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CHANGELOG.md

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Changelog

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Upcoming

0.11.1

Changed

  • Project structure. All runtime related files are now inside the Runtime folder. All Code files have been moved into a Code subfolder.

0.10.1

Added

  • Sample-info in readme

0.10.0

Added

  • Import-tester sample
  • Invisible importing
  • Helper function to check if file import is supported

0.9.0

Fixed

  • Fbx-scaling issue

0.8.0

Added

  • Usage info in readme
  • Import materials
    • Name
    • Albedo color
    • Opacity
    • Specular color
    • Emission
    • Smoothness/Glossiness

Changed

  • Config mutation syntax. Removed mutation methods. Use record with syntax instead

0.7.0

Added

  • Import node transforms

Changed

  • Bump Opt-unity to 3.4.0

0.6.2

Added

  • Configure scene parent-gameobject after import
  • Option to import only meshes from file

0.6.1

Added

  • Configure Assimp post-process-steps for imports
  • Configure scene-name

0.6.0

Changed

  • Bump target Unity version to 2021.3
  • Remove assembly-validation warning as its no longer needed

0.5.1

Fixed

  • Readme claimed that win x32 was supported when that was not true

Changed

  • Assembly-definition file-name to match assembly name

0.5.0

Added

  • Android support (v7 and arm64)
  • Win32 support

Fixed

  • Wrong term in readme

0.4.0

Fixed

  • Missing meta files

Added

  • Note about assembly validation in readme

0.3.0

Fixed

  • Missing shader in build

Added

  • Package keywords in manifest

Fixed

  • Missing 0.2.0 version header in changelog

0.2.0

Added

  • Root-node now has scene file-name as name

Fixed

  • Missing 0.1.0 version header in changelog

0.1.0

Added

  • Import textures
  • Import basic meshes (without UVs or tangents)
  • Import scenes (Nodes with meshes. No materials yet)