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cross-compile-godot-raspberry-pi.cfg
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cross-compile-godot-raspberry-pi.cfg
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# Settings for "cross-compile-godot-raspberry-pi.sh".
# Godot source files directory.
# Default: "./godot".
godot_source_files_dir = ""
# Godot toolchain directory.
# Default: "./arm-godot-linux-gnueabihf_sdk-buildroot".
godot_toolchain_dir = ""
# Godot compiled binaries directory.
# Default: "./compiled-binaries".
godot_compiled_binaries_dir = ""
# Godot version/s to compile (separated by blank spaces).
# Use "--get-tags" to see the available versions.
# Version/s must end with the suffix "-stable", except for "master".
godot_versions = ""
# Godot commit/s to compile (separated by blank spaces).
# Commit/s: SHA-1 hash/es.
godot_commits = ""
# Raspberry Pi version/s to compile (separated by blank spaces).
# Version/s: "3 4".
raspberry_pi_versions = ""
# Types of Godot binaries to compile (separated by blank spaces).
# Binary type/s: "editor export-template headless server".
binaries = ""
# Jobs (CPUs) to use in SCons.
# Number: "1-∞".
# String: "all" (use all the available CPUs).
# Default: "1".
scons_jobs = ""
# Use Link Time Optimization (LTO) when compiling.
# Option: "yes".
use_lto = ""
# Pack all the binaries of the same Godot version and the same Raspberry Pi version.
# Option: "yes".
pack = ""