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ParseGeometry: handle meta-references to screens #270

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Oct 23, 2020
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In fvwm2, "@g", "@c", and "@p" can be used to refer to screens -- where "@g" is
global, "@c" is current, and "@p" is primary. Support this in fvwm3 by
ensuring we don't blindly treat any characters after the "@" in a
geometry string as a literal output name.

Fixes #269

In fvwm2, "@g", "@c", and "@p" can be used to refer to screens -- where "@g" is
global, "@c" is current, and "@p" is primary.  Support this in fvwm3 by
ensuring we don't blindly treat any characters after the "@" in a
geometry string as a literal output name.

Fixes #269
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FvwmButtons Geometry - @g tag positions objects on active monitor instead of globally
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