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Pull requests: gonetz/GLideN64

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Pull requests list

Threaded OpenGL API calls
#2014 by fzurita was merged Apr 8, 2019 Loading…
ObjCoordinates: Implement G_OBJRM_BILERP (2D texture fix)
#1878 by gizmo98 was merged Aug 12, 2018 Loading…
Get Android building again only for EGL so far.
#1336 by fzurita was merged Feb 2, 2017 Loading…
Android CopyColorToRDRAM performance improvements
#998 by fzurita was closed May 26, 2016 Loading…
Fix gles2
#2092 by fzurita was closed Oct 1, 2019 Loading…
Implement N64 depth compare for GLES3.x
#1379 by fzurita was closed Feb 17, 2017 Loading…
Rewrite N64 Depth Compare for better performance
#1792 by loganmc10 was merged Apr 16, 2018 Loading…
Texture coordinate handling refactor
#2202 by ghost was closed May 10, 2020 Loading…
implement framebuffer to RDRAM
#773 by purplemarshmallow was closed Nov 1, 2015 Loading…
Fix memory corruption in Banjo-Tooie
#1547 by fzurita was closed Sep 11, 2017 Loading…
Blender changes
#2281 by ghost was closed Jun 14, 2020 Loading…
Workaround for Adreno issues with buggy FBOs
#1786 by fzurita was closed Apr 8, 2018 Loading…
2 column UI and simplified English
#1201 by Aquatakat was closed Nov 6, 2016 Loading…
New fb validity check
#428 by gonetz was closed May 2, 2015 Loading…
[WIP] use gl_LastFragData/DepthARM when possible
#1787 by loganmc10 was closed Apr 9, 2018 Loading…
Blit frame buffer workaround
#1195 by fzurita was closed Nov 4, 2016 Loading…
Per pixel shift offset
#2528 by ghost was merged Jul 29, 2021 Loading…
Framebuffer copy performance improvements
#988 by fzurita was closed May 18, 2016 Loading…
remove detectCFB hack
#788 by purplemarshmallow was merged Nov 11, 2015 Loading…
Port GLN64 for Android NEON optimizations
#1039 by fzurita was closed Jul 6, 2016 Loading…
only check for fingerprint
#622 by purplemarshmallow was closed Aug 17, 2015 Loading…
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