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Button.swift
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Button.swift
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//
// Button.swift
// Rainbow
//
// Created by Alexey Kureev on 16/01/2020.
//
class Button : RCTView {
@objc lazy var onPress: RCTBubblingEventBlock = { _ in }
@objc lazy var onCancel: RCTBubblingEventBlock = { _ in }
@objc lazy var onPressStart: RCTBubblingEventBlock = { _ in }
@objc lazy var onLongPress: RCTBubblingEventBlock = { _ in };
@objc lazy var onLongPressEnded: RCTBubblingEventBlock = { _ in };
@objc var disabled: Bool = false {
didSet {
isUserInteractionEnabled = !disabled
}
}
@objc var duration: TimeInterval = 0.16
@objc var pressOutDuration: TimeInterval = -1
@objc var scaleTo: CGFloat = 0.97
@objc var transformOrigin: CGPoint = CGPoint(x: 0.5, y: 0.5) {
didSet {
self.setAnchorPoint(CGPoint(x: transformOrigin.x, y: transformOrigin.y))
}
}
@objc var enableHapticFeedback: Bool = true
@objc var hapticType: String = "selection"
@objc var useLateHaptic: Bool = true
@objc var throttle: Bool = false
@objc var shouldLongPressHoldPress: Bool = false
var blocked: Bool = false
var invalidated: Bool = false;
@objc var minLongPressDuration: TimeInterval = 0.5 {
didSet {
if longPress != nil {
longPress!.minimumPressDuration = minLongPressDuration
}
}
}
@objc func onLongPressHandler(_ sender: UIGestureRecognizer? = nil) {
if sender != nil {
switch sender!.state {
case .began:
onLongPress([:])
case .ended:
if shouldLongPressHoldPress {
onLongPressEnded([:])
animator = animateTapEnd(duration: pressOutDuration == -1 ? duration : pressOutDuration)
}
default: break
}
}
}
var longPress: UILongPressGestureRecognizer? = nil
var tapLocation: CGPoint? = nil
var animator: UIViewPropertyAnimator? = nil
let touchMoveTolerance: CGFloat = 80.0
override init(frame: CGRect) {
super.init(frame: frame)
self.isAccessibilityElement = true
longPress = UILongPressGestureRecognizer(target: self, action: #selector(onLongPressHandler(_:)))
addGestureRecognizer(longPress!)
isUserInteractionEnabled = true
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
if let touch = touches.first {
self.tapLocation = touch.location(in: self)
}
if blocked {
invalidated = true
return;
}
invalidated = false
animator = animateTapStart(
duration: duration,
scale: scaleTo,
useHaptic: useLateHaptic ? nil : hapticType
)
if shouldLongPressHoldPress {
onPress([:])
} else {
onPressStart([:])
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
if invalidated {
return
}
if let touch = touches.first {
let location = touch.location(in: self)
if animator?.isRunning ?? false {
return
}
if !touchInRange(location: location, tolerance: self.touchMoveTolerance) {
animator = animateTapEnd(duration: duration)
} else if touchInRange(location: location, tolerance: self.touchMoveTolerance * 0.8) {
animator = animateTapStart(
duration: duration,
scale: scaleTo
)
}
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if invalidated {
return
}
if let touch = touches.first {
let location = touch.location(in: self)
if touchInRange(location: location, tolerance: self.touchMoveTolerance * 0.8) {
let useHaptic = useLateHaptic && enableHapticFeedback ? hapticType : nil
animator = animateTapEnd(duration: pressOutDuration == -1 ? duration : pressOutDuration, useHaptic: useHaptic)
if shouldLongPressHoldPress == false {
onPress([:])
}
if throttle {
blocked = true;
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.blocked = false;
}
}
} else {
self.touchesCancelled(touches, with: event)
}
}
}
static func isClose(locationA:CGPoint, locationB: CGPoint) -> Bool {
if (abs(locationA.x - locationB.x) > 5) {
return false
}
if (abs(locationA.y - locationB.y) > 5) {
return false
}
return true
}
override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?) {
if invalidated {
return
}
if let touch = touches.first {
let location = touch.location(in: self)
onCancel(["close":Button.isClose(locationA: location, locationB: tapLocation!), "state": self.longPress?.value(forKey: "_state")])
}
if shouldLongPressHoldPress == false {
animator = animateTapEnd(duration: pressOutDuration == -1 ? duration : pressOutDuration)
}
if throttle {
blocked = true;
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
self.blocked = false;
}
}
}
private func touchInRange(location: CGPoint, tolerance: CGFloat) -> Bool {
return (
(self.tapLocation!.x - tolerance)...(self.tapLocation!.x + tolerance) ~= location.x &&
(self.tapLocation!.y - tolerance)...(self.tapLocation!.y + tolerance) ~= location.y
)
}
}