diff --git a/Data~/hybridclr_version.json b/Data~/hybridclr_version.json index 530293b..4feca28 100644 --- a/Data~/hybridclr_version.json +++ b/Data~/hybridclr_version.json @@ -2,17 +2,17 @@ "versions": [ { "unity_version":"2020", - "hybridclr" : { "branch":"v3.1.1"}, + "hybridclr" : { "branch":"v3.1.2"}, "il2cpp_plus": { "branch":"v2020-3.0.0"} }, { "unity_version":"2021", - "hybridclr" : { "branch":"v3.1.1"}, + "hybridclr" : { "branch":"v3.1.2"}, "il2cpp_plus": { "branch":"v2021-3.0.2"} }, { "unity_version":"2022", - "hybridclr" : { "branch":"v3.1.1"}, + "hybridclr" : { "branch":"v3.1.2"}, "il2cpp_plus": { "branch":"v2022-3.0.2"} } ] diff --git a/RELEASELOG.md b/RELEASELOG.md index 357ee80..5ef84c4 100644 --- a/RELEASELOG.md +++ b/RELEASELOG.md @@ -1,5 +1,13 @@ # 发布日志 +## 3.2.0 + +- [new] 支持直接从源码打包iOS,不再需要单独编译libil2cpp.a +- [opt] 优化版本不兼容时错误提示,不再抛出异常,而是显示"与当前版本不兼容" +- [fix] 修复未在PlaceHolder中的Assembly加载时,如果由于不在Assembly列表,也没有任何解释器栈,导致Class::resolve_parse_info_internal查找不到类型的bug +- [fix] 修复读取CustomAttribute System.Type类型数据崩溃的bug + + ## 3.1.1 - [fix] 修复 Win32、Android32、WebGL平台的编译错误 diff --git a/package.json b/package.json index 6b6611b..17b3db6 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "com.code-philosophy.hybridclr", - "version": "3.1.1", + "version": "3.2.0", "displayName": "HybridCLR", "description": "HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.", "category": "Runtime",