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control.v.bak
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control.v.bak
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module control( clk,reset, disp_RGB,hc,vc,dat_act,up_key_press,down_key_press,RGB_Bird,addr_BIRD,addr_G,addr_GG,addr_BEGIN,addr_WIN,addr_SCORE,RGB_BEGIN,RGB_G,BEGIN,RGB_GG,RGB_WIN,RGB_SCORE );
input clk;
input reset;
input dat_act;
input [9:0]hc,vc;
input up_key_press;
input down_key_press;
input [2:0]RGB_Bird;
input [2:0]RGB_G;
input [2:0]RGB_BEGIN;
input [2:0]RGB_GG;
input [2:0]RGB_SCORE;
input [2:0]RGB_WIN;
input BEGIN;
output [10:0]addr_BIRD;
output [12:0]addr_G;
output [15:0]addr_BEGIN;
output [14:0]addr_GG;
output [14:0]addr_WIN;
output [13:0]addr_SCORE;
output [2:0]disp_RGB;
reg [2:0]data;
reg vga_clk=0;
reg cnt_clk=0;
reg Bg = 1;
reg GG = 0;
reg [4:0]score;
reg win = 0;
reg [10:0]addr_BIRD;
reg [12:0]addr_G;
reg [15:0]addr_BEGIN;
reg [14:0]addr_GG;
reg [14:0]addr_WIN;
reg [13:0]addr_SCORE;
reg ad;
always @(posedge clk)
begin
if(cnt_clk == 1)
begin
vga_clk <= ~vga_clk;
cnt_clk <= 0;
end
else
cnt_clk <= cnt_clk +1;
end
//定义正方形小块的边长
parameter border = 40;
//定义挡板的宽度
parameter ban = 30;
//定义挡板的长度
parameter long = 200;
//定义挡板的间隔
parameter magin = 160;
//定义conter的长度
//VGA扫描,画出挡板和方块,并设置挡板移动的移动变量push
reg [10:0] push,push1,push2,push3;
reg stop;//用于停止游戏
//小方块移动数据存储器
parameter move_x = 50; //方块的初始位置
reg [9:0]move_y;
/////// 随机数 //////////
reg [7:0] rand_num;
parameter seed = 8'b1111_1111;
always@(posedge clk or negedge reset)
begin
if(!reset)
rand_num <= seed;
else
begin
rand_num[0] <= rand_num[1] ;
rand_num[1] <= rand_num[2] + rand_num[7];
rand_num[2] <= rand_num[3] + rand_num[7];
rand_num[3] <= rand_num[4] ;
rand_num[4] <= rand_num[5] + rand_num[7];
rand_num[5] <= rand_num[6] + rand_num[7];
rand_num[6] <= rand_num[7] ;
rand_num[7] <= rand_num[0] + rand_num[7];
end
end
wire [2:0]choose;
reg [8:0]type;
assign choose = {rand_num[3],rand_num[6],rand_num[2]};
always@(posedge clk )
begin
case(choose)
0:type = 0;
1:type = 40;
2:type = 80;
3:type = 120;
4:type = 160;
5:type = 200;
6:type = 240;
7:type = 280;
default: type = 280;
endcase
end
////////////////////////////////////////////////////////
//// 板块移动速度控制 ////
reg move;
reg [32:0]counter;
reg [30:0]T_move;
always@(posedge clk,negedge reset)
begin
if(!reset)
begin
T_move = 30'd10_000_00;
counter <= 0;
move <=0;
end
else
begin
if(counter >= T_move)
begin
move = 1;
if(T_move == 100_000)
T_move <=T_move;
else
T_move = T_move-10;
counter = 0;
end
else
begin
move = 0;
if(!stop)
counter= counter + 1;
else
counter = 0;
end
end
end
reg [8:0]rand,rand1,rand2,rand3;
always@(posedge clk or negedge reset)
begin
if (!reset)
begin
push<=640; //初始位置设定
push1 <= 640+ magin;
push2 <= 640 + magin + magin;
push3 <= 640 + magin + magin + magin;
end
else if (move)
begin
if(push == 0)
begin
push <= 640;
rand <=type; //第一块板子的位置设定
end
else if(!Bg&&!GG)
begin
push <= push-1'b1;
end
if(push1 == 0)
begin
push1 <= 640;
rand1 <=type; //第二块板子的位置设定
end
else if(!Bg&&!GG)
begin
push1 <= push1-1'b1;
end
if(push2 == 0)
begin
push2 <= 640;
rand2 <=type; //第三块板子的位置设定
end
else if(!Bg&&!GG)
begin
push2<= push2-1'b1;
end
if(push3 == 0)
begin
push3 <= 640;
rand3 <=type;
//第四块板子的位置设定
end
else if(!Bg&&!GG)
begin
push3 <= push3-1'b1;
end
end
else
begin
push <= push;
push1 <= push1;
push2 <= push2;
push3 <= push3;
end
end
wire die1,die2,die3,die4,die5;
//游戏失败定义
assign die1=((rand<move_y + border)&&(move_y < rand+long)&&(push < move_x+border) && (move_x < push + ban ));
assign die2=((rand1<move_y + border)&&(move_y < rand1+long)&&(push1 < move_x+border) && (move_x < push1 + ban ));
assign die3=((rand2<move_y + border)&&(move_y < rand2+long)&&(push2 < move_x+border) && (move_x < push2 + ban ));
assign die4=((rand3<move_y + border)&&(move_y < rand3+long)&&(push3 < move_x+border) && (move_x < push3 + ban ));
assign die5=((move_y + border)==480);
wire false;
assign false = die1||die2||die3||die4||die5;
//描述运动,“画图”
always@(posedge vga_clk,negedge reset)
begin
if(!reset)
begin
data <= 0;
stop <= 0;
end
else if(Bg)
begin
data <= RGB_BEGIN;
end
else if(win)
begin
data <= RGB_WIN;
end
else if(hc>=280&&hc<=360&&vc>=0&&vc<=40)
begin
data <= RGB_SCORE;
end
else if(GG)
begin
data <= RGB_GG;
end
else begin
if (hc>move_x &&(hc<(move_x+border)&&(vc>move_y)&&(vc<move_y+border))) //小方块
begin
if(!false)
begin
data <= RGB_Bird; //黄色
stop <= 0;
end
else
begin
data <= 3'b100; //红色
stop <=1;
end
end
else
if ((hc>push) && (hc<=push+ban) && (vc>=rand) && (vc<=rand+long))
begin
data <= RGB_G;//3'b010;//3'h2; //第一根横条
end
else if ((hc>push1) && (hc<=push1+ban) && (vc>=rand1) && (vc<=rand1+long))
begin
data <= RGB_G;//3'b010;//3'h2; //第二根横条
end
else if ((hc>push2) && (hc<=push2+ban) && (vc>=rand2) && (vc<=rand2+long))
begin
data <= RGB_G;//3'b010;//3'h2; //第三根横条
end
else if ((hc>push3) && (hc<=push3+ban) && (vc>=rand3) && (vc<=rand3+long))
begin
data <= RGB_G;//3'b010;//3'h2; //第四根横条
end
else
data <= 0;
end
end
/////// 方块移动控制 ////////////
always@(posedge clk or negedge reset)
begin
if (!reset)
begin
move_y <= 240;
end
else if (up_key_press&&!Bg)
begin
if(move_y == 0)
begin
move_y <= move_y;
end
else
begin
move_y <= move_y-1'b1;
end
end
else if (down_key_press&&!Bg)
begin
if(move_y>440)
begin
move_y <= move_y;
end
else
begin
move_y <= move_y+1'b1;
end
end
end
// 信号输出
always @ (posedge vga_clk )
begin
if(dat_act&& hc<=320)
addr_BIRD <= (vc - move_y)*40 + hc - move_x;
else addr_BIRD <= 0;
end
always @ (posedge vga_clk )
begin
if(dat_act&& (hc>push) && (hc<=push+ban) && (vc>=rand) && (vc<=rand+long))
addr_G <= (vc - rand)*30 + hc - push;
else if(dat_act&& (hc>push1) && (hc<=push1+ban) && (vc>=rand1) && (vc<=rand1+long))
addr_G <= (vc - rand1)*30 + hc - push1;
else if(dat_act&& (hc>push2) && (hc<=push2+ban) && (vc>=rand2) && (vc<=rand2+long))
addr_G <= (vc - rand2)*30 + hc - push2;
else if(dat_act&& (hc>push3) && (hc<=push3+ban) && (vc>=rand3) && (vc<=rand3+long))
addr_G <= (vc - rand3)*30 + hc - push3;
else addr_G <= 0;
end
always @ (posedge vga_clk )
begin
if(GG)
begin
if(dat_act&&vc>=190&&vc<=290&&hc>=220&&hc<=420)
addr_GG <= (vc-190)*200 + hc-220;
else addr_GG <= 0;
end
end
always @ (posedge vga_clk )
begin
if(Bg)
begin
if(dat_act&&vc>=140&&vc<=340&&hc>=160&&hc<=480)
addr_BEGIN <= (vc-140)*320 + hc-160;
else addr_BEGIN <= 0;
end
end
always @ (posedge vga_clk )
begin
if((push <= move_x||push1 <= move_x||push2 <= move_x||push3 <= move_x)&&!ad)
begin
score <= score + 1'b1;
ad <= 1;
end
else if(push > move_x&&push1 > move_x&&push2 > move_x&&push3 > move_x)
ad <= 0;
if(score == 30)
begin
win <= 1;
end
if(!reset)
begin
win <= 0;
score <= 0;
end
end
always @ (posedge vga_clk )
begin
if(win)
begin
if(dat_act&&vc>=190&&vc<=290&&hc>=220&&hc<=420)
addr_WIN <= (vc-190)*200 + hc-220;
end
else addr_WIN <= 0;
end
always @ (posedge vga_clk )
begin
if(BEGIN)
begin
Bg <= 0;
end
if(!reset)
begin
Bg <= 1;
end
end
always @ (posedge vga_clk )
begin
if(false)
begin
GG <= 1;
end
if(!reset)
begin
GG <= 0;
end
end
always @ (posedge vga_clk )
begin
if(hc>=280&&hc<=320&&vc>=0&&vc<=40)
begin
addr_SCORE <= hc-280+vc*400+score/10*40; //!Bg&&act&&hc>=120+score/10*40&&hc<=120+(score/10+1)*40
end
else if(hc>=320&&hc<=360&&vc>=0&&vc<=40)
begin
addr_SCORE <= hc-320+vc*400+score%10*40; //!Bg&&act&&hc>=120+score/10*40&&hc<=120+(score/10+1)*40
end
end
assign disp_RGB = (dat_act) ? data : 3'h00;
endmodule