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Build cross-platform desktop apps with JavaScript, HTML, and CSS
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An open-source C++ library developed and used at Facebook.
Emscripten: An LLVM-to-WebAssembly Compiler
Compatibility tool for Steam Play based on Wine and additional components
FlatBuffers: Memory Efficient Serialization Library
A brief computer graphics / rendering course
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A General-purpose Task-parallel Programming System using Modern C++
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with yo…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
One stop solution for all Vulkan samples
Performance-portable, length-agnostic SIMD with runtime dispatch
Range library for C++14/17/20, basis for C++20's std::ranges