diff --git a/spine-as3/spine-as3/src/spine/IkConstraint.as b/spine-as3/spine-as3/src/spine/IkConstraint.as index ffbb8e2330..432fb90f91 100644 --- a/spine-as3/spine-as3/src/spine/IkConstraint.as +++ b/spine-as3/spine-as3/src/spine/IkConstraint.as @@ -66,7 +66,7 @@ package spine { apply1(bones[0], target.worldX, target.worldY, compress, stretch, _data.uniform, mix); break; case 2: - apply2(bones[0], bones[1], target.worldX, target.worldY, bendDirection, stretch, softness, mix); + apply2(bones[0], bones[1], target.worldX, target.worldY, bendDirection, stretch, _data.uniform, softness, mix); break; } } @@ -132,8 +132,8 @@ package spine { /** Adjusts the parent and child bone rotations so the tip of the child is as close to the target position as possible. The * target is specified in the world coordinate system. * @param child Any descendant bone of the parent. */ - static public function apply2(parent : Bone, child : Bone, targetX : Number, targetY : Number, bendDir : int, stretch : Boolean, softness: Number, alpha : Number) : void { - var px : Number = parent.ax, py : Number = parent.ay, psx : Number = parent.ascaleX, sx : Number = psx, psy : Number = parent.ascaleY, csx : Number = child.ascaleX; + static public function apply2(parent : Bone, child : Bone, targetX : Number, targetY : Number, bendDir : int, stretch : Boolean, uniform : Boolean, softness: Number, alpha : Number) : void { + var px : Number = parent.ax, py : Number = parent.ay, psx : Number = parent.ascaleX, psy : Number = parent.ascaleY, sx : Number = psx, sy : Number = psy, csx : Number = child.ascaleX; var os1 : int, os2 : int, s2 : int; if (psx < 0) { psx = -psx; @@ -154,7 +154,7 @@ package spine { os2 = 0; var cx : Number = child.ax, cy : Number, cwx : Number, cwy : Number, a : Number = parent.a, b : Number = parent.b, c : Number = parent.c, d : Number = parent.d; var u : Boolean = Math.abs(psx - psy) <= 0.0001; - if (!u) { + if (!u || stretch) { cy = 0; cwx = a * cx + parent.worldX; cwy = c * cx + parent.worldY; @@ -181,7 +181,7 @@ package spine { var tx : Number = (x * d - y * b) * id - px, ty : Number = (y * a - x * c) * id - py; var dd : Number = tx * tx + ty * ty; if (softness != 0) { - softness *= psx * (csx + 1) / 2; + softness *= psx * (csx + 1) * 0.5; var td : Number = Math.sqrt(dd), sd : Number = td - l1 - l2 * psx + softness; if (sd > 0) { var p : Number = Math.min(1, sd / (softness * 2)) - 1; @@ -195,13 +195,19 @@ package spine { if (u) { l2 *= psx; var cos : Number = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2); - if (cos < -1) + if (cos < -1) { cos = -1; - else if (cos > 1) { + a2 = Math.PI * bendDir; + } else if (cos > 1) { cos = 1; - if (stretch) sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1; - } - a2 = Math.acos(cos) * bendDir; + a2 = 0; + if (stretch) { + a = (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1; + sx *= a; + if (uniform) sy *= a; + } + } else + a2 = Math.acos(cos) * bendDir; a = l1 + l2 * cos; b = l2 * Math.sin(a2); a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b); @@ -215,7 +221,7 @@ package spine { if (d >= 0) { var q : Number = Math.sqrt(d); if (c1 < 0) q = -q; - q = -(c1 + q) / 2; + q = -(c1 + q) * 0.5; var r0 : Number = q / c2, r1 : Number = c / q; var r : Number = Math.abs(r0) < Math.abs(r1) ? r0 : r1; if (r * r <= dd) { @@ -246,7 +252,7 @@ package spine { maxY = y; } } - if (dd <= (minDist + maxDist) / 2) { + if (dd <= (minDist + maxDist) * 0.5) { a1 = ta - Math.atan2(minY * bendDir, minX); a2 = minAngle * bendDir; } else { @@ -260,7 +266,7 @@ package spine { if (a1 > 180) a1 -= 360; else if (a1 < -180) a1 += 360; - parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0); + parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, sy, 0, 0); rotation = child.arotation; a2 = ((a2 + os) * MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation; if (a2 > 180) diff --git a/spine-as3/spine-as3/src/spine/SkeletonJson.as b/spine-as3/spine-as3/src/spine/SkeletonJson.as index d94a107d72..9126d17caf 100644 --- a/spine-as3/spine-as3/src/spine/SkeletonJson.as +++ b/spine-as3/spine-as3/src/spine/SkeletonJson.as @@ -466,7 +466,7 @@ package spine { rgbaTimeline.setFrame(frame, time, rgba.r, rgba.g, rgba.b, rgba.a); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + rgbaTimeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -494,7 +494,7 @@ package spine { rgbTimeline.setFrame(frame, time, rgb.r, rgb.g, rgb.b); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + rgbTimeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -525,7 +525,7 @@ package spine { rgba2Timeline.setFrame(frame, time, lighta.r, lighta.g, lighta.b, lighta.a, darka.r, darka.g, darka.b); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + rgba2Timeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -560,7 +560,7 @@ package spine { rgb2Timeline.setFrame(frame, time, light.r, light.g, light.b, dark.r, dark.g, dark.b); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + rgb2Timeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -650,7 +650,7 @@ package spine { ikTimeline.setFrame(frame, time, mix, softness, getValue(keyMap, "bendPositive", true) ? 1 : -1, getValue(keyMap, "compress", false), getValue(keyMap, "stretch", false)); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + ikTimeline.shrink(bezier); break; } @@ -696,7 +696,7 @@ package spine { transformTimeline.setFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + transformTimeline.shrink(bezier); break; } @@ -758,7 +758,7 @@ package spine { mixTimeline.setFrame(frame, time, mixRotate, mixX, mixY); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + mixTimeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -829,7 +829,7 @@ package spine { deformTimeline.setFrame(frame, time, deform); nextMap = timelineMap[frame + 1]; if (!nextMap) { - timeline.shrink(bezier); + deformTimeline.shrink(bezier); break; } time2 = getNumber(nextMap, "time", 0); @@ -844,7 +844,7 @@ package spine { } // Draw order timelines. - var drawOrdersp : Array = map["drawOrder"]; + var drawOrders : Array = map["drawOrder"]; if (drawOrders) { var drawOrderTimeline : DrawOrderTimeline = new DrawOrderTimeline(drawOrders.length); var slotCount : int = skeletonData.slots.length; diff --git a/spine-as3/spine-as3/src/spine/animation/AnimationState.as b/spine-as3/spine-as3/src/spine/animation/AnimationState.as index dbefc1aaf1..52bccf61e8 100644 --- a/spine-as3/spine-as3/src/spine/animation/AnimationState.as +++ b/spine-as3/spine-as3/src/spine/animation/AnimationState.as @@ -302,7 +302,7 @@ package spine.animation { } from.totalAlpha += alpha; if (timeline is RotateTimeline) - applyRotateTimeline(timeline, skeleton, applyTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame); + applyRotateTimeline(RotateTimeline(timeline), skeleton, applyTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame); else if (timeline is AttachmentTimeline) { applyAttachmentTimeline(AttachmentTimeline(timeline), skeleton, applyTime, timelineBlend, attachments); } else { diff --git a/spine-as3/spine-as3/src/spine/animation/CurveTimeline1.as b/spine-as3/spine-as3/src/spine/animation/CurveTimeline1.as index 0832586872..21b45001ba 100644 --- a/spine-as3/spine-as3/src/spine/animation/CurveTimeline1.as +++ b/spine-as3/spine-as3/src/spine/animation/CurveTimeline1.as @@ -35,7 +35,7 @@ package spine.animation { /** @param bezierCount The maximum number of Bezier curves. See {@link #shrink(int)}. * @param propertyIds Unique identifiers for the properties the timeline modifies. */ - public function CurveTimeline1 (frameCount : int, bezierCount : int, propertyId : string) { + public function CurveTimeline1 (frameCount : int, bezierCount : int, propertyId : String) { super(frameCount, bezierCount, [ propertyId ]); }