where needed;
  • Corrected logic inside equal-key handler;

4jul17

04 Jul 03:21
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ver 2.2.5 -- 4jul17

  • Updated linux scripts to use a) SFML v2.4.2; b) AdaCore 2017;
  • Added linux script lcmp16.sh for AdaCore 2016 and earlier;
  • Note that AdaCore 2017 works on OS-X with no changes;
  • Added startup messages listing OGL profile & version;
  • Improved keyboard response;

v2.2.4 - 02may17

  • Added step countdown during solve.
  • Made corrections to autosolvers.

23apr17

23 Apr 14:22
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v2.2.4 - 23apr17

  • Puzzle files are now sorted alphabetically for intuitive navigation.
  • An autosolver is now embedded within this application so that pressing the "=" key at any time initiates an attempt to solve the present state of the current puzzle. See extended description below.

18apr17

18 Apr 13:06
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RufaSok - v2.2.3

v2.2.3 - 18apr17

  • Now saves the complete game state on exit so that your progress through the levels of each puzzle file will be preserved.
  • Also includes precompiled solvers for each platform.

9apr17

08 Apr 19:30
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  • Improved error checking in shader package;
  • Removed OpenGL-deprecated functions that could cause aborts;
  • Revised directory structure, simplified codes;
  • Added screen output of push-count, move-count.

5jan17

04 Jan 21:10
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v 2.2.1 - 5jan17

  • Now used improved SFML interface binding.
  • Added WASD keys for movement as alternates for the arrow keys.

20aug16

20 Aug 17:04
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Converted to Ada; added 2 solvers

11may16

10 May 02:39
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v 2.1.1 - 11may16

  • Upgraded to using SFML v2.3.2 libraries.
  • using extlibs-frameworks from a pre-release SFML-v2.3.2 repository on github now elliminates a deprecation warning on OS-X.
  • Added static sound libraries built from latest OpenAL sources on github.
  • Developed compilation scripts that now provide several good alternative versions.
  • Preferred compilation scripts use static sound libs.