Note: The assets are placeholders, meant for testing and development purposes only
###Directories:
- animation-set - Animation sheets with definitions for 2.5D objects (e.g. the player decal)
- area - Area definitions. Areas are connected by transitions, composing the game's Overworld
- effect - Particle effects. Can be edited with libGDX 2D ParticleEditor
- model - 3D models with textures and Blender project files
- shader - GLSL shader definitions
- texture-atlas - Textures for unanimated 2.5D objects (e.g. the player shadow)