You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am upgrading a project from UE 4.22 to 4.25 and if I dont use the following:
DefaultBuildSettings = BuildSettingsVersion.V2;
because I would need to update all legacy paths (#includes)
Your plugin throws a compile error:
BLUI\Source\Blu\Public\RenderHandler.h(3): fatal error C1083: Cannot open include file: 'CEFInclude.h': No such file or directory
Why is this file in a Private directory? And how do I compile without that flag on?
The text was updated successfully, but these errors were encountered:
That setting should just force IWYU with stricter settings. I'm not sure if moving it to public solves it, but that change seems harmless so I pushed it here: 94e04b3
While I do have build settings v2 enabled, I might not be using the class in C++ which could cause the build error. Let me know if the minor change resolves it.
I am upgrading a project from UE 4.22 to 4.25 and if I dont use the following:
DefaultBuildSettings = BuildSettingsVersion.V2;
because I would need to update all legacy paths (#includes)
Your plugin throws a compile error:
BLUI\Source\Blu\Public\RenderHandler.h(3): fatal error C1083: Cannot open include file: 'CEFInclude.h': No such file or directory
Why is this file in a Private directory? And how do I compile without that flag on?
The text was updated successfully, but these errors were encountered: