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Thanks for the update to make things functional in v10. The ability to target clone tokens is particularly exciting as it makes multi-scene automated combats using MLT feasible. The main hurdle that still remains is moving between scenes without having tokens dropped from the tracker. Currently MLT and most other teleporter mods move tokens in such a way that they are removed from the combat tracker whenever they leave a scene even if the tracker is set up for a floating combat (presumably because tokens are deleted from the scene where the tracker thinks they ought to be located). The only teleporter I know of that gets around this is monks active tile triggers. I believe Ironmonk gets around this by leaving a hidden token on the map when a token teleports and creating a new copy on the destination scene. It may be there's more to it than that and there may be a better way to deal with the issue but I wanted to at least present one case where this issue has been worked around in the hopes that something similar could be applied as an option within MLT. Thanks again for your work on this mod; it really is appreciated.
v10.286, 5e 2.0.3, MLT 1.6.0
The text was updated successfully, but these errors were encountered:
Thanks for the update to make things functional in v10. The ability to target clone tokens is particularly exciting as it makes multi-scene automated combats using MLT feasible. The main hurdle that still remains is moving between scenes without having tokens dropped from the tracker. Currently MLT and most other teleporter mods move tokens in such a way that they are removed from the combat tracker whenever they leave a scene even if the tracker is set up for a floating combat (presumably because tokens are deleted from the scene where the tracker thinks they ought to be located). The only teleporter I know of that gets around this is monks active tile triggers. I believe Ironmonk gets around this by leaving a hidden token on the map when a token teleports and creating a new copy on the destination scene. It may be there's more to it than that and there may be a better way to deal with the issue but I wanted to at least present one case where this issue has been worked around in the hopes that something similar could be applied as an option within MLT. Thanks again for your work on this mod; it really is appreciated.
v10.286, 5e 2.0.3, MLT 1.6.0
The text was updated successfully, but these errors were encountered: