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client.lua
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client.lua
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ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj)
ESX = obj
end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(10)
end
PlayerData = ESX.GetPlayerData()
end)
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
end)
RegisterNetEvent('codex_gangaim:aim')
AddEventHandler('codex_gangaim:aim', function()
local pedxd = GetPlayerPed( -1 )
if ( DoesEntityExist( pedxd ) and not IsEntityDead( pedxd ) ) then
Citizen.CreateThread( function()
RequestAnimDict( "combat@aim_variations@1h@gang")
while ( not HasAnimDictLoaded( "combat@aim_variations@1h@gang" ) ) do
Citizen.Wait( 100 )
end
if IsEntityPlayingAnim(pedxd, "combat@aim_variations@1h@gang", "aim_variation_a", 3) then
ClearPedSecondaryTask(pedxd)
else
TaskPlayAnim(pedxd, "combat@aim_variations@1h@gang", "aim_variation_a", 8.0, 2.5, -1, 49, 0, 0, 0, 0 )
end
end )
end
end )
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(0, 197) then
if PlayerData.job and (PlayerData.job.name == "grove" or PlayerData.job.name == "ballas" or PlayerData.job.name == "vagos" or PlayerData.job.name == "aztecas" or PlayerData.job.name == "bloods" or PlayerData.job.name == "crips" or PlayerData.job.name == "marabunta" or PlayerData.job.name == "vagos2") then
TriggerEvent( 'codex_gangaim:aim', source )
ESX.ShowNotification('Gang Aim Modu Değiştirildi.')
else
ESX.ShowNotification('Bir gang üyesi olmalısın!')
end
end
end
end)