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MainSelectorComponent.py
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MainSelectorComponent.py
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from _Framework.ModeSelectorComponent import ModeSelectorComponent
from _Framework.ButtonElement import ButtonElement
from _Framework.ButtonMatrixElement import ButtonMatrixElement
from _Framework.SessionZoomingComponent import *
from DeviceComponent import DeviceComponent
from SpecialSessionComponent import SpecialSessionComponent
from InstrumentControllerComponent import InstrumentControllerComponent
from SubSelectorComponent import *
from StepSequencerComponent import StepSequencerComponent
from StepSequencerComponent2 import StepSequencerComponent2
import Settings
class MainSelectorComponent(ModeSelectorComponent):
""" Class that reassigns the button on the launchpad to different functions """
#def log(self, message):
# self._control_surface.log_message((' ' + message + ' ').center(50, '='))
def __init__(self, matrix, top_buttons, side_buttons, config_button, osd, control_surface):
#verify matrix dimentions
assert isinstance(matrix, ButtonMatrixElement)
assert ((matrix.width() == 8) and (matrix.height() == 8))
assert isinstance(top_buttons, tuple)
assert (len(top_buttons) == 8)
assert isinstance(side_buttons, tuple)
assert (len(side_buttons) == 8)
assert isinstance(config_button, ButtonElement)
ModeSelectorComponent.__init__(self) #super constructor
#inject ControlSurface and OSD components (M4L)
self._osd = osd
self._control_surface = control_surface
#initialize index variables
self._mode_index = 0 #Inherited from parent
self._previous_mode_index = -1 #Unused
self._main_mode_index = 0 #LP original modes
self._sub_mode_list = [0, 0, 0, 0]
for index in range(4):
self._sub_mode_list[index] = 0
self.set_mode_buttons(top_buttons[4:])
if Settings.SESSION__STOP_BUTTONS:#session with bottom stop buttons
clip_stop_buttons = []
for column in range(8):
clip_stop_buttons.append(matrix.get_button(column,matrix.height()-1))
self._session = SpecialSessionComponent(matrix.width(), matrix.height()-1, clip_stop_buttons, self._control_surface, self)
else:#no stop buttons
self._session = SpecialSessionComponent(matrix.width(), matrix.height(), None, self._control_surface, self)
#initialize _session variables
self._session.set_osd(self._osd)
self._session.name = 'Session_Control'
#initialize _zooming variables
self._zooming = DeprecatedSessionZoomingComponent(self._session, enable_skinning = True)
self._zooming.name = 'Session_Overview'
self._zooming.set_empty_value("Default.Button.Off")
self._matrix = matrix
self._side_buttons = side_buttons#launch buttons
self._nav_buttons = top_buttons[:4]#arrow buttons
self._config_button = config_button#used to reset launchpad
self._all_buttons = []
for button in self._side_buttons + self._nav_buttons:
self._all_buttons.append(button)
#SubSelector changes the Mode using side buttons (ie. Pan, Volume, Send1, Send2, Stop, Solo, Activate, Arm)
self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session, self._control_surface)
self._sub_modes.name = 'Mixer_Modes'
self._sub_modes._mixer.set_osd(self._osd)
self._sub_modes.set_update_callback(self._update_control_channels)
#User2 stepSequencer (Drum)
self._stepseq = StepSequencerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
self._stepseq.set_osd(self._osd)
#User2 stepSequencer (Melodic)
self._stepseq2 = StepSequencerComponent2(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
self._stepseq2.set_osd(self._osd)
#User1 Instrument controller (Scale)
self._instrument_controller = InstrumentControllerComponent(self._matrix, self._side_buttons, self._nav_buttons, self._control_surface)
self._instrument_controller.set_osd(self._osd)
#self._instrument_controller = None
#User1 Device controller (Fx or Instrument parameters)
self._device_controller = DeviceComponent(control_surface = self._control_surface, matrix = self._matrix, side_buttons = self._side_buttons, top_buttons = self._nav_buttons)
self._device_controller.set_osd(self._osd)
self._init_session()
self._all_buttons = tuple(self._all_buttons)
def disconnect(self):
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._session = None
self._zooming = None
for button in self._all_buttons:
button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
self._config_button.turn_off()
self._matrix = None
self._side_buttons = None
self._nav_buttons = None
self._config_button = None
ModeSelectorComponent.disconnect(self)
def session_component(self):
return self._session
def _update_mode(self):
mode = self._modes_heap[-1][0] #get first value of last _modes_heap tuple. _modes_heap tuple structure is (mode, sender, observer)
assert mode in range(self.number_of_modes()) # 8 for this script
if self._main_mode_index == mode:
if self._main_mode_index == 1: #user mode 1 and device controller and instrument mode
self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3
self.update()
elif self._main_mode_index == 2: #user mode 2 and step sequencer
self._sub_mode_list[self._main_mode_index] = (self._sub_mode_list[self._main_mode_index] + 1) % 3
self.update()
elif self._main_mode_index == 3: #Mixer mode
self.update()
else: #Session mode
self._sub_mode_list[self._main_mode_index] = 0
self._mode_index = 0
else:
self._previous_mode_index = self._main_mode_index
self._main_mode_index = mode
self.update()
def set_mode(self, mode):
self._clean_heap()
self._modes_heap = [(mode, None, None)]
# if ((self.__main_mode_index != mode) or (mode == 3) or True):
# self._main_mode_index = mode
# self._update_mode()
# self.update()
def number_of_modes(self):
return 1 + 3 + 3 + 1
def on_enabled_changed(self):
self.update()
def _update_mode_buttons(self):
self._modes_buttons[0].set_on_off_values("Mode.Session.On","Mode.Session.Off")
self._modes_buttons[3].set_on_off_values("Mode.Mixer.On","Mode.Mixer.Off")
mode1 = self.getSkinName(Settings.USER_MODES[self._sub_mode_list[1]])
mode2 = self.getSkinName(Settings.USER_MODES[3 + self._sub_mode_list[2]])
self._modes_buttons[1].set_on_off_values("Mode."+mode1+".On","Mode."+mode1+".Off")
self._modes_buttons[2].set_on_off_values("Mode."+mode2+".On","Mode."+mode2+".Off")
for index in range(4):
if (index == self._main_mode_index):
self._modes_buttons[index].turn_on()
else:
self._modes_buttons[index].turn_off()
def getSkinName(self, user2Mode):
if user2Mode=="instrument":
user2Mode = "Note"
if user2Mode=="device":
user2Mode = "Device"
if user2Mode=="user 1":
user2Mode = "User"
if user2Mode=="user 2":
user2Mode = "User2"
if user2Mode=="drum stepseq":
user2Mode = "StepSequencer"
if user2Mode=="melodic stepseq":
user2Mode = "StepSequencer2"
return user2Mode
def channel_for_current_mode(self):
# in this code, midi channels start at 0.
# so channels range from 0 - 15.
# mapping to 1-16 in the real world
if self._main_mode_index == 0:
new_channel = 0 # session
elif self._main_mode_index == 1:
if self._sub_mode_list[self._main_mode_index] == 0:
new_channel = 11 # instrument controller
# instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
if self._instrument_controller != None:
self._instrument_controller.base_channel = new_channel
elif self._sub_mode_list[self._main_mode_index] == 1:
new_channel = 3 # device controller
elif self._sub_mode_list[self._main_mode_index] == 2:
new_channel = 4 # plain user mode 1
elif self._main_mode_index == 2:
if self._sub_mode_list[self._main_mode_index] == 0:
new_channel = 1 # step seq
elif self._sub_mode_list[self._main_mode_index] == 1:
new_channel = 2 # melodic step seq
elif self._sub_mode_list[self._main_mode_index] == 2:
new_channel = 5 # plain user mode 2
elif self._main_mode_index == 3: # mixer modes
# mixer uses base channel 7 and the 4 next ones.
new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10
return new_channel
def update(self):
assert (self._modes_buttons != None)
if self.is_enabled():
self._update_mode_buttons()
self._session.set_allow_update(False)
self._zooming.set_allow_update(False)
self._config_button.send_value(40) #Set LP double buffering mode (investigate this)
self._config_button.send_value(1) #Set LP X-Y layout grid mapping mode
if self._main_mode_index == 0:
self._setup_mode("session")
elif self._main_mode_index == 1 or self._main_mode_index == 2:#User1 or User2 modes
self._setup_mode(Settings.USER_MODES[ (self._main_mode_index-1) * 3 + self._sub_mode_list[self._main_mode_index] ] )
elif self._main_mode_index == 3:
self._setup_mode("mixer")
else:
assert False
self._previous_mode_index = self._main_mode_index
self._session.set_allow_update(True)
self._zooming.set_allow_update(True)
#self.log_message("main selector update")
#for line in traceback.format_stack():
# self.log_message(line.strip())
def _setup_mode(self, mode):
self._disable_all_modes()
if mode == "session":
self._control_surface.show_message("SESSION MODE" )
self._setup_session(True, True)
self._mode_index = 0
elif mode == "instrument":
self._control_surface.show_message("INSTRUMENT MODE")
self._setup_instrument_controller(True)
self._mode_index = 4
elif mode == "device":
self._control_surface.show_message("DEVICE CONTROLLER MODE")
self._setup_device_controller(True)
self._mode_index = 5
elif mode == "user 1":
self._control_surface.show_message("USER 1 MODE" )
self._setup_user_mode(True, True, False, True)
self._update_control_channels()
self._mode_index = 1
elif mode == "melodic stepseq":
self._control_surface.show_message("MELODIC SEQUENCER MODE")
self._setup_step_sequencers(True, self._stepseq2)
self._mode_index = 7
elif mode == "drum stepseq":
self._control_surface.show_message("DRUM SEQUENCER MODE")
self._setup_step_sequencers(True, self._stepseq)
self._mode_index = 6
elif mode == "user 2":
self._control_surface.show_message("USER 2 MODE" )
self._setup_user_mode(False, False, False, False)
self._mode_index = 2
elif mode == "mixer":
self._control_surface.show_message("MIXER MODE")
self._setup_session(False, True)
self._setup_mixer(True)
self._mode_index = 3
self._update_control_channels()#change channel for all buttons according to mode
if(self._mode_index in range(1,3)):
self._osd.clear()
self._osd.mode = mode.capitalize()
self._osd.update()
def _setup_session(self, as_active, as_navigation_enabled):
assert isinstance(as_active, type(False))#assert is boolean
for button in self._nav_buttons:
if as_navigation_enabled:
button.set_on_off_values("Mode.Session.On", "Mode.Session.Off")
else:
button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
self._activate_matrix(True)
for scene_index in range(self._session._num_scenes):#iterate over scenes
scene = self._session.scene(scene_index)
if as_active:#set scene launch buttons
scene_button = self._side_buttons[scene_index]
scene_button.set_enabled(as_active)
scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
scene.set_launch_button(scene_button)
else:
scene.set_launch_button(None)
for track_index in range(self._session._num_tracks):#iterate over tracks of a scene -> clip slots
if as_active:#set clip slot launch button
button = self._matrix.get_button(track_index, scene_index)
button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
button.set_enabled(as_active)
scene.clip_slot(track_index).set_launch_button(button)
else:
scene.clip_slot(track_index).set_launch_button(None)
if as_active:#Set up stop clip buttons and stop all clips button
if self._session._stop_clip_buttons != None:
for button in self._session._stop_clip_buttons:
button.set_enabled(as_active)
# button.set_on_off_values("Session.StopClip", "DefaultButton.Disabled")
self._session.set_stop_track_clip_buttons(self._session._stop_clip_buttons)
self._side_buttons[self._session._num_scenes].set_enabled(as_active)
self._side_buttons[self._session._num_scenes].set_on_off_values("Session.StopClip", "DefaultButton.Disabled")
self._session.set_stop_all_clips_button(self._side_buttons[self._session._num_scenes])
else:
self._session.set_stop_track_clip_buttons(None)
self._session.set_stop_all_clips_button(None)
else:
self._session.set_stop_track_clip_buttons(None)
self._session.set_stop_all_clips_button(None)
if as_active:# zoom
self._zooming.set_zoom_button(self._modes_buttons[0])# Set Session button as zoom button, wrong behavior???
self._zooming.set_button_matrix(self._matrix)
self._zooming.set_scene_bank_buttons(self._side_buttons)
self._zooming.set_nav_buttons(self._nav_buttons[0], self._nav_buttons[1], self._nav_buttons[2], self._nav_buttons[3])
self._zooming.update()
else:
self._zooming.set_zoom_button(None)
self._zooming.set_button_matrix(None)
self._zooming.set_scene_bank_buttons(None)
self._zooming.set_nav_buttons(None, None, None, None)
if as_navigation_enabled: # nav buttons -> Why set up clip slot navigation AND matrix control buttons???
self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
else:
self._session.set_track_bank_buttons(None, None)
self._session.set_scene_bank_buttons(None, None)
def _setup_instrument_controller(self, as_active):
if self._instrument_controller != None:
if as_active:
self._activate_matrix(False) #Disable matrix buttons (clip slots)
self._activate_scene_buttons(True)#Enable side buttons
self._activate_navigation_buttons(True)#Enable nav buttons
else:
for scene_index in range(8):#Restore all matrix buttons and scene launch buttons
scene_button = self._side_buttons[scene_index]
scene_button.use_default_message() # Reset to original channel
scene_button.force_next_send() #Flush
for track_index in range(8):
button = self._matrix.get_button(track_index, scene_index)
button.use_default_message()# Reset to original channel
button.force_next_send()#Flush
self._instrument_controller.set_enabled(as_active)#Enable/disable instrument controller
def _setup_device_controller(self, as_active):
if self._device_controller != None:
if as_active:
self._activate_scene_buttons(True)
self._activate_matrix(True)
self._activate_navigation_buttons(True)
self._device_controller._is_active = True
self._config_button.send_value(32)
self._device_controller.set_enabled(True)
self._device_controller.update()
else:
self._device_controller._is_active = False
self._device_controller.set_enabled(False)
def _setup_user_mode(self, release_matrix=True, release_side_buttons=True, release_nav_buttons=True, drum_rack_mode=True):
# user1 -> All True but release_nav_buttons / user2 -> All false
for scene_index in range(8):
scene_button = self._side_buttons[scene_index]
scene_button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
scene_button.force_next_send()
scene_button.turn_off()
scene_button.set_enabled((not release_side_buttons))#User2 enabled
for track_index in range(8):
button = self._matrix.get_button(track_index, scene_index)
button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
button.turn_off()
button.set_enabled((not release_matrix))#User2 enabled
for button in self._nav_buttons:
button.set_on_off_values("DefaultButton.Disabled", "DefaultButton.Disabled")
button.turn_off()
button.set_enabled((not release_nav_buttons)) #User1 & User2 enabled
if drum_rack_mode:#User1 enabled
self._config_button.send_value(2)#Set LP drum rack layout grid mapping mode
self._config_button.send_value(32)#Send enable flashing led config message to LP
def _setup_step_sequencers(self, as_active, sequencer):
if(sequencer != None):
#if(sequencer.is_enabled() != as_active):
if as_active:
self._activate_scene_buttons(True)#Enable side buttons
self._activate_matrix(True) # Enable matrix buttons (clip slots)
self._activate_navigation_buttons(True)#Enable nav buttons
self._config_button.send_value(32)#Send enable flashing led config message to LP
sequencer.set_enabled(True)
else:
sequencer.set_enabled(False)
def _setup_mixer(self, as_active):
assert isinstance(as_active, type(False))
if as_active:
self._activate_navigation_buttons(True)
self._activate_scene_buttons(True)
self._activate_matrix(True)
if(self._sub_modes.is_enabled()):# go back to default mode
self._sub_modes.set_mode(-1)
else:
self._sub_modes.release_controls()
self._sub_modes.set_enabled(as_active)
def _init_session(self):
#self._session.set_stop_clip_value("Session.StopClip")
#self._session.set_stop_clip_triggered_value("Session.ClipTriggeredStop")
session_height = self._matrix.height()
if self._session._stop_clip_buttons != None:
session_height = self._matrix.height()-1
for scene_index in range(session_height):
# scene = self._session.scene(scene_index)
# scene.set_triggered_value("Session.SceneTriggered")
# scene.name = 'Scene_' + str(scene_index)
for track_index in range(self._matrix.width()):
# clip_slot = scene.clip_slot(track_index)
# clip_slot.set_triggered_to_play_value("Session.ClipTriggeredPlay")
# clip_slot.set_triggered_to_record_value("Session.ClipTriggeredRecord")
# clip_slot.set_stopped_value("Session.ClipStopped")
# clip_slot.set_started_value("Session.ClipStarted")
# clip_slot.set_recording_value("Session.ClipRecording")
# clip_slot.set_record_button_value("Session.RecordButton")
# clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
self._all_buttons.append(self._matrix.get_button(track_index, scene_index))
#self._zooming.set_stopped_value("Zooming.Stopped")
#self._zooming.set_selected_value("Zooming.Selected")
#self._zooming.set_playing_value("Zooming.Playing")
def _activate_navigation_buttons(self, active):
for button in self._nav_buttons:
button.set_enabled(active)
def _activate_scene_buttons(self, active):
for button in self._side_buttons:
button.set_enabled(active)
def _activate_matrix(self, active):
for scene_index in range(8):
for track_index in range(8):
self._matrix.get_button(track_index, scene_index).set_enabled(active)
def log_message(self, msg):
self._control_surface.log_message(msg)
# Update the channels of the buttons in the user modes..
def _update_control_channels(self):
new_channel = self.channel_for_current_mode()
for button in self._all_buttons:
button.set_channel(new_channel)
button.force_next_send()
def _disable_all_modes(self):
self._setup_session(False, False)
self._setup_instrument_controller(False)
self._setup_device_controller(False)
self._setup_step_sequencers(False, self._stepseq)
self._setup_step_sequencers(False, self._stepseq2)
self._setup_mixer(False)