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Episode 52.1: Intro to Map Collidable Abstraction
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using Microsoft.Xna.Framework; | ||
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namespace CaveStory | ||
{ | ||
public class Kinematics | ||
{ | ||
public GameUnit position; | ||
public VelocityUnit velocity; | ||
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public Kinematics(GameUnit position, VelocityUnit velocity) | ||
{ | ||
this.position = position; | ||
this.velocity = velocity; | ||
} | ||
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public GameUnit Delta(GameTime gameTime) | ||
{ | ||
return velocity * (float)gameTime.ElapsedGameTime.TotalMilliseconds; | ||
} | ||
} | ||
} |
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