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spine-monogame

The spine-monogame runtime provides functionality to load, manipulate and render Spine skeletal animation data using MonoGame. spine-monogame is based on spine-xna and adds MonoGame project files.

Licensing

You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library.

In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software. If others want to do that, they'll need their own Spine license.

For the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement.

Spine version

spine-monogame works with data exported from Spine 3.8.xx.

spine-monogame supports all Spine features.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip via the download button above.
  2. Copy the contents of the spine-csharp/src and spine-xna/src directories into your project.

Example

  1. Download the Spine Runtimes source using git or by downloading it [as a zip via the download button above.
  2. Open the spine-monogame-example.sln Solution in either Visual Studio 2015 or Xamarin Studio
  3. Right click the spine-monogame-example project in the solution explorer and select Properties
  4. Select Debug and set the working directory to point to spine-runtimes/spine-xna/example